Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Playing around with setCenterOfMass which changes the center of mass of an object over time, I was able to create a capsizing ship. To make it more realistic, I added some cargo to the deck using attachTo, then detached everything.
Eventually the boat sinks. But it takes a while.
setCenterOfMass:
https://community.bistudio.com/wiki/setCenterOfMass
attachTo:
https://community.bistudio.com/wiki/attachTo
I think I ended up uninstalling and reinstalling. That did it! I really enjoy it and I appreciate your talents. I think I forgot to go back and say I got it going.
The code can be used in multiplayer if you use it the right way. You will have to have some coding knowledge to do that.
Hello Feint,
that comment was posted when i had very, Veeery bad grammar. Please forgive me for my child-ness
im building a mission where the team has to sneek into a harbour and put explosives on a ship and sink it, do you have any idea how to incorperate this with that?