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https://pastebin.com/XSkZ0fHD
I had some other mods installed but everything was stable beforehand.
Last ditch theory is that it's due to some Linux interaction. Either way, thanks for the promt response.
Either way here's the relevant portion of the log: https://pastebin.com/5c6cS97t
The mods I added were Customize Buildings and Coal Synthesizer .
I believe Customize Buildings is to blame here due to the ability to change decor values, it's the only explanation I have anyway.
https://pastebin.com/Pxg9Q0GN
想知道你的傻瓜们到底得到了多少装饰?
这个模组对用户界面进行了调整,这样max decor就不会产生误导(游戏性一点都不受影响)。
小白鼠对每一刻的装饰效果没有限制-唯一的限制是在一个特定的时间点之后,整个周期内的平均值停止提高士气。为了反映这一点,这个模块删除了信息卡的用户界面限制,但将其添加到生命周期面板中(不妨碍真实平均值)。
来源[github.com网站]
报告错误:
如果它崩溃或出错,请提供一个输出日志,没有它我无能为力。
如果它的行为不符合预期,请描述游戏中到底发生了什么,以及它与预期有何不同。
请描述重现问题的步骤;如果我无法重现某些问题,则无法解决问题。
在复杂的问题上与我联系(Aze#0066)比较适合复杂的问题,因为这样可以使沟通更容易。
Imagine that your dupes spend their days in only two locations: relaxing in their palatial bedrooms, and slaving away in ugly factory rooms. The bedrooms have the 'max decor' of +120, and the factory rooms have -120 decor.
If the dupes spend precisely half of their time in each location (I dunno, teleporting between them or something), then their decor would balance out to 0. No morale bonus.
But, if you stuffed every last cubic meter of those bedrooms with the fanciest decorations that Leonardo dupe Vinci can paint, raising the decor bonus of the bedroom to, say, +360, then your dupes would mix +360 and -120 to produce an average of +120 ( (+360 -120) / 2) decor. That would give them the actual max morale *bonus*.