Arma 3
TvT20 - Boogie Monster
16 Comments
Alfie 30 Apr, 2015 @ 2:34pm 
you shuld make it on different maps like AiA
Creatical 13 Dec, 2014 @ 2:50am 
This reminds me of Celery's infection mission from Arma 2. Thanks for the upload, finally found a mission alike! ^_^ https://www.youtube.com/watch?v=NmDSsOFjIW8
groovefactor 1 Nov, 2014 @ 6:31am 
too much spooky fuckk
Ploke25 1 Nov, 2014 @ 5:48am 
18+ SPPOKED
Ploke25 1 Nov, 2014 @ 5:47am 
SPPOKED SPPOKED AGAIN
groovefactor 1 Nov, 2014 @ 5:47am 
XD
SFAriel  [author] 23 Oct, 2014 @ 1:57am 
Hi guys who might be wondering what changed, I updated the mission to support more players, gave monsters a 10% damage resistance, hopefully fixed monsters being able to pick up weapons, and changed the monster actions for easier usage (the kill action is now always available, and will light up red when a valid target is at your cursor). More players means more playable monsters! Though they all behave the same.
Mr. Shadalack 6 Oct, 2014 @ 6:17am 
oh ok this help a lot thankyou
SFAriel  [author] 6 Oct, 2014 @ 1:30am 
yes, he should get a prompt to kill a player when hes close and looking at them
Mr. Shadalack 5 Oct, 2014 @ 4:34pm 
is it supposed to be that the monster has no weapon besides the grenade
Felaex 3 Aug, 2014 @ 11:08am 
Richtig gut - Spielts in ner Gruppe und ihr werdet euren Spaß haben :D
Savage 8 Feb, 2014 @ 9:29am 
Very good mod, has potential to be improved upon further.
Riley 19 Jan, 2014 @ 4:00am 
Ariel :B1:
Radley  [author] 19 Jan, 2014 @ 3:48am 
That man in the loading screen is very handsome
SFAriel  [author] 19 Jan, 2014 @ 3:45am 
thanks man, gonna fix it right away
B✪✪tsy 19 Jan, 2014 @ 1:26am 
"-BLUFOR starts with unloaded weapons. Nothing I can do about it at the moment. "

AddMagazines first before you add weapons to the units init, that way they will load from the start.