Kenshi
Snowii's Modpack
11 Comments
AVNlover67 1 Jul @ 8:25pm 
Can I just get the 'Faction Relations Overhaul' instead of the whole pack?
Aphelion  [author] 17 Sep, 2023 @ 2:15pm 
Update:
I was on break from University when I initially released my mods, and being back in Uni ate up the time I was spending working on little passion projects like this. I will try to make some of the small changes for my mods that many people have been using to improve the intended functionality. I already posted updates for some of my mods, and will continue to roll out small patches as I am able to find time to do so. I have also shipped fixes for most bug reports, and intend to improve the experience of my more popular mods in the future.

For this modpack: I anticipate much work needed to import all fixes from the individual mods while maintaining/adjusting the tweaks that made them mesh better in the past. The improved versions of the base mods should be a better experience despite lacking the tweaks, so I would recommend downloading the mods "NPCs Shop more", "Better Foraging Bins", and "Better Hunting Towers" on my page for the foreseeable future instead.
Aphelion  [author] 18 Nov, 2021 @ 4:37pm 
This modpack got discontinues, apologies all. Modding update on my steam page
AMN 16 Jan, 2021 @ 10:29pm 
hi, I found that Grimbot don't have MCA patch
Darmok and Jalad at Tanagra 15 Oct, 2020 @ 10:34am 
Love your NPCs shop more mod, cant wait to try out your other mods in this mod pack!
Aphelion  [author] 14 Sep, 2020 @ 3:26pm 
@Kalash, ah, I think I accidentally shipped a change that messed up his dialogue (with plans to rewrite his character to feel more realistic within the world). I'll look into it tomorrow and try to ship at least the recruitment dialogue.
Kalash 14 Sep, 2020 @ 1:27am 
Heey @Snowii , I have been playing with you overhaul for some time now and a bunch of other mods with it around 290 ... Anyway, have you noticed any mods that would make it impossible to recruit Grim ? I have just reached Mongrel and tried talking to Grim, but the conversation is not available (when moving coursor over character , no indications of dialogue).
Aphelion  [author] 19 Jul, 2020 @ 11:32am 
@Danpai - For this version of the modpack, I would say the martial arts mods would be nice to add in since I took away the damage buffs I used to have in the modpack
Danpai 19 Jul, 2020 @ 10:39am 
Hi there! All of this sounds great, so I'm just about to start a brand new save using JUST your mods. Looking forward to it! Quick question, though: would you say the typical Martial Arts mods are still necessary? Such as faster dodging and no matrix dodging, etc.
Aphelion  [author] 17 Jul, 2020 @ 5:46pm 
@Deglorath I've played with both and didn't see any conflict. It will be very hard to deal with at times though (in terms of game difficulty) but they'll work together.
Deglorath 17 Jul, 2020 @ 4:50pm 
Hey @Snowii, Any idea how your modpack will behave with Reactive World mod? I like the look of what you've got going on here, and I'd really like to use both if possible.