Garry's Mod

Garry's Mod

[VManip] Quick Plasmanade
21 Comments
IzzyM 4 Apr, 2022 @ 7:28pm 
I'll reupload this mod with credits to fix this problems with API
Malyko 23 Mar, 2022 @ 12:01am 
is this and the quick levinade ever gonna be fixed?
Sgt. Kane 31 May, 2021 @ 12:09pm 
too new to use old API, wth
Sgt. Kane 31 May, 2021 @ 12:07pm 
please fix this I beg you
Pop4484  [author] 31 May, 2021 @ 5:44am 
i might update this to work sometime, i only might, or maybe not.
Count Dooky 19 Jan, 2021 @ 10:51am 
I can't throw this bind Quick Plasma Grenade. It has Unknown Command.
Orion 10 Nov, 2020 @ 4:18pm 
It says Addon is too new to use old API.
Pyotrious 5 Nov, 2020 @ 12:51am 
hello friendo
X 2 Nov, 2020 @ 11:11am 
make a vmanip flashlight
Pop4484  [author] 15 Aug, 2020 @ 8:43am 
For everyone it doesnt work, i think the problem is in Crowbar (The source modding tool i publish mods with)
VeryGoodSkillIgrok 29 Jul, 2020 @ 6:30am 
Command not found, what i need to do?
ZendoVG 18 Jul, 2020 @ 7:59pm 
Somewhat The mod did not extracted once I subscribed
And The Console Says

Error! Refusing to install addon '[VManip] Quick Plasmanade' (2162163582)! Addon too new to use old API!

Can you try to fix that ?
Stellar 17 Jul, 2020 @ 1:13pm 
It says command not found, re-install?
Winn 15 Jul, 2020 @ 5:52am 
Hey, could you add the motion tracker from here?

That would be amazing if you held the bind and it kept the motion tracker there. Thanks :)
Elasmo 14 Jul, 2020 @ 4:59am 
Did that, still did not work.
Pop4484  [author] 14 Jul, 2020 @ 3:28am 
@Gamer Barney You should move forward or sideways.
Elasmo 12 Jul, 2020 @ 12:56pm 
Yeah, no matter what, the grenade gets stuck to me.
Pop4484  [author] 12 Jul, 2020 @ 3:25am 
Instead of copying scripts
Pop4484  [author] 12 Jul, 2020 @ 3:24am 
Okay. I am not so good scripter. I will try making something original from now on.
datæ 11 Jul, 2020 @ 3:56pm 
Don't copy paste the main grenade code from my addon, instead make a general function for throwing custom grenade entities or do a toss animation with the thrownade anim + SetCycle. You are wasting slots in the net message table