RimWorld

RimWorld

SNS Weapons for SM7
16 Comments
explodoboy 4 Sep, 2021 @ 1:12am 
Malkav is no longer maintaining or updating this mod, so there probably won't be any updates until somebody else decides to adopt this mod.
Rince 4 Sep, 2021 @ 12:57am 
so, why cant i make some... androids from divine material? :KSmiley:
ProfZelonka 12 Aug, 2021 @ 1:37pm 
1.3?
explodoboy 13 Sep, 2020 @ 10:02pm 
SNS: AOTC has been updated to v2.4.

All the original weapons (except for the EXARCH and Cosmic Lance) no longer exist in the defs and are now 3 tiers of weaponry (pistol, rifle, sniper) with new defnames.

I wish you the best of luck in adapting these new weapons to this mod.
Malkav  [author] 21 Aug, 2020 @ 10:22pm 
Update 1.2.2.3. Try, try again...
Malkav  [author] 21 Aug, 2020 @ 10:07pm 
Update to version 1.2.2.2. Forgot I have to update the name in another place. It'll work this time for sure.
Malkav  [author] 21 Aug, 2020 @ 9:46pm 
Update to version 1.2.2.1. I made a little mistake with the defnames that had to be fixed. Should be good to go now.
Malkav  [author] 21 Aug, 2020 @ 9:18pm 
It should be ok now. Instead of patching the SNS weapons to make them also wieldable by SM7, I instead created copies which are SM7-specific.
Malkav  [author] 20 Aug, 2020 @ 8:47pm 
It appears a weapon can be either usable for colonist, or usable for SM7, not both. I'll have to create separate SM7 versions of the SNS weapons. This may take some time. In the meantime, I recommend not using this mod unless you want your SNS weapons to be only usable by your SM7s.
clifton89 18 Aug, 2020 @ 1:11pm 
I seem to be having a problem where if I use this mod, my other pawns cannot equip any SNS weapons. I've checked and it appears this mod is the one causing the problem. Not sure why.
Malkav  [author] 11 Aug, 2020 @ 10:24pm 
Experimental update for 1.2 posted. 1.1 unchanged. Post comments if you find a problem.
Malkav  [author] 14 Jul, 2020 @ 9:23am 
Thanks for the confirmation!
explodoboy 13 Jul, 2020 @ 11:57pm 
SNS: AOTC is mutually exclusive with SNS: YGTF (the reskin) but that's because *they use the same DefNames* so this mod should work A-OK with both versions as they're identical under the hood.
Malkav  [author] 11 Jul, 2020 @ 6:03pm 
Well, those 2 mods are mutually incompatible, and probably use all the same internal defnames. If I'm correct, then they're fully interchangeable, both in terms of my mod, and in general.

Feel free to test it.
Virusbomb 11 Jul, 2020 @ 5:49pm 
Just letting you know there's a second version of SNS now that's just a palate swap of color, called "Science Never Stops: You're Going Too Far". Not sure if it's compatible or breaks because it's a full mod technically.