Tabletop Simulator

Tabletop Simulator

Battletech Vehicles/Mechs
18 Comments
L1TTL3 PYP 3 Sep @ 5:42pm 
can we add more battlemechs to this table without bases? I would like to use these models for a dnd game!
ApuntoHernandez 23 Aug, 2023 @ 3:40pm 
Hello, i've been trying to export the files from both the Argo & Leopard from the HBS game and this has taken off a lot of time from that. Do you know of a way to extract the .unity3d files to .stl files or have it in other format? Thanks!
Useless Disaster Lesbian 12 Jan, 2022 @ 2:40am 
These are awesome but I can't scale most of them bigger or smaller. Attempting to with most vehicles makes them extra tiny!
Hegemony Vulture 7 Dec, 2021 @ 10:42pm 
love the mod is there anyway you can port the Helicopter or Mechs form the Rougetech mod id be Really Helpful for my A Time of War Campaign Thank you
Jucky Vortex 1 Apr, 2021 @ 2:45am 
Wow this has been really helpfull. Especially the Vehicles.
Is there a chance you could export the Hatchetman modle from the Battletech Game?
Rashala 11 Feb, 2021 @ 9:10pm 
Thanks man Big time :)
[ArcDyne] Fire  [author] 11 Feb, 2021 @ 7:42pm 
Well, it's been a while, but the Argo is in with 2 of her 3 states, and I've updated the Leopard. More info is in the change notes if anyone cares for it.

Have at it, I guess.
Rashala 9 Feb, 2021 @ 5:39pm 
Does Arc read these still?
Rashala 6 Feb, 2021 @ 5:44pm 
@[ArcDyne] Fire any word on a model of the Argo?
Haverian 22 Jan, 2021 @ 10:48am 
These are great. Do you happen to have a good walkthrough of how to do this? I was hoping to do something similar to a few of the models but have had a tough time with it.
S3irra 6 Oct, 2020 @ 3:33am 
Wow that's awesome. I tried to implement my own Argo but I couldn't get it textured. Thanks a lot for your efforts!
[ArcDyne] Fire  [author] 18 Sep, 2020 @ 10:21am 
I will say though, that while I did not originally add the Argo due to the lack of my own need for it, I have now begun the process of extracting the Argo in her various states (clean with mods open, clean with pods closed, pods open /w leopard, pods closed /w leopard, damaged) and the Invader class jump ship as well. I should hopefully have them done relatively soon and get an update pushed out.

I will also add that I'm looking at further implementing better collision mapping for the dropships so you can actually put mechs on top of them or at the doors etc.

Hopefully I can have that done relatively soon.
Rashala 17 Sep, 2020 @ 1:31pm 
I see......Well played HBS well played... Oh well no harm asking and thanks for answering
[ArcDyne] Fire  [author] 16 Sep, 2020 @ 11:41pm 
I've been trying to add the Hatchman for a little while now, but unfortunately the Hatchet man is, like the boss mech, a series of assembled parts and not a whole model. As a result, I more or less have to assemble it by hand manually.

This is not the easiest of tasks. If I ever hate myself enough I may take a crack at breaking open Unity and trying my hand at it, but my last dozen attempts were of significantly disappointing quality.
Rashala 14 Sep, 2020 @ 4:44pm 
yeah The hatchetman would be an amazing one to add
Rekkon 16 Aug, 2020 @ 10:59am 
Outstanding. I have been searching and searching for Battletech vehicles. Any chance you could add the Hatchetman too? It is the one other HBS mech model not taken from MWO.
S3irra 30 Jul, 2020 @ 5:31pm 
This is amazing, thank you. Is it possible to add the Argo Class dropship? I assume you can, as there's an ingame model of it for the cutscenes/Argo Screens?
Mister Maf 9 Jul, 2020 @ 5:25pm 
Wow, awesome models. Thanks!