Megaquarium

Megaquarium

Megaterrarium-Base
82 Comments
BeastMasterCole 18 May @ 4:10pm 
ATTENTION: If you are unable to see the terrarium exclusive equipment (heater, fan, airpump, etc.) go to your in-game modlist and put diverse diets at the VERY bottom. This gives diverse diets priority if there's a mod conflict and then put this mod right above it. Don't forget to reload too!
Khaydar  [author] 3 May @ 6:44pm 
don't bother, the vanilla anaconda doesn't have this issue. The animal was made with the beach island tank in mind and only the tank. Putting snakes in smaller exhibits that don't have islands result on that levitation bug. It's only visual, as long as you look from above it's fine (99% of time people use the top view)
Tsunamori Nanashi 3 May @ 2:27pm 
Dang. I know it’s probably p silly to ask here but any chances they’ll fix it on their end if I report it? VV hasn’t seen an update in a while.
Khaydar  [author] 3 May @ 7:45am 
Known bug, the snake levitation is due how the snake coil behaviour is coded, can't do much
Tsunamori Nanashi 3 May @ 1:07am 
There currently seem to be some compatibility issues with vibrant vivariums, from my brief testing I could see that that mods snakes for example float a couple feet off the ground and don’t move.
ZoroTheBold 17 Apr @ 2:37pm 
Whats also strange is the vivariums terrariums work, but also accept your creatures and they work fine in those terrariums. I've tried setting up multiple of the terrariums from this mod and they just flat out disappear. (Should be noted I got vivarium after)
ZoroTheBold 17 Apr @ 2:19pm 
@Khaydar Yes, I made sure and I still have the ability to make terrariums and have all the creatures and things like AC.
Khaydar  [author] 17 Apr @ 2:18pm 
Is the mod enabled when loading the save?
ZoroTheBold 16 Apr @ 5:52pm 
When I load my saves for this mod all my terrariums disappear completely
Khaydar  [author] 23 Feb @ 5:15am 
Do you have FF or DF content toggled off when you start a new map? The window with settings when you start a new map/game/playthoriugh has options to enable/disable dlc content
Skittle 11 Feb @ 4:30am 
no I use windows
Khaydar  [author] 8 Feb @ 1:44pm 
are you using Linux by any chance?
Skittle 8 Feb @ 6:37am 
Hi, sorry it's been a while. The mod is activated and nothing shows up in the search. The files are definitely on the computer as I have found them in the folder for megaquarium.
Khaydar  [author] 9 Jan @ 4:33pm 
@ScrubLord9000: As they say, there's always room for improvement. Plus now it fills the gaps between Vibrant Vibrariums, the mod youngest brother
ScrubLord9000 9 Jan @ 3:01pm 
Another rework of this, huh? Welll, certainly looks great, and the new diversity is fun!
Khaydar  [author] 9 Jan @ 9:54am 
Okay, first let's check if the game is loading the mod. Worth looking if it's activated ingame via the mod manager. If so, use the search function while in a game and look for Terrarium content on the search bar.
Skittle 9 Jan @ 7:20am 
I have all of them, I just don't have the deluxe version. I saw that you had one of them and I wondered if that could be the problem.
Khaydar  [author] 8 Jan @ 5:11pm 
The mod requires all expansions in order to work.
Skittle 8 Jan @ 7:01am 
I did all that but they're still not available. I noticed that you have the deluxe edition of one of the expansions, could that cause a problem if I only have the regular one?
Khaydar  [author] 8 Jan @ 6:37am 
Steam could have messed up the download, very rare but can happen, unsubscribe, launch the game, resubscribe again. Launching the game in between forces the game to check for mods.
Skittle 8 Jan @ 5:57am 
I have scrolled all the way down. The only things I see are the air conditioners and fans.
Khaydar  [author] 7 Jan @ 1:33pm 
if for some reason they don't show at all, tell me
Khaydar  [author] 7 Jan @ 1:33pm 
they are on the equipment tab, just scroll down
Skittle 7 Jan @ 1:09pm 
Hi,
I installed your mega terrariums mod but i can't seem to find the heaters, humidity machines, pumps or the tunnel terrarium.
Khaydar  [author] 5 Jan @ 6:23am 
Also I did add the large terrarium to make up for the removal of the tunnel tank mod in the first place.
Khaydar  [author] 5 Jan @ 6:22am 
I might add some stuff once in a while, but on another hand I really would like to keep it the least bloated possible. Many mods require it as a framework to be played and some people have voiced concerns about performance. This is by no means a small mod, content wise it adds more than Architect Collection by a fair margin.
Friendly Trumpet 4 Jan @ 10:10am 
@Khaydar thanks for the response. Sad to hear those options are gone but I understand why. The "Small Tunnel Terrarium" was still working properly and isn't in the base pack so that one's unfortunately just gone now if it's at all possible to get that back, but it's not a huge deal either way.
Khaydar  [author] 4 Jan @ 3:35am 
Those are from the Tunnel Terrariums mod, not base Megaterrarium. Sadly that mod is broken and, sadly I wasn't able to fix it. That mod shouldn't be used at all. I'm removing it from the workshop, as the base mod now has a working tunnel terrarium.
Friendly Trumpet 3 Jan @ 9:19pm 
@Khaydar having a weird visual bug with the "Huge" and "Waterfall" terrariums where there's some weird large white pipe looking structures all over the back wall. I'm assuming it's some kind of mod conflict but I have a lot of mods and no idea which might be causing it. Imgur [imgur.com] of the problem I'm having.
Khaydar  [author] 2 Jan @ 6:20am 
yes ! Working on them right now
michaelhoe.hoe 2 Jan @ 4:48am 
Will you be adding binomials for the animals?
luukaful 7 May, 2024 @ 3:18am 
@khaydar Ah no worries, for some reason it didn't load properly but I managed to fix it :)
Khaydar  [author] 6 May, 2024 @ 5:06pm 
@LazyColgate
What happened more specifcally? Did the game crash or something?
luukaful 6 May, 2024 @ 3:26am 
Don't know why, but the mod's not working. Installed a bunch of other mods that utilize this framework, and none of them work so I assume I did something wrong here. Prerequisites (DLC's + dependancy mod) are installed.
Khaydar  [author] 21 May, 2023 @ 5:28pm 
Okay so I reduced it by a factor 10. Even with ambiance sounds at max you can barely hear it now. You will need to zoom out to first person to hear it nice... asuming you have ambiance at 100%.
ScrubLord9000 21 May, 2023 @ 4:51pm 
Can... We get a setting to disable the crickets entirely? Cus I don't want to reduce the vanilla ambiance, it's nice. And then this mod comes here and, inserts an electric dentistry tool into my eardrum. It's a shame, the mod is amazing.
Khaydar  [author] 20 May, 2023 @ 6:33pm 
Weird I reduced the cricket sounds to sustainable levels.... You can decrease manually it on the game volume options under ambiance category
ScrubLord9000 20 May, 2023 @ 3:28pm 
Hey uh, I don't know if this is intentional or a bug, but some of the terrariums in the mod, when placed, produce a sound halfway between crickets chirping and metal grinding against itself at high volume. It actually hurts my ears to use headphones while next to one of these terrariums.
Khaydar  [author] 28 Aug, 2022 @ 2:06pm 
@zigzag
Is the mod updated? Try to unsub and resubscribe. If the issue persist send me your mod list (names only), might very well be an incompatibity issue. I tested the mod with no other downloads on and had no access issue.
zigzag 28 Aug, 2022 @ 1:18am 
Hi, having problem with you awesome mod, putting any terrarium in I cant get pathing to feed the critters to work. The platforms are all in place and I tested with high aquariums to verify. Even tried the God autofeeder, it couldn't find a location to place on the tank, kept saying needs to be adjacent which of course it was. Im running a TON of mods, can you suggest anything? Thanks!
混沌邪恶萝厨人 21 May, 2022 @ 7:37am 
I found that Humidifier has a special naming code, I tried many times but couldn't translate it into Chinese, this code is: Humidifier Name, I don't know the correct ordering of it, I hope you can give me this code in the correct format . Also, don't forget to upload the bug-fixed version of the Elephant Seal mod.
混沌邪恶萝厨人 13 Mar, 2022 @ 9:49pm 
You can actually do this too: modify the voice so softly that it is barely audible. Or modify it so that it can only be heard from the tourist's perspective, but not from the god's perspective. However, if you don't want to remove the terrarium's sound, you can change its volume very low.
Khaydar  [author] 13 Mar, 2022 @ 9:29am 
The game was made that way. When you place an empty aquarium you still have filtration sounds even before putting filters. If more people are unhappy, I will put the old sounds back.
混沌邪恶萝厨人 13 Mar, 2022 @ 8:45am 
To be honest it strikes me as weird that even an empty terrarium makes a sound, I just got back from the aquarium today and the terrarium there doesn't make any noise。
Khaydar  [author] 13 Mar, 2022 @ 6:34am 
fixed description issues
混沌邪恶萝厨人 13 Mar, 2022 @ 6:13am 
The sound was just too harsh, not too loud or too low, but that it sounded really unpleasant。
混沌邪恶萝厨人 13 Mar, 2022 @ 6:09am 
There is also tall grey rock background end left you wrote wrong desc, resulting in tall grey rock background end left not explained in the game.
Khaydar  [author] 13 Mar, 2022 @ 5:30am 
@混沌邪恶萝厨人 All terrariums do that and it was made on purpose. I replaced the terrarium filtration sound with crickets/insects sounds. If the sound is too loud you can lower it in your games settings under the atmosphere/ambiance category.
混沌邪恶萝厨人 13 Mar, 2022 @ 4:26am 
There was also a problem with the DESC in Mega Basking UV Light.
混沌邪恶萝厨人 12 Mar, 2022 @ 7:03pm 
The two newly added terrariums have a serious bug that makes a screeching sound when they are placed.