Ravenfield

Ravenfield

Pike
44 Comments
Pebblewulff 3 Jul, 2024 @ 5:00am 
Freakin' awesome map!
Taddly 19 Oct, 2023 @ 11:16am 
OG map, very fun
Soap...Herr Soap  [author] 3 Dec, 2022 @ 9:20am 
Billy
Slave of Mirror Dungeon 3 Dec, 2022 @ 7:53am 
AN UPDATE!
Babb56 28 Nov, 2022 @ 10:03pm 
Thanks:steamhappy:
Soap...Herr Soap  [author] 28 Nov, 2022 @ 9:35pm 
it would of been a steam friend, i have steam friend bot names enabled...(i don't speak Chinese), it's no problem asking.
Babb56 28 Nov, 2022 @ 9:23am 
Also, maybe not polite, but I want to know if you can speak chinese, I saw you use a chinese name for a bot in attrition, Just a question cause i can speak chinese
Soap...Herr Soap  [author] 27 Nov, 2022 @ 9:23pm 
I just did a half-ass job at correcting map, sky, lighting alder trees etc. I just do not have the enthusiasm for this map, old and my terrain manipulation veterancy outdates this
Soap...Herr Soap  [author] 27 Nov, 2022 @ 9:17pm 
looking back at map the alder tree was fine, its lighting was correct, but now its crap
Babb56 27 Nov, 2022 @ 8:36pm 
yeah, it is easy, you find the mod file in 636480 folder, and then you put it in map descriptor folder. When you open ravenfield map editor, it is there. PS: you can also delete autosave in map descriptor.
Soap...Herr Soap  [author] 27 Nov, 2022 @ 8:36pm 
i'll have crack at it
Soap...Herr Soap  [author] 27 Nov, 2022 @ 7:51pm 
you can do that?
Babb56 27 Nov, 2022 @ 11:26am 
never mind if you don't have time. If you want, I can do it by myself. I can open your map in my map editor.
Babb56 27 Nov, 2022 @ 11:04am 
Thanks for replying:steamhappy:
Soap...Herr Soap  [author] 26 Nov, 2022 @ 11:42pm 
Could have look see when i get the chance
Babb56 26 Nov, 2022 @ 8:42pm 
bushes plus
Babb56 26 Nov, 2022 @ 8:42pm 
This map is amazing, will you consider update it by using new willow instead of island Alder? I know in 2020 there is no williow props so you change the Alder scale to make it look like williow.
Soap...Herr Soap  [author] 13 Dec, 2020 @ 9:51pm 
Curses
Kimchi310 13 Dec, 2020 @ 9:28pm 
we could say this "load of loading"
Soap...Herr Soap  [author] 13 Dec, 2020 @ 9:25pm 
Hey, i got the same thing, its to do with the specops load animation and placement, my opinion
Kimchi310 13 Dec, 2020 @ 8:58pm 
is the map made to be not compatible with spec ops?
there's only black screen when i start spec ops in this map
Soap...Herr Soap  [author] 4 Dec, 2020 @ 12:29am 
ha so i've heard, i'll deal with the collider boxes when i can and thx
Kimchi310 3 Dec, 2020 @ 11:08pm 
btw this is awesome-est map ive ever seen
Kimchi310 3 Dec, 2020 @ 11:08pm 
need more collider box thing in bushes. i feel like im playing with millions of hackers
Soap...Herr Soap  [author] 25 Jul, 2020 @ 9:02pm 
New it, yea im sorry for the textures, ther way better texures to pick from now, i am sorry that sum of the map is pink
marco 25 Jul, 2020 @ 11:38am 
nvm I fixed it by switching to beta branch lmao
marco 25 Jul, 2020 @ 11:34am 
for some reason a bunch of the map appears purple for me. It was perfectly fine before (im on windows)
Soap...Herr Soap  [author] 15 Jul, 2020 @ 7:49am 
ohhhhhhh, your a life saver man, doing the pathfingbox really takes the effort outta manually placing pathfind links everywhere, just let the computer pathfind for you, thankyou Yul :cozybethesda:
Soap...Herr Soap  [author] 15 Jul, 2020 @ 7:36am 
Thanks for the head up
Yul Rave (starstrafe) 15 Jul, 2020 @ 6:13am 
it just creates an invisible solid surface. But use it carefully, otherwise there might be some rather inelegant invisible walls forming around the ground, frustrating the player.

Also, if you used pathfinding boxes and links to get bots to enter houses (or even if you didnt) you can instead simplify your life by placing a single giant pathbox over the whole map with a cell size of 0.1 and character radius of 0.4. No need for multiple smaller ones. All buildings will become accessible, and bots wont skip up random hills, but it will take a long time to save the map.
Soap...Herr Soap  [author] 14 Jul, 2020 @ 9:26pm 
Specifically what is the collider boxes purpose?
I was thinking on working on the map some more, expand the village and so on and what you've suggested
Yul Rave (starstrafe) 14 Jul, 2020 @ 4:54pm 
Yeah, this is a very meticulous map, i like it a lot.
If you're concerned about framedrops, the Alder Island tree prop really doesnt cause much lag unless you number it in the hundreds, not nearly as much as palm trees anyways. Light objects cause the most lag, and so do tall walls/mountains (a shortcoming of the editor, nothing you can do about that, given that your whole map is a mountain range).

The bots also target ppl through trees, so you might want to put a collider box in some of the off-the-ground trees. Also, i noticed that some capture ranges are rather large, which can make it difficult to find the enemy intruder around houses and such. But overall this is really excellent.
Soap...Herr Soap  [author] 13 Jul, 2020 @ 10:17pm 
appreciated
notswiftie 13 Jul, 2020 @ 7:38am 
This is an awesome map! Filled with bushes and abandoned areas, the battle is packed tight!
I really love the design of the towns and houses, especially the one in the south. The battle is so intense that even the roof is filled with machine-gunning soldiers!
Most importantly, its the gameplay. The map has a sea-side, tunnels, towns, roads, turrets, mountains and roof fighting. It offers you a great diversity as you can (using platformer skills) get almost anywhere.
Tips for battle:
1: Always take down the southern town first (Forgot da name loal), and best by the roofs. Its designed for roof combat!
2: Try to use:
A sniper (Defender)
An automatic handgun (Automatico, not AA-AA type)
Grenades (Smoke or the normal explody one)
Something of your choice.

Also, it is VERY cool at night-time!
Soap...Herr Soap  [author] 9 Jul, 2020 @ 11:10pm 
yea, suppose so
Frank.Underwood 9 Jul, 2020 @ 9:01am 
wonderful map。but it is too dark ,would you make it brighter?
Soap...Herr Soap  [author] 6 Jul, 2020 @ 8:58pm 
compared to some areas, they dont have the foilage like the rest of the map, only because im a little worried of frame drop, thx by the way
Bladiatim 6 Jul, 2020 @ 10:01am 
Actually a very detailed and amazing map that feels like a real area. Great job :)

I love the fortress and village points the most. The village also has a very cheeky tower that AIs love to go to and STILL be catching the point. (Grenades prolly help tho.)
Leader of the Zakonistians 6 Jul, 2020 @ 9:32am 
yeah
Soap...Herr Soap  [author] 6 Jul, 2020 @ 8:52am 
haha creating lore now nice
Leader of the Zakonistians 6 Jul, 2020 @ 7:45am 
I'll tell you more later
Leader of the Zakonistians 6 Jul, 2020 @ 7:45am 
I'm gonna create a story for this map. The Marauderian Military must defend their home country from Tokin Pike's PLF (Pike's Liberation Foundation)
Soap...Herr Soap  [author] 5 Jul, 2020 @ 8:55pm 
thx
Leader of the Zakonistians 5 Jul, 2020 @ 9:31am 
Ohhh, this looks cool