Company of Heroes 2

Company of Heroes 2

Electric Eye Entertainment LTD. Pop Cap 500 4v4 River Crossing
109 kommentarer
CompleteTulip 30. dec. 2023 kl. 7:46 
good:gearthumbsup:
stejr23pal  [ophavsmand] 8. feb. 2023 kl. 6:48 
@N|kana7 Glad to see people still have this map haha
-V!0C- N|kana7 5. feb. 2023 kl. 12:50 
@stoney Balonay : the name of this map in the map selection is "Test".
f.laughlin 19. juni 2021 kl. 11:30 
good map :steamhappy:
Glup Shitto 14. jan. 2020 kl. 6:03 
broken? downloaded but doesn't show in map selection
The Red Magi 11. juli 2014 kl. 15:06 
Good Comp stomp meatgrinder style map.
shintoryu1 21. juni 2014 kl. 12:02 
its a lot of fun. great for killing the crap out of things
买完我就是不玩 20. juni 2014 kl. 17:25 
这图 太好了谢了
Bananos 6. mar. 2014 kl. 9:34 
thank you
stejr23pal  [ophavsmand] 3. mar. 2014 kl. 10:49 
Hey I can make this with any pop cap and any resource start amount now :D
Bananos 1. mar. 2014 kl. 11:55 
only one thing is good popcap
VasserMan 25. feb. 2014 kl. 19:53 
great
stejr23pal  [ophavsmand] 20. feb. 2014 kl. 10:16 
I probably will create a new one, as soon as I'm bored of 7 days :P
76561188078797539 19. feb. 2014 kl. 15:51 
Shame.

Really enjoying your creation.
stejr23pal  [ophavsmand] 18. feb. 2014 kl. 4:39 
hey sheepify im not editiing this map anymore, i got 7 days to die lol so ive not even opened the map editor for a while, and i would need to resave the map and re-upload to change the name :P
76561188078797539 17. feb. 2014 kl. 12:12 
The more I play this, the more I love it.

Don't let the "simple" design fool you, this map really, really works as a comp-stomp grindfest awesomesauce.
76561188078797539 17. feb. 2014 kl. 8:44 
Real fun map for compstomp!

One note, though - please change the title from "Test" to whatever you feel appropriate.

If only to facilitate feedback :)
stejr23pal  [ophavsmand] 9. feb. 2014 kl. 12:43 
hey zeratul u dont change in the map editor, you change one of the files before the editor compiles check through the comments theres a really good link to a how-to page :)
Zeratul 9. feb. 2014 kl. 8:32 
A very good map for a 1rst creation (a lot of fun with a friend on it).

Maybe add a real (and only) bridge at the middle ?

Where do you go in the map editor to change the population limit ?
Silence Suzuka 7. feb. 2014 kl. 23:18 
I suggest to extend the bridge, the river is too narrow and it soon become a arty war
MALLOUZ 31. jan. 2014 kl. 5:23 
Awesome
Summoned 25. jan. 2014 kl. 3:33 
I really like your map, but if you want to improve something: you should smooth the "bridge" a bit more.
stejr23pal  [ophavsmand] 23. jan. 2014 kl. 4:41 
@Nozsh yeah mate no worries, ill send you a link later to where I checked out how to do it all.
@Ron Popiel Thanks man!! Hope you check out ma next map too, leave any comments for what you want adding in!
Nozsh 23. jan. 2014 kl. 0:42 
Great Map!
Also, I am making a map just for fun, I would really love to learn about how to increase the population cap on individual maps. Could you point me to the right direction?
Ron Popiel 22. jan. 2014 kl. 17:14 
I haven't checked out your latest update yet but just wanted to say your map is great and changes the game from a plodding frustration to a lot of damn fun. Thanks for your efforts.
stejr23pal  [ophavsmand] 21. jan. 2014 kl. 9:36 
Kerberos 21. jan. 2014 kl. 6:19 
Perfect map por trench combat, This is like WWI lol. I like how you make a map clean, enemy units cross the middle with no problems. The only bad thing is the MP incoming, when you make more than 100 pop is very low.
stejr23pal  [ophavsmand] 21. jan. 2014 kl. 4:56 
Hey Bushklopper, unless I increase the starting manpower (which I am working on) atm there is no way i know of to increase the manpower income unless Relic make an upadte to the game :)
gpd34 21. jan. 2014 kl. 1:09 
thx
Bushklopper 20. jan. 2014 kl. 22:53 
nice map, good fight in the center, ammo & fuel income is ok and i love maps with a higher pop cap. but please increase the MP income, i think it is too low for this high pop cap.
stejr23pal  [ophavsmand] 20. jan. 2014 kl. 11:31 
Thanks guys :)
Dims 20. jan. 2014 kl. 8:12 
its is so fun, one of the best maps. Well done :P
Bravehoof 20. jan. 2014 kl. 5:57 
really good
stejr23pal  [ophavsmand] 19. jan. 2014 kl. 17:41 
Well, I'll be honest I couldn't figure that out!! :p But that is the plan for my next map!! :D
Kallas 19. jan. 2014 kl. 17:13 
Try making 2 destructable bridges instead of the indestructable land bridge.
Might make it more inviting to explosives lovers ;)
stejr23pal  [ophavsmand] 19. jan. 2014 kl. 15:49 
Thanks again HerrGIS :) I wa really pleased with the elevation for artillery myself :) Hope its not cheeky but I've just made a FB page if anyone would like to join and share I think it would be a good place for COH2 and COH2 WB chat
HerrGIS 19. jan. 2014 kl. 15:41 
oh yes .... and rated up +1 ;-)
HerrGIS 19. jan. 2014 kl. 15:39 
@stejr23pal As I mentioned in my earlier post, I actually liked the elevation. Usually elevation changes on the CHO2 maps are minor, so my elephant and arty love the line of site those hills provide. The manpower issue is not (as you know) limited to you. In other map maker posts I've read they were claiming it was a Relic limitation. I can't say for certain as I've not played with the map making tools. On nearly every map I play, manpower seems to be my limiting factor in the late game. I've seen a few maps where bundles of resource crates were stored on the map for use by the player and this might be a minor way to work around this issue. However, I'm not sure if manpower can be crated. You probably know more than I on this map feature.

Keep up the effort and don't be disheartened by a few negative comments. I'll certainly download more maps when available. :KneelingBow:
stejr23pal  [ophavsmand] 19. jan. 2014 kl. 15:02 
hey HerrGIS thanks for the feedback, to be honest, on the 5-8 player side it was to be urban, but upon seeing the lack of different buildings I decided to use abit of elevation and I was happy with the outcome. As you say the manpower issue is with Relic and the way they have designed the manpower aquisition so that the number of points you have is irrelevant it is the numebr of units and it seems like they have tried to 'bridge' the gap between good and not so good players. I have checked on forums on the internet and alot of people are not happy with the way it works out.

The issue I am having where my aim is to have a high initial manpower resourse and high pop cap but I cant figure out how to edit the SCAR file to do this, and Ive had no real tuition in the scripting required.
DeffKrush 19. jan. 2014 kl. 14:58 
Perfect map for me as i only play comp stomp for fun, i am too old and slow to be playing this in ranked mode. Looking forward to seeing the sync issues gone as that would make it just perfect, 2 guys vs 4 ai is fun slaughter.
HerrGIS 19. jan. 2014 kl. 14:42 
@stejr23pal The map worked fine for me (as P1) in a 4v4 when playing vs. the AI in a custom game. The one thing that caught me as a bit strange was the orientation of the slit trenches near the river that were facing away from the river. This may have been part of your design. The spawn points worked fine for special commander units - so good job on getting that right. I would perhaps have liked a bit more vegetation along the river to provide concealment for units. The limiting factor on this map is the manpower income that throttles down to a max of 99/min, but, I believe this is an issue with all maps. I've played this map 3 times. It's good to use for rapidly getting those achievements related to "achieve three levels of veteran status with {insert unit}. Contrary to comments the map is not flat on the north side. It felt like I was playing on a bit of open rolling plain, so if that was your goal - it worked for me. Overall a good job for a first map.:Honored:
stejr23pal  [ophavsmand] 19. jan. 2014 kl. 14:02 
Hey Borg the pop cap increase is in the map making files, before you export the map you have to edit a file using notepad (or notepad ++ if you have it). Its really simple I will show you anything I have figured out as I am fairly new to this as well. Got some issues to iron out tonight and tomorrow then looking forward to starting work on a new map which I will keep posted on here and update as I make it.
Psipsiuś 18. jan. 2014 kl. 10:56 
NOT WORKING!!!
SupASushy 18. jan. 2014 kl. 9:30 
u need more incoming too use the popcap
«*» MaddWilz 18. jan. 2014 kl. 5:39 
good ma thanks for this i havent tried with friends yet but will soon and see if sync error is with your map i have had it in an auomatch vs ai where i got a sync error so maybe its not your map ill test later
BRAT-Smoerble 18. jan. 2014 kl. 5:25 
Total crap: team setup not working (CoH2 crashes). The map shows up as "Test" in the list. The landscape is flat and empty, no details give. Boring map layout. The author should (1) learn the basics of level editing and (2) learn to test his own stuff. What a waste of time.
Markkwald 18. jan. 2014 kl. 3:20 
Yes, sync error as well....
detail0720 18. jan. 2014 kl. 2:13 
yeah! more popcap, more fun!
PFT-XQ 18. jan. 2014 kl. 0:31 
Thats great~