Space Engineers

Space Engineers

PathLock - Advanced Replay System
29 Comments
Klime  [author] 2 May @ 1:27pm 
If you find a crash, post the end of the SE log here
Soulfood 2 May @ 10:39am 
OK so it's not your mod going wrong. In a world with no mods but pathlock, it all works fine. So I got some work to do.
Soulfood 2 May @ 10:27am 
@Klime I'm finding that the game freezes & crashes when I have recorded a sequence, press Stop, then press Reset. It's happened 3 or 4 times now. All my cinematic actors are sitting around complaining, threatening to go on strike ;)
But I'm using so many other mods... I'll try to isolate it in a fresh world
Sarekh 4 Jan @ 4:34pm 
Why am I only finding that now? That is brilliant!
FantazeR 10 Oct, 2024 @ 5:32pm 
Klime, ty so much, it's unbelievebly good, i love you!
The_Mobiles 21 Sep, 2024 @ 2:41am 
Great Mod, but it would be great if there was a way to not record certain picked Subgrids instead of the whole model. [Using the command to play only the parts I want dose not work, it still causes subgrids to act as if they were also being playbacked]
Noisy 24 Jun, 2024 @ 6:32pm 
How have I only found this now, this is amazing, it helps a ton when I make cinematics.
Endarkaris 2 Mar, 2024 @ 5:30am 
In fact, upon reset, the ship that I recorded with is ALWAYS infected with phantom physics and launches itself back to where it previously was
Endarkaris 2 Mar, 2024 @ 5:19am 
Yup, if you have anything landed with wheels then everything explodes when you reset stuff
Soulfood 26 Jul, 2023 @ 5:22am 
hey this is a HUGELY helpful mod for filiming. Thank you Klime!
Just in case you're not aware, the control surfaces in the plane parts mod become detached when moving with pathlock. They lag behind the plane. Not your problem to fix, just a fyi.
yellow51 14 Nov, 2021 @ 4:48pm 
Hey Klime. Trying to add you on Steam but it's not working. Think you could add me? :D
Klime  [author] 26 Jul, 2021 @ 5:08pm 
Update:
- Basic multiplayer support. Grids should replay on servers
zabavski84 2 Apr, 2021 @ 1:01pm 
@Klime
I'm sorry, I'm using an auto-translator. I don't know much English
zabavski84 2 Apr, 2021 @ 12:59pm 
@Klime
Too bad it didn't help. Even with physics turned off (in custom data), the car "flies" after the reset. Maybe it's all about the connectors though
Klime  [author] 2 Apr, 2021 @ 12:03pm 
@zabavski84
Does that issue get fixed if you disable physics for that grid with the connector? Using the option in the custom data
Klime  [author] 2 Apr, 2021 @ 12:03pm 
Update:
- Fixed custom data issue. Custom data options should now update
zabavski84 2 Apr, 2021 @ 5:37am 
I found the cause of the explosions. It's all about the connectors, when I removed them, the cars stopped exploding, and those that did not explode, there were no connectors
zabavski84 2 Apr, 2021 @ 2:45am 
Some cars regularly appear at the restart, others seem to appear at speed and explode. Although I stopped completely before the end of the recording.
zabavski84 2 Apr, 2021 @ 1:55am 
Everything explodes for me, too. Can you fix it?
Capt. Sunrise 15 Mar, 2021 @ 8:16am 
Everything spazzes and explodes on reset
zabavski84 7 Sep, 2020 @ 8:30am 
Will shooting be realized?
jhdominic4.js 4 Aug, 2020 @ 9:57am 
Gotta say this is a great mod but Im having trouble when i reset Ships and rovers where they just spaz out for the hell of it. Any idea what Im doing wrong?
Capt. Sunrise 17 Jul, 2020 @ 2:18pm 
You sir, are a legend, soooooo many possibilities with this
Klime  [author] 17 Jul, 2020 @ 1:36pm 
There is now :)

Update:
- Added /reset GridName
eg: /reset Tank
Capt. Sunrise 17 Jul, 2020 @ 1:05pm 
Is there a way to reset a specific grid through chat controls?
XRMissie 10 Jul, 2020 @ 6:35pm 
This is absolutely how it should've been done in vanilla.
Blacky Watchy 3 Jul, 2020 @ 4:07pm 
the best mod ever. i love it
⎝⧹Greedynuf⧸⎠ 3 Jul, 2020 @ 9:51am 
epic
Quickshadow10m 29 Jun, 2020 @ 8:16am 
thx, I was always confused on how they did it.