Gloomhaven

Gloomhaven

Jaws of the Lion: Core
24 Comments
Haldebaran 28 Feb, 2024 @ 10:09pm 
lets try this mod
Kaint 15 Jan, 2022 @ 9:21pm 
It seems that the mods are listed under language mod instead of guildmaster, campaign or global mod so it doesn't give me the option to add them in the rule set?
Kaint 15 Jan, 2022 @ 9:10pm 
I can see the mods in the manage mods menu, but when I try to create a custom rule set with these mods I can't add the mods to the rule set? The mods aren't even there as an option to add.
Doksus 28 Dec, 2021 @ 1:30am 
Hope they will put more campaigns in like they did with the boardgame
Bearded Gamer 10 Apr, 2021 @ 10:25pm 
I've downloaded this mod, hatchet and the sealed pack for him yet I dont see anything new when I select Scoundrel. How do you make this work?
MertBert 24 Jan, 2021 @ 8:42am 
So.. is this playable now in late January withouit ruining my main solo game?
Playing the JotL IRL nowadays with three friends, this would be super fun to play solo as well!
MinoMagnus 17 Jan, 2021 @ 1:00pm 
Started the game with Mods, created a new guild, and I don't see anything different? Same mercenaries and no signs of a mod. Am I doing something wrong?
Mickio Tanerdum 31 Dec, 2020 @ 7:27am 
Its kinda garbage that this game adds modding but somehow not ways to add new characters so you have to replace old ones? I'd love to download you mod man but i dont wanna lose on characters.
Kane aDa 2 Oct, 2020 @ 2:07am 
thanks :))
Karl Hunt  [author] 1 Oct, 2020 @ 9:29pm 
There appears to be a conflict with the new mercenary. I have not yet identified the issue but will update this soon.
Kane aDa 24 Sep, 2020 @ 9:44pm 
same, it does not work for me either.
leprejuan 21 Sep, 2020 @ 4:36pm 
no longer starts for me.
Bill Maher The Science Gar 21 Sep, 2020 @ 2:04pm 
That's my thought. Some of my other mods stopped working too
leprejuan 21 Sep, 2020 @ 5:47am 
Perhaps the new update changed things that broke this?
Bill Maher The Science Gar 20 Sep, 2020 @ 9:24pm 
Having trouble getting this to load. It pops up and says that the Validator has found 8 errors. Tried doing each class separately instead under the same Ruleset, but it will only let me do 1 base and sealed combo. As soon as I try to do a second class, it says the Validator has found 0 errors and has to rebuild the preset again. Is there any way to fix this? Or am I missing something? I havent had much experience with the mods in this game.
Karl Hunt  [author] 7 Sep, 2020 @ 7:27am 
I haven't tried it in multi-player. All players would probably need the mod though.
Kony 2012 5 Sep, 2020 @ 7:02am 
does this work with multiplayer beta?
geoffhom 25 Jul, 2020 @ 4:11am 
Totally cool! FYI, I haven't tested yet, but I thank you for all your hard work! I'm curious how much the community can implement, for those wanting to play Jaws or even just regular GH (i.e. the board game campaign, or more classes)
Karl Hunt  [author] 14 Jul, 2020 @ 8:12pm 
@leprejuan - Thanks for the feedback,
1) I am aware of this issue but have not been able to figure out what's causing it.
2) I assume you are referencing Twirling Stabs. This should be a fairly easy fix, in fact it should be posted by the time you see this response.
3) This is a known issue that I don't know how to fix, it seems to be related to the Augment I stole from the Mind Thief. As you suspected I went with a +2 to all ranged attacks to simplify things, there just isn't a way to track your character token, and yes, this does make Retrieval a whole lot useful than intended. As is I have kept the Attack 2e and added Loot 1. Please let me know if this makes it too powerful. I have considered the top being loot one hex but we will see how it plays.
4) Voidwarden was the first character I started on and this is the second major issue I've heard of on her. I will look into it and try to figure out what's happening.
leprejuan 14 Jul, 2020 @ 12:55am 
That was fun. Thanks for all the hard work. I did find some issues. From the unimportant to the game-breaking:

1) Demolitionist's name does not show correctly in the "end Demolitionist's turn" dialogue.
2) Red guard's throwing stars [/b] doesn't have a range listed, but works as a ranged attack correctly.
3) Hatchet's favorite[/b] is listed as a melee augment but it works correctly on throws. Did we go for the +2 to throws (instead of the +3 when you have it and not when you don't) for simplicity? If so, what does the recover card do?
4) Voidmistress's Suggestion[/b] died midcard. I was able to target the cultist and move him, but then was unable to attack with him. The card was still glowing active, but he was no longer selected after the move and I couldn't go on with the game. I couldn't choose another card nor skip the attack.
leprejuan 13 Jul, 2020 @ 7:04pm 
Holy Frijoles! I came at this backwards backed-Frosthaven -> bought-Jaws -> got-Gloomhaven-on-computer. I keep wishing I had access to Hatchet and Voidmistress on this version. I am in.
Silvercourage 11 Jul, 2020 @ 8:50pm 
Awesome news! I’m tracking and happy to try and leave feedback/bugs for you too. Thanks again for the incredible effort!
Karl Hunt  [author] 9 Jul, 2020 @ 9:18pm 
I'm way ahead of schedule here with the Voidwarden complete and Demolitionist and Hatchet abilities complete. Had the Red Guard go sideways on me so I'm trying to figure out why he hangs the game. I had all of his abilities done too. Will TS tomorrow and if all goes well this will be finished!
Silvercourage 6 Jul, 2020 @ 9:48am 
This would be great! Thank you. I left a comment under Red Guard too but looking forward to tracking these as you move forward. I have Gloomhaven but never played. Recently started playing Jaws of the Lion with my GF but it would be great to learn the cards and try out different synergies to see how they go in this digital version for faster gameplay. Appreciate your effort and look forward to trying it out!