Arma 3
Warlords 16 - Weferlingen (Winter)
21 Comments
Gonzo-GT 31 Mar, 2021 @ 12:46pm 
Good to hear!!
Moкsy  [author] 31 Mar, 2021 @ 12:37pm 
Well, what the heck. I'll put 64 for the biggest scenarios. Currently working on a bit smaller one.
Gonzo-GT 31 Mar, 2021 @ 12:28pm 
That one looks pretty nice too. Well, I think these scenarios would benefit from a higher number number of players, because the maps are huge and there are a lot of sectors, but if 64 is too high 32 it's okay IMO.
Moкsy  [author] 31 Mar, 2021 @ 12:09pm 
Thanks for the links. I found and tested this one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1808833547 and I think it works pretty good. Though the AAF one is also tempting. Also, why 64 players? That would mean 20*32=640 units per side. Would that be too much?
Gonzo-GT 30 Mar, 2021 @ 6:35am 
Yeah, I don't know why I deleted that comment, but 64 players versions of these GM maps would be great.
Moкsy  [author] 29 Mar, 2021 @ 4:42am 
Glad to hear! :D
Gonzo-GT 29 Mar, 2021 @ 4:25am 
ok, man, np. I'm having a lot of fun for the first time with GM thanks to these missions!
Moкsy  [author] 29 Mar, 2021 @ 4:14am 
No, I don't think so :/
Gonzo-GT 29 Mar, 2021 @ 4:11am 
Could you do something about that?
Moкsy  [author] 29 Mar, 2021 @ 4:09am 
No, the AI does not touch any aircraft. That's just how the Warlords module is, as far as I know.
Gonzo-GT 29 Mar, 2021 @ 4:07am 
Yeah I did that, but still there are a lot of sectors.
Gonzo-GT 29 Mar, 2021 @ 4:06am 
Exactly, I was thinking more about a direct action kind of fight, like a cold war scenario. Does the AI use helicopters?
Moкsy  [author] 29 Mar, 2021 @ 4:05am 
Oh and If the AI feels slow, just increase the starting CP in mission briefing. Setting it to 2500+ (or something like that, I don't remember) causes AI to spawn vehicles at the start, and they travel a lot faster.
Moкsy  [author] 29 Mar, 2021 @ 4:01am 
I have thought about making a tug-of-war kinda mission. Where there is only one line of sectors, so both sides eventually have to really fight each other. But yeah I could do a few more variations.
Gonzo-GT 29 Mar, 2021 @ 3:55am 
Sorry to bother you again... I mostly play solo, only AI, could you add some versions with less sectors and placed closer? So the IA arrive to the objetives sooner. Thanks a lot!!
Gonzo-GT 29 Mar, 2021 @ 3:27am 
Independent forces are tanoa looters, as you said, but I'd suggest to create even dependencies if necessary to a more appropiate time era faction.
Moкsy  [author] 29 Mar, 2021 @ 2:57am 
Yeah, I could do that too. Thanks for the suggestions!
Gonzo-GT 29 Mar, 2021 @ 1:38am 
Awesome to hear that man!
Moкsy  [author] 29 Mar, 2021 @ 1:26am 
@Gonzo-GT Yes! I think I'm going to keep these as 80's and post another ones with the 90's units. So people can play both. I'll do this sometime in the close future. Probably within the next 2 weeks. Glad you like my scenarios :D
Gonzo-GT 28 Mar, 2021 @ 3:53pm 
Thanks a lot for these Global Mobilization scenarios. Would you consider updating them with the new content of the latest GM update (90's Bundeswehr units, new weapons, vehicles, etc)?