Total War: WARHAMMER II

Total War: WARHAMMER II

Sylvanian Mortal Levies - Revived (Updated link in the comments)
52 Comments
Mr. Wright 10 Oct, 2022 @ 1:20pm 
any chance of reposting the updated mod?
Betamax 27 Nov, 2021 @ 6:32pm 
Mod's dead and the updated mod is gone, RIP
Fengxian0830 10 Nov, 2021 @ 4:04pm 
The updated version vanished sadly
rossco437 24 Sep, 2021 @ 2:50am 
problem, the updated mod page has vanished
daminnous 7 Apr, 2021 @ 1:14pm 
udapted please ?
JP  [author] 31 Dec, 2020 @ 8:00am 
Hello Selian,

Thanks for updating it as I'm too busy to do it again and I'm so glada that you did. I've linked your updated version and changed the title so everyone who still wants it knows.

For those who didn't see it in the description heres the link

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1975279935
Selian 21 Dec, 2020 @ 5:32pm 
Hey JP, thanks a lot for fixing the issues with the update! I'm really sorry I just vanished like that...

Seeing your effort got me motivated to tweak a few things and update the mod for the current version. I can't promise to stay around long enough for the next update, but for now it works again. I've also included a few new things :)

Again, thanks a lot!
FrankML 10 Dec, 2020 @ 7:15am 
one of my favorite mod. as a IRL transylvanian saxon, rallying up the peasants to war as a a vampire count is my all time biggest fantasy
Sigmar 4 Dec, 2020 @ 4:19am 
@JP That's fair enough! Obviously take your time and if you can't update then it's no problem! Just hope Christmas and everything goes well for you with all that's going on in the world! :chug:
JP  [author] 4 Dec, 2020 @ 4:16am 
@Sigmar - I'm just hoping someone else will take over because I love the mod too but there's a few things within the mod that are beyond me to improve upon but I will be looking at updating it as soon as I can. Just really busy with IRL right now especially with Christmas coming up.
Sigmar 4 Dec, 2020 @ 4:13am 
will this be updated??
fireball900 3 Nov, 2020 @ 12:01pm 
I believe the Mortal patrols building chain has their garrisons switched - the lower level one gives five units, while the lvl 2 version only gives one.
Zets 19 Oct, 2020 @ 6:18pm 
Ill show you my asshole if you make SFO submod
Darkwing Duke 8 Oct, 2020 @ 3:35pm 
Is there an SFO addon?
Pepe Silvia 5 Oct, 2020 @ 9:08am 
I second the hat. It needs to die.
Player 1 Oct, 2020 @ 11:18am 
I'm about 60 turns in and am absolutely loving this mod. But 2 things:

1) All the Outlaw Leaders have randomized female names.
2) Gunther Grabner is actually really well done and very useful early/midgame but, for the love of God, can we do something about that hat? He looks like a total clown.
TheBetterGuy 28 Sep, 2020 @ 1:55pm 
First off, thank you for updating the mod.
I'm not sure if it's possible. But would it be possible to add an option to upgrade certain units and give them the hunger, with other stat bonuses?
Player 27 Sep, 2020 @ 10:23am 
This mod is fantastic. Thank you.
Iron Krieger 26 Sep, 2020 @ 3:29pm 
Question - since the most recent update to the Vampiric Resurgence mod (it altered the tech tree), does this mod still work with it?
nuno 15 Sep, 2020 @ 9:14am 
Ignore my last comment. The missing icons were because I didn't have Building Progression Icons II installed.
Garou 12 Sep, 2020 @ 11:56pm 
I understand that this work is difficult and time consuming, but try to make an SFO patch, even if it is not balanced. This is one of my favorite mods, so I'll wait as long as necessary.
nuno 12 Sep, 2020 @ 1:59pm 
Great work with keeping this mod alive! One small thing I've noticed is that the Apothecary chain doesn't have the unique building design from the previous version of the mod. It's hardly a pressing issue, but I thought I'd point it out. Thanks again ^^
Amon Chakai 15 Aug, 2020 @ 12:44am 
Nevermind... I can see the garrisons do indeed include archers. A couple of problems i've encountered however: Level 2 defence Peasant Militia building provides 5 units, but level 3 defence Watch Towers only gives 1 unit (pox archers). Also, the changes made to infrastructure buildings means that regional unit recruiment capactiy is now always capped at 3. Hope these are easy fixes to make!
Amon Chakai 14 Aug, 2020 @ 7:59pm 
Thanks for the great update! Question:do peasants get any garrison buildings, so Vampires can finally defend with archers on the walls?
JP  [author] 13 Aug, 2020 @ 5:30am 
Sorry guys but I don't really play this game alot nowadays and balancing against SFO balance takes time. I could make it compatible but it's stats would be unbalanced.
Rys 6 Aug, 2020 @ 12:04am 
Would you be willing to make an SFO compatible patch please?
Carnage for Khaine 5 Aug, 2020 @ 9:57pm 
wait, i found out sel_vmp_mortal_watchtower_2 already have better citizenry than the level_1 one? So i have to unlock the units first to have the full garrison?
nevermind,
Carnage for Khaine 5 Aug, 2020 @ 9:46pm 
why peasant militia(level 2 mortal garrison building) have more garrison than peasant watch towers(level 3 mortal garrison building)? is it a bug or something?
and plz plz plz, can we have the original awakened battle field back? and mortal garrison building kinda lack of competitiveness comparing to the undead garrison and original awakened battlefield.:lunar2019shockedpig:
Solofein 27 Jul, 2020 @ 10:15am 
as somebody already ask for an sfo version? :)
MotorCityScorpio 23 Jul, 2020 @ 5:16pm 
Appreciate you dude! @JP
Azkor 19 Jul, 2020 @ 10:02am 
@JP hey any chance you can move the Sylvanian technologies below the normal techs?
Azkor 9 Jul, 2020 @ 12:14pm 
I will add my voice to the SFO update, pretty please!
Captnlarry 7 Jul, 2020 @ 1:28pm 
can you update the sfo version of this mod too?
Deadbroke 5 Jul, 2020 @ 11:32am 
compatible with dryrain reskin and stfo?
Knight's Cross 2 Jul, 2020 @ 7:09pm 
what a bad ass
Gracjusz10 29 Jun, 2020 @ 12:48pm 
love u so much :steamhappy:
maca0147 26 Jun, 2020 @ 9:53pm 
Hopin someone makes an SFO version
GoatScream 26 Jun, 2020 @ 5:21pm 
Could you please make an SFO version?
GhOsT 26 Jun, 2020 @ 2:19pm 
I'm currently using "BM regional recruitement overhaul. Its a good mod for empire/brettonia. Doesn't add Sylvanian troops wish it would.
JP  [author] 26 Jun, 2020 @ 2:11pm 
@christopher I don't have that required DLC sorry.

@GhOsT Nope they can't. I'm sure there's an Empire mod out there that gives you Sylvanian footmen versions I can't remember what it's called (same mod that gives you region-specific units when you conquer them).
GhOsT 26 Jun, 2020 @ 2:02pm 
Can the empire also recruit these units if they take over the regions?
ChrisRColasurdo 26 Jun, 2020 @ 12:51pm 
Thanks so much. Would you mind updating this one as well? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1960857663

It's the same author and the only issue is the lord recruitment change.
Rhosalth 26 Jun, 2020 @ 10:42am 
GJ Sir.
76561198123534365 26 Jun, 2020 @ 8:07am 
Gracias maestro!!!
WarGul 26 Jun, 2020 @ 5:55am 
thanks man
레피드 26 Jun, 2020 @ 4:57am 
Thank you:steamhappy:
Captnlarry 25 Jun, 2020 @ 10:27pm 
your a saint
Hiro 25 Jun, 2020 @ 9:50am 
Thank you so much. I've been waiting for this for months now.
Green Rabbit 25 Jun, 2020 @ 9:18am 
Omg thx a lot man!
Mr.T 25 Jun, 2020 @ 8:36am 
very nice, thx a lot