RimWorld

RimWorld

Craftable Artifacts(Deprecated)
10 Comments
hsenna 21 Nov, 2021 @ 1:49pm 
Update?
pgames-food 13 Feb, 2021 @ 11:54pm 
and thanks for making this mod too, i had another one that adds them as buyables (but the patch kept failing - i'll have to try a different load order for that but at least i can make them too)
pgames-food 13 Feb, 2021 @ 11:53pm 
yeah ogliss is cool :)
Capricious Sun  [author] 3 Jan, 2021 @ 6:39pm 
@Pickl'd Icecream @Zayceed
It should be fixed, sorry it took a long time, I took a break from Rimworld
Capricious Sun  [author] 23 Nov, 2020 @ 6:53am 
@Pickl'd Icecream
Sorry man, I haven't been working on this mod for quite a while now. I might start working on it in the future, but right now, I just really do not want to mod Rimworld
Cables323 9 Nov, 2020 @ 4:31pm 
Interesting issue where it breaks production buildings, but i can't understand if this mod is at fault. if you click the machining table and it's ui is empty or the production tab is missing all the vanilla buildings, remove this mod.
Pickl'd Icecream 12 Sep, 2020 @ 3:25pm 
Hello Classy, I was experiencing a visual bug related to the fabrication bench, I think I've traced it back to your mod being the source of the issue.

in short, indoors the fabrication bench would not provide the widgets, or the tab for the bills menu.

placing the fabrication outside made the GUI render propperly again.

this could be a mod conflict or your mod specifically, but removing your mod from my load order has fixed the problem.
Capricious Sun  [author] 27 Jun, 2020 @ 11:25pm 
@Hoki
I have done some research, and I found out that unless you have the royalty doc(I don't), you cannot use the techprints. I can implement it, but unless you have the DLC, you cannot buy techprints and it will just appear as regular research tasks
Capricious Sun  [author] 24 Jun, 2020 @ 8:23am 
@Hoki
It is a single research item, and you unlock all of them. And thank you for the idea, but I am not skilled enough yet to use techprints yet, but once I do learn how to, expect it to be added
Hoki 24 Jun, 2020 @ 8:10am 
didnt test the mod yet but i have some questions.

i assume this has to be unlocked via research. if yes is it a single tech or would it be for each artifact individually.

for immersion i also had the thought that this mod would be a perfect fit for utilizing techprints