RimWorld

RimWorld

PWG Magic Zombies
16 Comments
NRFBToyStore 12 Sep, 2022 @ 9:03pm 
@Austinvonmonkeybutt That is possible, real easy with ideology. Make a ritual to create a "zombie egg", then make a bill to combine "human-like corpse" and "egg" to create a pawn, based on ingredients. Egg type would be zombie type. If you check out Clay Soldiers, he has a fun system (convert 200 bricks into a "clay golem"), just replace bricks with corpse/egg.
Austinvonmonkeybutt  [author] 6 Aug, 2021 @ 7:43pm 
i like the idea of the staff but ultimately when i can, first thing i want to add is a way to convert a dead pawn to a zombie through a ritual, maybe requiting different resources to determine zombie type.
Austinvonmonkeybutt  [author] 6 Aug, 2021 @ 7:42pm 
Very likely to be a no, while that is a good chunk of how i learned modding, there's two "languages" used for modding this game. xml, and c#. I only know the xml stuff but as far as i know, the ONLY way to generate a pawn outside of the way factions or animals spawn, is using c#. while it is on my bucket list to learn enough c# to mod stuff here, at the moment it's all greek to me and i can't exactly say when i will know enough to do something like that
The guy who asked 6 Aug, 2021 @ 3:46pm 
are you able to extract some sort of information from other mods (if you know what i mean) and get rimworld of magic's necromancer raise dead but with a staff or something?
Austinvonmonkeybutt  [author] 24 Oct, 2020 @ 12:59am 
i also like the idea of magical rituals to cause/cure the disease, and in another mod, making golems, i just don't yet know how to generate pawns outside of generic animal spawns and factions
Austinvonmonkeybutt  [author] 24 Oct, 2020 @ 12:20am 
i like the idea but at the moment i do not have the ability to do that, i am still trying to learn how to do c# stuff, and without it i am only able to have units spawn naturally, i can't create units who appear through non-normal means, maybe eventually but i can't do that yet.
Rocketeer 23 Oct, 2020 @ 9:28pm 
Could you make a way to get zombies, what about if a persons cause of death is by a zombie of an element and turn into an elemental zombie after death, they will loose all recollection of there previous relations and stats and when they eventually revive will come out in a beserk state with 2x there normal strength until the beserk state is over. This process can be stopped by burial or destruction of the body before they revive from dying by elemental zombie.
Austinvonmonkeybutt  [author] 30 Jun, 2020 @ 3:02pm 
Thanks, honestly i'm unemployed at the moment and i found this is one of the few things i actually enjoy, so i tend to put in a lot of time if i like an idea.
Burki from Turki 30 Jun, 2020 @ 10:50am 
This early? Well you're fast.
Austinvonmonkeybutt  [author] 30 Jun, 2020 @ 3:25am 
Apparently i was pretty tired when i commented that, ended up reversing entire sentences, and was WAY off on the timeframe, it's all set up, update released today should include hybrid zombies.
Austinvonmonkeybutt  [author] 29 Jun, 2020 @ 5:45am 
by a bit i mean a few days, i need to make new sprites, technically each race added would be a new hybrid, so 6 new races, plus all the spawing info but yeah, i'll do that
Austinvonmonkeybutt  [author] 29 Jun, 2020 @ 5:40am 
That was an idea that i never considered until now but that is really not a bad idea. it'll take a bit to set it up, but i would like to do that
Burki from Turki 29 Jun, 2020 @ 4:38am 
Do you ever plan to add Hybird zombies?
shadowstalker1857 28 Jun, 2020 @ 10:10am 
Thank you for clearing that up rare to so undead mods without zombies :Zombie_MV:
Austinvonmonkeybutt  [author] 27 Jun, 2020 @ 1:46pm 
nope, sorry, this is more of a grim dawn or diablo style of zombie, magically reanimated recently dead person.
shadowstalker1857 27 Jun, 2020 @ 9:34am 
wait so not possible to make more zombies through biting?