Space Engineers

Space Engineers

Multigrid Piston (modless, no supergrid)
22 Comments
mhwyoshi 10 Aug, 2021 @ 5:35pm 
You should make a script that allows you to connect PistonHeads if you already have this information down because this would allow me to make a piston elevator that you can even make an survival, and boi have I been waiting to make a survival capable elevator
Rusted Droid 19 Mar, 2021 @ 12:49am 
Do this work? I remember when i try to use rotor attach script to piston game crash at attach.
[SPITFYRE] PJS 20 Jul, 2020 @ 2:52pm 
Thank you so much Jon!
[SPITFYRE] PJS 19 Jul, 2020 @ 8:28pm 
@major Jon hey can you copy paste all of the Script in to the comment so i can take it from there? the Code doesnt work for me,
UNITGX48 22 Jun, 2020 @ 12:41pm 
I've actually built a fighter with a super gridded missile turret that can pull from a small grid conveyor directly and a dropship with a working supergridded large hydrogen thruster. It does work but it requires some extra effort because they only connect to small grid large conveyors.
Major Jon  [author] 22 Jun, 2020 @ 4:59am 
The small grid piston only has a small port, there isn't any version with a large one and I'm pretty sure it's impossible to conveyor anything when using supergridding. You'll have to resort to putting a rotor on the piston, I don't think there's any other way.
Morty Jhones 22 Jun, 2020 @ 4:23am 
is there any chance of a vershon of this with a large convayor transition?
would be more use for loading fighters and bombers with such a port.
SK 22 Jun, 2020 @ 12:58am 
What is awesome:
✕ A piston with small piston head (blueprint)
〇 "I did it so you don't have to"
akaalexandermax 21 Jun, 2020 @ 9:08pm 
nicely done
JWA 21 Jun, 2020 @ 12:19pm 
Well was mostly just curious but I build really big small ships so was imagining large turrets. You can do it with rotors but it's tricky since they can't extend as far.
Major Jon  [author] 21 Jun, 2020 @ 5:30am 
I think so, but I can't really think of any use for that. I'm pretty sure you can just build it roughly the same way as this one in the video.
JWA 21 Jun, 2020 @ 12:06am 
Is it possible to do in reverse? Large head to small piston?
JWA 21 Jun, 2020 @ 12:05am 
Witchcraft...
Errix 20 Jun, 2020 @ 3:30pm 
once again you defeated the clang itself. really impressive! o.O
how do you get these ideas?
Renz 20 Jun, 2020 @ 12:24pm 
:O
Major Jon  [author] 20 Jun, 2020 @ 11:04am 
Took me some time, but I finally figured out a reliable way to build it in survival. Building tutorial is in the videos and a link to the code in the description.
Voss 20 Jun, 2020 @ 5:51am 
cursed
Renz 20 Jun, 2020 @ 1:51am 
Would that mean, with script, that this is possible in survival?!
Blacky Watchy 19 Jun, 2020 @ 2:13pm 
blueprint files? sounds as something extremely interesting
Major Jon  [author] 19 Jun, 2020 @ 1:43pm 
To attach piston heads? I've never actually made a proper one, just did it impromptu.
Kinda like this:
void Main(){
IMyPistonBase piston = GridTerminalSystem.GetBlockWithName("Piston 1");
piston.Attach();}
I made this blueprint without any script btw, just manipulated the blueprint file itself.
Blacky Watchy 19 Jun, 2020 @ 1:09pm 
could you share script?
is amazing
Reavvr 19 Jun, 2020 @ 10:56am 
What voodoo is this?