Stellaris

Stellaris

Holosphere Species Pack
33 Comments
明钦 2 Feb @ 2:14am 
It's not working.
Blubbyfeet 23 Dec, 2023 @ 8:29am 
this for current stellaris?
mrearly1  [author] 19 Dec, 2020 @ 12:26pm 
@Darmok and Jalad at Tanagra: first off great name. Secondly, sorry I made it to work with one origin b/c otherwise it wouldn't work with the planet I wanted. There is another mod on workshop that will let you use this species
Darmok and Jalad at Tanagra 23 Sep, 2020 @ 8:26am 
mmm when i use this mod with a certain origin mod they seem to conflict as their origins start me in the Holosphere starting system instead of doing what they are doing
kerrigan1603 28 Jul, 2020 @ 10:46am 
Shouldn’t it be ai?
Flamehedgehog63 1 Jul, 2020 @ 4:32pm 
Wait nvm I fixed it.
:Blessing:
Flamehedgehog63 1 Jul, 2020 @ 4:31pm 
I am getting the missing discriper file error.
llordender 26 Jun, 2020 @ 2:27pm 
i give award for another creative species
DanielTripleDecker 25 Jun, 2020 @ 8:56pm 
Amazing i waited a while for this mod to work again
crgzero 25 Jun, 2020 @ 4:11pm 
I still think Paradox will re-add the other 2 drives back into the game as a DLC later on down the road.
Steven 25 Jun, 2020 @ 3:05pm 
I also never understood there theroy on jump drives..

you can always jump drive emerngey FTL out of combat but you cant use that same tech to move around the system till you unlock it seems to me that emergency ftl should be part of jump drive system and should not be option till you get the tech for it..

and why allow jump drives anyways if you take out warp drives due to fact that you dont like how warp drives breack hyper lanes game balance I mean jump drives are same thing breacking game hyperlane system.. why keep one tech that breacks that game system but remove anther tech becuase you dont like how it breacks that same system it makes no sense at all ?
Steven 25 Jun, 2020 @ 3:04pm 
well they ganked or nerfed alot of the game out of the game they added stuff needed but ganked alot.. use to be sectors where like mini empires they would build there own fleets and defenses and fight pirates and planet rebellions inside there sectors, and sectors would aid you when sectors would rebelll aginst you they also would aid in wars aignst other empires..

that got nerfed around 2.0
mrearly1  [author] 25 Jun, 2020 @ 1:47pm 
@ Steven yea I don't get why but whenever Paradox releases a big dlc or update they change a crucial element of the game files. You should've seen the old system codes from before. What the game would accept then compared to now. Everything online is either outdated or only works for one very particular system. I can never really figure out what I'm doing wrong with system ints.
Steven 25 Jun, 2020 @ 1:19pm 
I guess one of those things did the trick, orginaly steam accepted .jpgs and they had to be 400 by 400 and you could name the thumbnail what ever you wanted. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2134628427
mrearly1  [author] 25 Jun, 2020 @ 12:43pm 
@Steven to get thumbnails to upload they must be I think no larger than 500X500 and must have the name thumbnail.png. Must be png file, free converter online https://convertio.co/ Free Adobe crop/ resize tool, https://photoshop.adobe.com/ :steammocking:. Those should get ya up and running.

What is your mod btw?
Steven 25 Jun, 2020 @ 11:25am 
I am curies thought I would ask I can no longer seem to get thumbnail to upload I thought the code goes into the descriptor.mod file was picture="EST.png"

but I have tried .JPG .PNG and resize imaging from min of 400x400 up to 900in thumb size and even looked at other people download workshop files have not been able to seem to get an image to upload any longer sense they did mod tool update ?
mrearly1  [author] 24 Jun, 2020 @ 9:53pm 
Thanks everybody. It was letting me build a mega-shipyard and art instal at same time. Should be fixed now:steamfacepalm:
Aelflead Wayne 24 Jun, 2020 @ 9:08pm 
can confirm, country modifier need be like :
origin_phased_existence = {
is_origin = yes
icon = "gfx/interface/icons/origins/origins_shroud_touched.dds"
picture = GFX_holofrixit_origin_phased_existence

#starting_planet = "zessi"
initializers = { holofrixit_system_initializer }
max_once_global = yes
preferred_planet_class_neighbor = no

playable = {
}

possible = {
ethics = { NOR { value = ethic_gestalt_consciousness value = ethic_hive_mind } }
}

modifier = {
country_engineering_research_produces_mult = 0.10
country_megastructure_build_cap_add = 1
megastructure_build_speed_mult = 0.25
planet_pops_robotics_upkeep_mult = -0.05
job_roboticist_per_pop = 0.01
}
description = "origin_tooltip_phased_existence_effects"
flags = { custom_start_screen }

traits = {
trait = trait_holofrixit
trait = trait_past_obsessed
trait = trait_phased
}

random_wieght = {
base = 0
}
advanced_start = yes
}
mrearly1  [author] 24 Jun, 2020 @ 7:51pm 
@potatokiller234 How so? Are you not getting the trait effects?
potatokiller234 24 Jun, 2020 @ 6:36pm 
@mrearly1 it seems the origin does not work
TheDoctorFat 23 Jun, 2020 @ 1:14pm 
@mrearly1 Omg great! I cant wait!
mrearly1  [author] 23 Jun, 2020 @ 1:14pm 
@ Angelusz ty. It reminded my of Alex Grey's work. :steamhappy:
mrearly1  [author] 23 Jun, 2020 @ 1:11pm 
@ Aelflead ty getting on it. @ TheJewishGamer yes I have a basic version already up but I'm working on making a new origin and reviving Selfae's star system.
Angelevo 23 Jun, 2020 @ 10:47am 
@mrearly1 I think I recognize the style in your artwork as Parable Visions by Cameron Gray.

Checking: https://parablevisions.com/gallery/

Yup, it's the piece "Awake Could Be So Beautiful". You can credit the artist! :)
TheDoctorFat 22 Jun, 2020 @ 1:06pm 
Do you think you could update the Serpentoid Portraits? They're my favorite of Silfae's portraits or in fact any of the portraits released.
Aelflead Wayne 21 Jun, 2020 @ 9:45pm 
No I don’t think so,it’s only for pop upkeep
mrearly1  [author] 21 Jun, 2020 @ 2:47pm 
@Aelflead Wayne Thank you for helping me. I'm very new to scripting. I'll be working on this mod once I get the Serpentoids finished up. Looks like I have a lot more work to do. Do you know if I need to add that to synth?
Aelflead Wayne 21 Jun, 2020 @ 11:48am 
Nice mod but there is a few bugs, all the trait modifier of trait_holofrixit need to be in the origins or civics to work,and you need to add a scripted_triggers telling the game is the pop organic or robotic to have pop upkeep eg.
is_robotic_species = {
species = {
is_archetype = HOLOARCH
}
}
orc_junior 20 Jun, 2020 @ 4:22pm 
Love to see people breath new life into abandoned mods, loads of good stuff still waiting to be updated
mrearly1  [author] 19 Jun, 2020 @ 8:36pm 
@Spitit I do not know. Will you plz check it out and let me know?:steamhappy: I will eventually get to it. Right now I'm trying to up-date another mod I'm breathing back to life. :steamhappy:
Spirit 19 Jun, 2020 @ 8:05pm 
is the city ecumenopolis compatibe ?
mrearly1  [author] 19 Jun, 2020 @ 1:23pm 
@puppyboom9000 Yea that should be fine. Its a crisis event ship set. I don't think there would be a conflict with any mods but NCS for sure. Try it and plz let me know:steamhappy:
Trapkoda 19 Jun, 2020 @ 10:43am 
question: If I use a non-holosphere shipset, will that be enough to not encounter the conflict? (the one that you mentioned)