Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
do the bankers work as intended now?
This gives quite tragicomic image about how the gameworld works for its inhabitants. "Sir, the enemy is attacking our vessel! There isnt enough coal to keep us afloat!" "Keep the forges and workshops operating at full capacity, we can not and will not let allow slightest drop to our productivity!"
2- I am no economist, so I assume no such loophole exists, just thought it would be cool to implement a choice between going almost exclusively module based in your economy, or boosting passive income.
Do the modules consume resources over time, when the area is not loaded? Or do they simply require that much resource with them to function?