Airships: Conquer the Skies

Airships: Conquer the Skies

Balanced Financial Buildings
13 Comments
Momus 23 Dec, 2022 @ 11:07am 
Any news on this mod would be much appreciated.
baronjutter 14 Sep, 2022 @ 8:24pm 
Does this mod still work?
REDREB32 28 May, 2022 @ 10:57am 
sooo
do the bankers work as intended now?
Goldminermac  [author] 2 Dec, 2020 @ 2:11pm 
@ComradeCorwin I suspected this would happen. They weren't supposed to be able to afford that from the start, but they must have generated massive money from negative upkeep almost instantly.
Comrade Corwin 29 Nov, 2020 @ 10:01am 
Unfortunately, I had to unsubscribe, because the rogue bankers are overpowered. I started my campaign in T0 with rogue bankers in my territory and I had to flee every time, since they started with heavy steel armor and imperial cannons with their first ships. I could see how go through and change the blueprints, I suppose. Maybe I will, in time. For the now, though, the faction needs some balancing.
Dres 25 Oct, 2020 @ 11:05am 
SEIZE THE MEANS OF PRODUCTION
Goldminermac  [author] 15 Oct, 2020 @ 3:10pm 
@Mamborambo *soviet national anthem plays*
Mamborambo 15 Oct, 2020 @ 7:46am 
@Goldminermac --"But if you slap industry on a warcraft it will drain the coal pretty rapidly."
This gives quite tragicomic image about how the gameworld works for its inhabitants. "Sir, the enemy is attacking our vessel! There isnt enough coal to keep us afloat!" "Keep the forges and workshops operating at full capacity, we can not and will not let allow slightest drop to our productivity!"
Goldminermac  [author] 13 Jul, 2020 @ 6:27pm 
1- They do not consume resources out of battle, (I assume you are talking about the resource betas for the game, as no resource storage system exists to my knowledge), They do consume resources during battle, but since it doesn't do anything in combat, running out shouldn't be a problem. But if you slap industry on a warcraft it will drain the coal pretty rapidly.
2- I am no economist, so I assume no such loophole exists, just thought it would be cool to implement a choice between going almost exclusively module based in your economy, or boosting passive income.
CatArmour 13 Jul, 2020 @ 5:59pm 
Also I'd like to question the legit-ness of protecting your treasury from inflation, *and* printing as much money as you please
CatArmour 13 Jul, 2020 @ 5:56pm 
Hm, not nearly as many modules as I would have hoped. The functionality is sound, though.

Do the modules consume resources over time, when the area is not loaded? Or do they simply require that much resource with them to function?
CatArmour 13 Jul, 2020 @ 5:41pm 
This sounds like a must have for conquest mode! I'll be sure to try and find ways to abuse the hell out of infinite money :garbocat:
Sunman 13 Jul, 2020 @ 9:59am 
Sounds great, testing it in my new run :cozybethesda: