Portal 2

Portal 2

[SP] Escapology 1.3
43 kommentarer
camerson1313 26 sep, 2023 @ 10:56 
Not sure what to think about this. The first few moves were pretty logical and had clean execution. But that one jump fling was, as others have stated, not quite in line with "fair" portal moves, and in any other map wold be considered an exploit. So I didn't really like that part. That said, you've made quite a variety of other amazing puzzles which don't rely on gimmicks like that, so I'm fine forgiving it (also I'm sad there has not been any new great puzzle from you in past 6 years). Thumbs up for the other few moves though!

playthrough
Toon83 16 aug, 2023 @ 21:12 
It wasn't at all clear to me the laserfield had a timer, also wasting a lot of time trying to place my portal higher than the laserfield. Too bad I had to find out from the comments / walkthrough. Would have preffered some better indication for this.
SunnyOst 11 dec, 2021 @ 3:37 
All the signs except arrows and everything in the exit room are pure white. I thought they were indicating the color switch but I'm guessing you used some beemod textures and didn't pack them in. So, I got to the funnel quite easily but then had no idea that laser field has a timer and wasted a ton of time looking for some way of getting even higher to move a portal away from lasers :/ Other than that, I liked it.
Libbybapa 14 feb, 2020 @ 11:46 
I solved it without much trouble, and pretty much the same as the walkthrough (without any of the reportal nonsense others have posted). For getting the cube funneled to the button by the entry, I left it on the entry side of the fizzler, walked through, shot the funnel and lifted the cube into the funnel. Probably not unintended, but different enough from the walkthrough that I thought I'd mention it. I also noticed that you are missing your custom signage and you have one gridded surface misplaced. There is also one panel that is non-portalable, but should be portalable. https://youtu.be/7WZrjDVIyRw
cantor0305 10 feb, 2020 @ 7:09 
with a portal shot trick at the end. https://youtu.be/-dE0D_RuoVc
Joric 4 feb, 2020 @ 8:17 
Bad and unreliable last jump.
hub 4 feb, 2020 @ 6:24 
:maglike: but there is a bit ninja https://youtu.be/s9GLrHSgniU
SpKi 10 dec, 2019 @ 7:06 
I've been stuck on this map for quite some time. I first tried it a couple months ago but couldn't figure out the last move. Came back today and eventually managed to solve it. I had to check the walkthrough to see if I did it the intended way and it turned out that I did. Im not too big of a fan of the last move if Im being honest, but the map still had some cool ideas, so it gets a thumbs up.
Teresa 3 okt, 2017 @ 2:16 
The final jumping is realy hard, i couldn't do it the right way whatever I do.
At start I jumped on cube ,then jumped into funnel ,then i got there ,I think it's some annoying when I know that i can jump to there directly ;-;.
zeo1337 4 apr, 2017 @ 8:00 
Solved it up to the very end but couldn't quite get in the funnel. Watched the walkthrough for that. That move is so slight that it's just stupid.
bullfrog 4 apr, 2017 @ 0:10 
Worked out what I thought was required, then checked in walkthrough to confirm - very clever, but not for me thanks.
jandlml 21 jan, 2017 @ 20:08 
final fling took me forever.
quat 17 jan, 2015 @ 17:41 
Still some missing sign textures - the timer sign on the laser and the "flip-flop" icons on the ground seem to be missing
taplonaplo 23 jun, 2014 @ 21:27 
Not a fan of the elevated platform in the last room as it serves no purpose other than distract you from the right solution, which kinda ruined the experience for me as i got stuck on that part for way longer than it took to get the cube in the funnel and portals in both rooms. On a side note, you can open the final door without the use of funnel at all with some ninja action.
ManOfColours868 22 jun, 2014 @ 15:29 
It took too many attempts and became a chore :(
stormsend 13 apr, 2014 @ 9:14 
Hell of a tough map. Good job. You whipped me good. After giving up I watched the video. I still don't know what you did. Ha Ha. Just not my kind of map I guess. Thanks anyway. Thumbs up.
josepezdj  [skapare] 16 mar, 2014 @ 3:13 
I updated the map adding a white tile in that pit in order to prevent any stucking ;)
The Sojourner 16 mar, 2014 @ 2:39 
Good to hear. Keep up the good work :)
(BTW I have yet to complete this one...)
josepezdj  [skapare] 16 mar, 2014 @ 0:17 
@p0rtalmaster: Good find! sorry for that :D It's easy to fix though ;) Thanks for playing!
The Sojourner 16 mar, 2014 @ 0:08 
I might focus a little less on preventing unintended solutions and a bit more on ensuring the player can never ever get trapped. I got trapped in a pit I couldn't portal out of since the only portalable surface was blocked by a laser field.
Game Journalist 3 mar, 2014 @ 15:05 
One of the few maps that requires actual thinking and is really rewarding once figured out. Excellent job with this one!
chander 27 jan, 2014 @ 15:28 
Vice 12 jan, 2014 @ 11:30 
@jose: Why put in that 1 unit high edge in the exit area? Or that fling signage, which doesn't really have to do with the solution?
Muftwin 12 jan, 2014 @ 9:55 
for whatever reason juggling rthe cube wont keep the momentum and sometimes flys off at an angle for no reason this is very frustrating i cannot do the first part if im doing it right
josepezdj  [skapare] 11 jan, 2014 @ 14:33 
Thanks for playing guys! Yeah, Vector's and Grey's solutions are the same and intended (finally!) I'm uploading my original way of doing it including the use of that upper part at the exit area to fling, although it's not really needed .

Cheers!
marshmallie 11 jan, 2014 @ 9:48 
I was stuck where quatrus was too, so I watched the .dem...fun map, thanks for making it.
quatrus 11 jan, 2014 @ 7:17 
Got grekarel's .dem to run - now I see what I need to do to get the fling height I need - missed that move.... thanks.
quatrus 10 jan, 2014 @ 16:22 
I can't download the .dem files of others so I can't see what they did. I have the cube in position blocking the laser with a portal in that chamber, also am in the exit chamber, but just can't figure out how to fling up and get into the funnel to exit... I feel I am so close....?
greykarel 10 jan, 2014 @ 12:53 
What about this way [www.dropbox.com]?
Vice 9 jan, 2014 @ 15:53 
Aaaaand another... Something tells me I'm not getting closer to what you wanted :-/
josepezdj  [skapare] 9 jan, 2014 @ 10:51 
OK, map updated. Hopefully it's time to perform the intended solution? :D
Vice 9 jan, 2014 @ 4:10 
This has happened to me before... After finding so many variants of my unintended solution I get mental block from the true solution! Well at this point I have to keep going until I find it :)
josepezdj  [skapare] 8 jan, 2014 @ 22:34 
(won't be able to update it until I arrived home this afternoon... within 12 housr!)
josepezdj  [skapare] 8 jan, 2014 @ 22:29 
Hahaha... Vector, how could it be possible that you first think in such a convoluted way to do it instead of the intended one? >.< I tried to prevent that air straffing removing some floor white tiles but I should have been more restrictive ;)

OK, still fixable!! :p
Vice 8 jan, 2014 @ 16:26 
Yet another on TWP!
greykarel 8 jan, 2014 @ 3:42 
I did it again in almost the same way as in the second demo. Only threw the cube first, then as the laser field was disabled followed it myself. And as i got the cube in the funnel near the wall moved it a bit aside so that when I opened a portal in the funnel end I went into the portal first followed by the cube and it let me go above laser field before it got activated.
Vice 7 jan, 2014 @ 18:26 
Sent you another! :)
josepezdj  [skapare] 7 jan, 2014 @ 13:09 
Well, funny how Grey's second demo and Vector's demo are nearly the exact same solution! :D Not intended though.

I just updated the map trying to prevent all unintended moves to force how I originally wanted the solution to be :P... Hopefully I achieved it!

Thanks for playing guys! :D
Vice 7 jan, 2014 @ 4:43 
Sent you my demo on TWP!
greykarel 7 jan, 2014 @ 3:52 
Another solution demo [www.dropbox.com]. It seems to be more legit.
josepezdj  [skapare] 6 jan, 2014 @ 22:24 
Thanks for the demo, Grey. It's not intended :p

Let me see if I can prevent that cube usage.

Cheers!
greykarel 6 jan, 2014 @ 12:09 
Good puzzle. Not that hard over all, though I'm still not sure if my ending is intended. Demo [www.dropbox.com]
srs bsnss 6 jan, 2014 @ 5:22 
Ach! Too hard for me! Well done jose :)