Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Better Pathfinding (Tiberian Dawn)
17 Comments
I AM BAYTOR 5 Apr, 2023 @ 12:46pm 
I've yet to test it out but you're a G for doing this, the pathfinding was so bad I went back to Red Alert 2 instead of finishing the RA1 campaign.
PiXL 2 Oct, 2020 @ 9:43am 
I'm a bit late to the C&C party, but thank you for creating and updating this. This was the first thing I searched for upon finding the in-game workshop/mods.
IsKor 26 Sep, 2020 @ 1:35am 
Now it works wonderfully. Thanks for your swiftness, and all your work!
KingLol  [author] 21 Sep, 2020 @ 3:42am 
The mod should now be compatible with the latest patch :)
KingLol  [author] 20 Sep, 2020 @ 11:14am 
@IsKor I am currently updating the mod for the new patch. It will be available very soon.
IsKor 18 Sep, 2020 @ 8:54am 
I am experiencing issues with the mod since the last patch.. I followed the how to on the official page, to no avail..
Is someone in the same situation as me?
https://store.steampowered.com/newshub/app/1213210/view/2483120772753503636
KingLol  [author] 7 Jul, 2020 @ 6:22am 
@One Man Army: yes, it will replace the TiberianDawn.dll. It should work fine with any mods that don't touch that, but for the those that do, it won't be possible to use both.
One Man Army 7 Jul, 2020 @ 5:17am 
Does this mod make changes/replace the file TiberianDawn.dll ?
I want to know, in case it conflicts with other mods.
KingLol  [author] 22 Jun, 2020 @ 12:49pm 
Mod updated to work with the latest patch.
KingLol  [author] 22 Jun, 2020 @ 11:54am 
IMPORTANT: the mod is in the process of being updated for the new patch. It will be available very soon!
cfehunter 17 Jun, 2020 @ 6:59am 
Cool. Looks very similar to my implementation, but you've made some different choices with the cost calculations.
KingLol  [author] 16 Jun, 2020 @ 6:18am 
I attempted to enable the built-in debugger, but I found that it caused the game to hang after selecting a unit. The debug routines use various assembly routines for drawing to the screen buffer. Since the visuals have been remastered, I expect that the devs have changed how the game is rendered, meaning those functions are no longer used. What's possibly happening is that the map is being drawn to some random location in memory (or 0x0) which is no longer used.

The map image on this page came from plotting the .csv files. The functions to dump the path to csv file, as well as the octave script used to plot the data are both included in the source code.
bluescreen 16 Jun, 2020 @ 5:15am 
Did you try to use the built in path debugger? When i set Debug_Find_Path in global.cpp to true the game crashes. I asume something is missing. Do you know how to use the debug tools?
t2d | no.SkiLLz @ CachyOS 14 Jun, 2020 @ 5:08pm 
Thank you, this helps finding the source. :)
KingLol  [author] 14 Jun, 2020 @ 4:56pm 
The source was always available on github but now I've added a link in the description.
Motorizer 鼠 14 Jun, 2020 @ 9:59am 
Has anyone tried this mod? This is the one thing they missed in the remaster imo. To prevent your stupid units to turn around and take the wrong route.
t2d | no.SkiLLz @ CachyOS 13 Jun, 2020 @ 1:01pm 
Could you please upload the source code? The game logic was released under GPLv3 with copyleft. :)