Arma 3
RE: Camosys
72 comentarios
Monesimo83 13 FEB 2024 a las 1:43 
hello how I can see in realtime the camo value?
Twitch.tv/masoskaa 28 JUL 2022 a las 23:21 
or at least antistasi
Twitch.tv/masoskaa 28 JUL 2022 a las 23:09 
yeah doesnt work at all, all ai spot you no matter what clothes you are in and where you are
Twitch.tv/masoskaa 28 JUL 2022 a las 10:16 
i dont think thiss works with antistasi
CalicoJack 21 ENE 2022 a las 6:29 
does lighting (day/night, maybe shadows?) still make a difference in AI detection with this mod?
SSG 17 DIC 2021 a las 22:52 
Posted on RE with no response, so I post here and see if any suggests...I got itchy and overhauled a camosystem.sqf that:

1) streamlined function (at least it looked better);
2) *working* ("#" issue and more) surfaceType database for vanilla surfaces;
3) 3-factor formula, server-forced (camo similarity * ghillieness * stance);
4) CBA settings including:
- Levels of the 3 factors fully adjustable;
- Expand map list by type;
- Expand uniform list by camoflage similarity and "ghillieness";
- Selection of having all units, or player side units, or only players, use the camo system;
- Simple debug display.

Partially supports custom maps as I can't extract their surfaceType lists;
Partially supports custom uniforms with default camo and ghillie factors at 1;
I've been play-testing and so far so good, but I'm fairly limited at Arma3 scripting, and am too lazy to respond to community needs, so while I'd love to take credit, this script of mine would be better in someone else's hands...
jere 11 SEP 2021 a las 2:22 
Winter camos are also included? (Chernarus Winter or Thirsk Winter and the ratnik winter russian faction)
Bad W0lf 9 SEP 2021 a las 14:45 
@amartyn the camouflage calculation may not work as expected at the moment. I opened the issue related to this on github (tl;dr: surfaceType returns names starting with "#", which does not reflect names used in the code)
Ostross 9 AGO 2021 a las 1:58 
Let's see CUP's camouflage coefficients.
evinton 8 AGO 2021 a las 15:39 
impressive, very nice.
Ostross 18 JUL 2021 a las 7:07 
I think it does, yes.
cat 18 JUL 2021 a las 6:02 
does this work w/ antistasi AI? :)
Yo Gabba Gabba! 1 JUL 2021 a las 13:37 
Having CUP in the database would go a long way
CalicoJack 18 MAY 2021 a las 5:46 
will this be made compatible with the SOGPF dlc?
=)
FentaRino 31 MAR 2021 a las 2:18 
As a correction to before, "surfaceType" would work better
FentaRino 31 MAR 2021 a las 2:17 
Another question, since I'm quite interested in creating a compat file for when I create texture mods, do you do it by map, or do you do it by the actuall terrain the player is in with "surfaceTexture"?
amartyn  [autor] 30 MAR 2021 a las 22:23 
@Threule, no, it relates on the uniform class name typed in. As the next step I plan to do support for side-loaded userconfig file to enable people to add values
FentaRino 29 MAR 2021 a las 5:57 
Does this automatically calculates camo for custom camos? Like for example I create a Tiger Stripe, and in my tests it blends quite well in Tanoan Jungle, will it detect that?
Maximum Josh 26 FEB 2021 a las 0:21 
Are there any plans for a patch with the CUP uniforms added to the database?
Dark City 22 FEB 2021 a las 13:53 
LOL THIS MOD IS DOES NOT MAKE ANY SENCE THERE IS NOT NIGHT AFFECT LIKE BLACK CLOSE AT NIGHT IT MAKES SENCE
Marcus 20 FEB 2021 a las 0:44 
hello, great mod :kabang:
Would it be possible to add an effect during the night to be better concealed ?
Yo Gabba Gabba! 25 NOV 2020 a las 11:15 
I would love to see this cover Global Mobilization
Yethe Samartaka 16 NOV 2020 a las 9:04 
I have opened discussions with some stuff to add, hopefully you will take a look at it and add it. I could take a look at GM in the future as well.
amartyn  [autor] 16 NOV 2020 a las 8:25 
@Geo, it does not include GM terrain and uniforms, but it makes sense to add it by default. Would appreciate if somebody can help to sort out the classes
Geo 16 NOV 2020 a las 6:40 
Does this work with Global Mobilization uniforms? Not sure if that counts as vanilla, since it is an official addon.
Yethe Samartaka 11 NOV 2020 a las 9:33 
@Master Baiter yes, it works with VCOM and probably any other AI mod.
Bradley 26 OCT 2020 a las 11:35 
Hey there, would it be difficult for you to include Tryk Uniforms in your awesome mod?
Master Baiter 23 SEP 2020 a las 11:41 
Does anyone know if this works properly with VCOM ?
Willow 21 SEP 2020 a las 13:01 
Heya - I opened an issue on your GitHub relating to RE: Camosys + Aegis compatibility. It has my classnames sorted into their respective categories, if you'd like to add them.

Cheers!
AntiAlligat3r 7 SEP 2020 a las 3:53 
@amartyn Hey , quick question , I have a clan mod and was wondering how and if one can apply this to the retextured uniforms
Ostross 21 AGO 2020 a las 4:09 
Not yet.
Tombstone 21 AGO 2020 a las 2:51 
does this work for unsung?
amartyn  [autor] 18 AGO 2020 a las 22:43 
amartyn  [autor] 18 AGO 2020 a las 22:42 
@Ampersand, Sure! Much appreciate if you can create a discussion and bring what you have!
Ampersand 17 AGO 2020 a las 13:06 
Is there a way to suggest code improvements?
IAmCalledJay 14 AGO 2020 a las 22:13 
Your work is really great. I am so impressed with how many Real Engine mods you have been pumping out. Don't stop.
amartyn  [autor] 14 AGO 2020 a las 22:07 
Per the out-of-the-box original support here, I will need more time to test how much typing-in extra surfaces and uniforms affects performance.
amartyn  [autor] 14 AGO 2020 a las 22:04 
@IAmCalledJay, I've recently gave permission to Unsung team to embed the camosys script that covers all their cloths directly into their mod. Hopefully, they will roll-out it soon.
IAmCalledJay 14 AGO 2020 a las 11:01 
Is there any chance you will be adding support to other big mods like Unsung or OPTRE?
Gaske 11 AGO 2020 a las 14:40 
Thx bro.
amartyn  [autor] 11 AGO 2020 a las 1:52 
@Gaske, yes it has Vanilla/RHS/CUP uniforms vs Vanilla/CUP terrains out-of-box support
Gaske 11 AGO 2020 a las 0:30 
Works with RHS?
Esper 7 AGO 2020 a las 15:36 
Alright!
amartyn  [autor] 6 AGO 2020 a las 22:27 
@Esper, yes!
Esper 6 AGO 2020 a las 11:53 
Does this work with CUP uniform?
outwardpanicjoe 4 JUL 2020 a las 17:54 
this would be really cool for the jungles of unsung like in sog
amartyn  [autor] 2 JUL 2020 a las 20:10 
@Jack Oniell, it depends. Sand on sand is 1.2 while green on green is 0.8. I've tested it for much longer than it is published here to make it feel like a human-eye detection.
Jack Oniell 28 JUN 2020 a las 1:11 
What is the camo value it assigns if in the correct enviroment?
Ostross 18 JUN 2020 a las 10:27 
" It works for all Vanilla and RHS Escalation cloths vs. all Vanilla and CUP Terrains. If else - it just keeps the default values (as if the mod was not applied). It can be used as a server-side only."

It works for vanilla and RHS outfits. All others need compatibility patches.
SickSidewinder9 18 JUN 2020 a las 10:00 
Does this detect/use modded uniforms and gear?
I'm curious if you have to add those by hand or if it just detects the color pallet