Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






1) streamlined function (at least it looked better);
2) *working* ("#" issue and more) surfaceType database for vanilla surfaces;
3) 3-factor formula, server-forced (camo similarity * ghillieness * stance);
4) CBA settings including:
- Levels of the 3 factors fully adjustable;
- Expand map list by type;
- Expand uniform list by camoflage similarity and "ghillieness";
- Selection of having all units, or player side units, or only players, use the camo system;
- Simple debug display.
Partially supports custom maps as I can't extract their surfaceType lists;
Partially supports custom uniforms with default camo and ghillie factors at 1;
I've been play-testing and so far so good, but I'm fairly limited at Arma3 scripting, and am too lazy to respond to community needs, so while I'd love to take credit, this script of mine would be better in someone else's hands...
=)
Would it be possible to add an effect during the night to be better concealed ?
Cheers!
It works for vanilla and RHS outfits. All others need compatibility patches.
I'm curious if you have to add those by hand or if it just detects the color pallet