Arma 3
RE: Camosys
72 comentarii
Monesimo83 13 febr. 2024 la 1:43 
hello how I can see in realtime the camo value?
Twitch.tv/masoskaa 28 iul. 2022 la 23:21 
or at least antistasi
Twitch.tv/masoskaa 28 iul. 2022 la 23:09 
yeah doesnt work at all, all ai spot you no matter what clothes you are in and where you are
Twitch.tv/masoskaa 28 iul. 2022 la 10:16 
i dont think thiss works with antistasi
CalicoJack 21 ian. 2022 la 6:29 
does lighting (day/night, maybe shadows?) still make a difference in AI detection with this mod?
SSG 17 dec. 2021 la 22:52 
Posted on RE with no response, so I post here and see if any suggests...I got itchy and overhauled a camosystem.sqf that:

1) streamlined function (at least it looked better);
2) *working* ("#" issue and more) surfaceType database for vanilla surfaces;
3) 3-factor formula, server-forced (camo similarity * ghillieness * stance);
4) CBA settings including:
- Levels of the 3 factors fully adjustable;
- Expand map list by type;
- Expand uniform list by camoflage similarity and "ghillieness";
- Selection of having all units, or player side units, or only players, use the camo system;
- Simple debug display.

Partially supports custom maps as I can't extract their surfaceType lists;
Partially supports custom uniforms with default camo and ghillie factors at 1;
I've been play-testing and so far so good, but I'm fairly limited at Arma3 scripting, and am too lazy to respond to community needs, so while I'd love to take credit, this script of mine would be better in someone else's hands...
jere 11 sept. 2021 la 2:22 
Winter camos are also included? (Chernarus Winter or Thirsk Winter and the ratnik winter russian faction)
Bad W0lf 9 sept. 2021 la 14:45 
@amartyn the camouflage calculation may not work as expected at the moment. I opened the issue related to this on github (tl;dr: surfaceType returns names starting with "#", which does not reflect names used in the code)
Ostross 9 aug. 2021 la 1:58 
Let's see CUP's camouflage coefficients.
evinton 8 aug. 2021 la 15:39 
impressive, very nice.
Ostross 18 iul. 2021 la 7:07 
I think it does, yes.
cat 18 iul. 2021 la 6:02 
does this work w/ antistasi AI? :)
Yo Gabba Gabba! 1 iul. 2021 la 13:37 
Having CUP in the database would go a long way
CalicoJack 18 mai 2021 la 5:46 
will this be made compatible with the SOGPF dlc?
=)
FentaRino 31 mart. 2021 la 2:18 
As a correction to before, "surfaceType" would work better
FentaRino 31 mart. 2021 la 2:17 
Another question, since I'm quite interested in creating a compat file for when I create texture mods, do you do it by map, or do you do it by the actuall terrain the player is in with "surfaceTexture"?
amartyn  [autor] 30 mart. 2021 la 22:23 
@Threule, no, it relates on the uniform class name typed in. As the next step I plan to do support for side-loaded userconfig file to enable people to add values
FentaRino 29 mart. 2021 la 5:57 
Does this automatically calculates camo for custom camos? Like for example I create a Tiger Stripe, and in my tests it blends quite well in Tanoan Jungle, will it detect that?
Maximum Josh 26 febr. 2021 la 0:21 
Are there any plans for a patch with the CUP uniforms added to the database?
Dark City 22 febr. 2021 la 13:53 
LOL THIS MOD IS DOES NOT MAKE ANY SENCE THERE IS NOT NIGHT AFFECT LIKE BLACK CLOSE AT NIGHT IT MAKES SENCE
Marcus 20 febr. 2021 la 0:44 
hello, great mod :kabang:
Would it be possible to add an effect during the night to be better concealed ?
Yo Gabba Gabba! 25 nov. 2020 la 11:15 
I would love to see this cover Global Mobilization
Yethe Samartaka 16 nov. 2020 la 9:04 
I have opened discussions with some stuff to add, hopefully you will take a look at it and add it. I could take a look at GM in the future as well.
amartyn  [autor] 16 nov. 2020 la 8:25 
@Geo, it does not include GM terrain and uniforms, but it makes sense to add it by default. Would appreciate if somebody can help to sort out the classes
Geo 16 nov. 2020 la 6:40 
Does this work with Global Mobilization uniforms? Not sure if that counts as vanilla, since it is an official addon.
Yethe Samartaka 11 nov. 2020 la 9:33 
@Master Baiter yes, it works with VCOM and probably any other AI mod.
Bradley 26 oct. 2020 la 11:35 
Hey there, would it be difficult for you to include Tryk Uniforms in your awesome mod?
Master Baiter 23 sept. 2020 la 11:41 
Does anyone know if this works properly with VCOM ?
Willow 21 sept. 2020 la 13:01 
Heya - I opened an issue on your GitHub relating to RE: Camosys + Aegis compatibility. It has my classnames sorted into their respective categories, if you'd like to add them.

Cheers!
AntiAlligat3r 7 sept. 2020 la 3:53 
@amartyn Hey , quick question , I have a clan mod and was wondering how and if one can apply this to the retextured uniforms
Ostross 21 aug. 2020 la 4:09 
Not yet.
Tombstone 21 aug. 2020 la 2:51 
does this work for unsung?
amartyn  [autor] 18 aug. 2020 la 22:43 
amartyn  [autor] 18 aug. 2020 la 22:42 
@Ampersand, Sure! Much appreciate if you can create a discussion and bring what you have!
Ampersand 17 aug. 2020 la 13:06 
Is there a way to suggest code improvements?
IAmCalledJay 14 aug. 2020 la 22:13 
Your work is really great. I am so impressed with how many Real Engine mods you have been pumping out. Don't stop.
amartyn  [autor] 14 aug. 2020 la 22:07 
Per the out-of-the-box original support here, I will need more time to test how much typing-in extra surfaces and uniforms affects performance.
amartyn  [autor] 14 aug. 2020 la 22:04 
@IAmCalledJay, I've recently gave permission to Unsung team to embed the camosys script that covers all their cloths directly into their mod. Hopefully, they will roll-out it soon.
IAmCalledJay 14 aug. 2020 la 11:01 
Is there any chance you will be adding support to other big mods like Unsung or OPTRE?
Gaske 11 aug. 2020 la 14:40 
Thx bro.
amartyn  [autor] 11 aug. 2020 la 1:52 
@Gaske, yes it has Vanilla/RHS/CUP uniforms vs Vanilla/CUP terrains out-of-box support
Gaske 11 aug. 2020 la 0:30 
Works with RHS?
Esper 7 aug. 2020 la 15:36 
Alright!
amartyn  [autor] 6 aug. 2020 la 22:27 
@Esper, yes!
Esper 6 aug. 2020 la 11:53 
Does this work with CUP uniform?
outwardpanicjoe 4 iul. 2020 la 17:54 
this would be really cool for the jungles of unsung like in sog
amartyn  [autor] 2 iul. 2020 la 20:10 
@Jack Oniell, it depends. Sand on sand is 1.2 while green on green is 0.8. I've tested it for much longer than it is published here to make it feel like a human-eye detection.
Jack Oniell 28 iun. 2020 la 1:11 
What is the camo value it assigns if in the correct enviroment?
Ostross 18 iun. 2020 la 10:27 
" It works for all Vanilla and RHS Escalation cloths vs. all Vanilla and CUP Terrains. If else - it just keeps the default values (as if the mod was not applied). It can be used as a server-side only."

It works for vanilla and RHS outfits. All others need compatibility patches.
SickSidewinder9 18 iun. 2020 la 10:00 
Does this detect/use modded uniforms and gear?
I'm curious if you have to add those by hand or if it just detects the color pallet