Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Safe Commando Demolition
18 Comments
paynexkiller 24 Dec, 2022 @ 12:33am 
not working
Munty 20 Jul, 2022 @ 5:32am 
Just tried this to save from save scumming as a solution but not working. Got no other mods. Maybe conflicting with an update? Real bummer :(
Volkov 14 Apr, 2022 @ 8:26am 
why it cant work with other mods and why:Havoc:
Rawflesh0615 27 May, 2021 @ 5:58am 
Need update I guess.
NightFalcon101 25 Mar, 2021 @ 1:42am 
Ah yes the way it should be when a building is blown up using C4 while collapsing...survivor-less! TY
Hoofd 7 Dec, 2020 @ 10:46am 
Correction: it does work as advertised, you just have to make sure it's your only mod active ;)
Hoofd 17 Nov, 2020 @ 4:12am 
Does not work for me
Snufflegrunt 9 Jul, 2020 @ 4:25am 
Doesn't work on any map.
Cid Silverwing 28 Jun, 2020 @ 6:58pm 
Tried this on fresh maps, it doesn't seem to work. :/
Ciaphas Cain 19 Jun, 2020 @ 2:42pm 
DavidM - you could just turn off other mods on that mission and next mission, reactivate them.
[+ENS+ Arrow8D] 17 Jun, 2020 @ 11:02am 
glad you made this again somthing that should of been in base game
Incia3000 16 Jun, 2020 @ 6:20am 
So many great mods here that wouldn't in anyway destroy the campaign or nostalgia feeling, just pure QOL improvements. Still boggles my mind EA won't just patch the game with these changes. Lots of mods here make the game better, but I would really want these incorporated in the actual game, quickmatch would even need these QOL changes.
Mackintoke 15 Jun, 2020 @ 10:58pm 
@Liquid Mercury IT IS TIME FOR A SUPER COMBINATION OF ALL THE BEST MODS
Tantalum 15 Jun, 2020 @ 5:43pm 
Or... they could just combine them.
your evil twin 15 Jun, 2020 @ 2:41pm 
Excellent mod. I activated this mod when playing the GDI commando mission ("Havoc"), then deactivated it in favour of CFE mod after beating that mission.

The conflict between mods isn't really a problem, because the "quality of life" improvements in mods like CFE or Remastered Plus don't really matter in Commando missions. You don't need things like better harvester behaviour or rally points or modern wall building when your only unit is a Commando. This mod is especially for Commando-only missions, and when playing one of those missions, this mod is essential.
DavidM 14 Jun, 2020 @ 11:49am 
Thanks. This needs to go into a big mod package. If we can only activate this one mod, it's not worth much unfortunately.
Terra_Ex  [author] 14 Jun, 2020 @ 6:17am 
Yes, it only affects structures destroyed with a commando's C4, everything else will still behave the same way as usual.
michele_fatt 14 Jun, 2020 @ 2:55am 
I were starting work for the same thing but you anticipated me ;)
This mod can be useful since there is no longer need to "save and reload" before starting to destroy a structure (in some missions you need a commando full of health)
Does it apply only for structure destruction with commando, right? Does survivors still spawn if you destroy structures in normal way?
I'll try to test it as soon as possible!
Thank you!