Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The conflict between mods isn't really a problem, because the "quality of life" improvements in mods like CFE or Remastered Plus don't really matter in Commando missions. You don't need things like better harvester behaviour or rally points or modern wall building when your only unit is a Commando. This mod is especially for Commando-only missions, and when playing one of those missions, this mod is essential.
This mod can be useful since there is no longer need to "save and reload" before starting to destroy a structure (in some missions you need a commando full of health)
Does it apply only for structure destruction with commando, right? Does survivors still spawn if you destroy structures in normal way?
I'll try to test it as soon as possible!
Thank you!