Transport Fever 2

Transport Fever 2

British Girder Bridges & Viaducts
96 comentarios
Zookes 3 NOV 2024 a las 14:59 
Very very nice for detailing, tho less nice for just playing because of how the game menus work. So many variations...
baronjutter 26 SEP 2024 a las 14:10 
I wish the steel arch bridges had built in pillars or something, too fiddly doing it manually. But the other one-and-done bridges are great!
bihi6767 31 MAR 2024 a las 2:12 
Thank you very much
SteelRodent 6 NOV 2023 a las 1:01 
Amazing work on these. A bit fiddly figuring out how to use them, and how the asset bits go together. I've yet to get the preset pillar spacing to fit my arches, so have to place them individually, but maybe I'm just making way too long steel arch bridges. They look amazing either way.
BigC2004 1 MAR 2023 a las 16:08 
bit of a late update, i forgot about the FPS tuning mod that basically simplifies all the textures, so now that that is gone all your wonderful bridges look wonderful again
JK  [autor] 1 MAR 2023 a las 11:08 
@chrisadams1982 - Thanks. I started a version with horizontal girder base and brick top/parapet. Maybe more asset pillar types. Probably won't be that soon tho.
chrisadams1982 28 FEB 2023 a las 9:58 
Brilliant mod, any plans for the future?
BigC2004 6 ENE 2023 a las 15:53 
i dont think that will help, all of my textures for most things appear to be broken. i have no idea what is wrong with the game, wasnt like this last time i played it
JK  [autor] 6 ENE 2023 a las 15:10 
@BigC2004 - Nothing has been changed on it recently. You could try, with the game closed, unsubscribe from the mod, wait a few minutes, then re-subscribe.
BigC2004 6 ENE 2023 a las 14:32 
ok, ive found an issue where the textures are not loading in at all, all bridges look like plastic and very low res, not sure why but ive changed all the settings as best as possible, not sure why they are doing that now
BigC2004 2 AGO 2022 a las 12:36 
i literally just found that out after reading about the assets, and then went in game to test it out and found out how to do it. thanks anyway
JK  [autor] 2 AGO 2022 a las 9:48 
@BigC2004 - For the metal arch bridges the pillars need adding manually as assets. There's an example in the video : https://youtu.be/SECfYhxXsR0?t=565
BigC2004 1 AGO 2022 a las 12:35 
those metal arch bridges dont have pillars, is there something else i need for that to work or is there some sort of error with the pack. have also downloaded the asset pack and the mighty adjustable station if that helps
Gazac 4 SEP 2021 a las 21:37 
Hi, I can't get it to download
JK  [autor] 9 AGO 2021 a las 13:09 
The mod's 115 UI icons have now all been remade to match the game's new UI system.
Skara-Baeus 16 JUL 2021 a las 9:15 
Hello. I like these bridges a lot. Is a great mod. :steamthumbsup: Would be great if you could customize the icons. Thank you for your work
JK  [autor] 14 JUL 2021 a las 10:46 
The original icons in this mod don't fit well with the new horizontal menu introduced in the game's latest update. I expect to get some time to sort this out around the end of this month.
JK  [autor] 1 ABR 2021 a las 12:46 
@Norfolk_Chris - Yeah, the relation to road width is another I'll try and look at some point.
Norfolk_Chris 1 ABR 2021 a las 3:44 
The abutment is currently designed to suit only rail over-bridges, offering a choice of the number of tracks. I would be amazing if we could also have a version to suit road over-bridges, offering a choice of the standard in-game road widths. (The existing rail abutments do not match the widths of the in-game roads.)
I know that is a big ask, but I think many users would greatly appreciate this.
JK  [autor] 31 MAR 2021 a las 14:36 
@GeckoGames - Thanks. I think I know what you mean. Currently there's only the road mode, where it's offset from the cursor. Where positioning the cursor at 45 deg angle from where the road will cross the railway gives about the right position for the road pillar. It's something I'll look into improving next time I update it.
GeckoGames 31 MAR 2021 a las 14:13 
Hey @JK, this is a need have mod for doing anything UK related and this mod is one of the first I subscribed to when I first got the game, and I have used it ever since. My only irk is when I want to place pillars from assets they sit parallel to the track. I wish there was an option to have them perpendicular to the track so as to make it easier (or there is and im just dumb) to mark where the roads are to be placed. I dont want to feel rude, im just wondering if it was intended or not?
JK  [autor] 25 FEB 2021 a las 10:56 
@Ghostboy5 - Thanks, you're welcome.
Ghostboy5 24 FEB 2021 a las 14:36 
Thank you @JK. Some users may not even have noticed this issue given they may have got your new update via Steam before they even relaunched the game with the new version. I want to acknowledge it though. Not only are these bridges indispensable and wonderful eye-candy, but you've gone out of your way to keep them updated. I can't thank you enough, sir!
shaunus82 23 FEB 2021 a las 12:31 
Just to let you know, I can confirm that the bridges are perfect again now, and thank you again for fixing this so quickly.
JK  [autor] 23 FEB 2021 a las 10:07 
This mod has now been updated with the fix for Stone Viaducts (mentioned below) for the new game update. If anyone finds any further issues on the new version of game and latest version of this mod, please let me know.

I didn't include any new features or improvements in this update of the mod, to keep things simple, but I still plan to improve it when I get time in the future.
JK  [autor] 23 FEB 2021 a las 10:03 
@shaunus82 - Thanks, glad you like it.
shaunus82 23 FEB 2021 a las 9:48 
I just came on here to report the fault with the bridges after the new update, but it seems, you are already fixing, and being as I use your bridges all the time, I'm really grateful, so thank you very much.
JK  [autor] 21 FEB 2021 a las 11:35 
I've now developed a fix for the issue with segments appearing in the wrong places on the 4 Stone Viaducts in this mod when using the Testing Version. When the game update is released, later that day I'll update this mod with that fix.
JK  [autor] 30 ENE 2021 a las 2:59 
@Enzojz - Thanks, I'll check it out.
Enzojz 29 ENE 2021 a las 14:29 
@JK
I have also just updated my fbx(3dsmax) model converter, where I have just added vertex weight calculate function for bridge projects, hope it will be useful to you.
https://www.transportfever.net/filebase/index.php?entry/5840-tpf2-fbx-model-converter/
JK  [autor] 26 ENE 2021 a las 11:40 
@TheJordanGould - The mod is due an update and others have also suggested similar, so I will be looking into assets etc. Some people creatively use the current bridge pillar assets at full track width to make retaining ways.
TheJordanGould 26 ENE 2021 a las 5:25 
Is there any way to have the side skirting and that sort of thing as assets as well. Im making Glasgow Central at the moment and it would really help with the bridge and station entry
JK  [autor] 21 ENE 2021 a las 11:34 
@Enzojz - Thanks. This mod is due an update, as I think it has issues with the game's latest update that is testing. So I'll look into it.
Enzojz 21 ENE 2021 a las 1:49 
Hi, I made a mod for automatic abutment suppoprt, it would be nice if your mod supports it.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2368852720
JK  [autor] 29 OCT 2020 a las 12:55 
@PeuRacer - Thanks. I only do British stuff. Maybe one of continental modders would be interested in doing that bridge.
PeugeotRacer 29 OCT 2020 a las 11:19 
I love your bridges and I really enjoy building them.
Could you possibly also implement something like that?
https://upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Hohenfichte%2C_Holzbr%C3%BCcke_1.jpg/1280px-Hohenfichte%2C_Holzbr%C3%BCcke_1.jpg
notardanielioan76 15 SEP 2020 a las 3:37 
nice
Nano 27 AGO 2020 a las 10:40 
Thanks, I appreciate the effort.
JK  [autor] 27 AGO 2020 a las 9:51 
@NanoCE - Thanks for explaining. I don't plan any updates to this mod soon (I have quite a few others to do), but it seems feasible, so it's something I'll look into when I come to doing more on it.
Nano 26 AGO 2020 a las 14:00 
I understand asking for anything is selfish of me since I don't support this mod so please just take it as a suggestion if you have the time. I really appreciate the detail the existing bridges have and is honestly one of my favorite mods on the workshop right now. Thanks for the consideration.
Nano 26 AGO 2020 a las 13:55 
That was an awful description on my part. Let me put it this way, another bridge type for each of the stones already added that instead of bridge pilliars, its just one continous stone wall the track is on top of. It would be as wide as the start/end buttresses pieces and look seemless if used after them. Maybe even have an arched inlay simliar to this: https://en.wikipedia.org/wiki/Canton_Viaduct#/media/File:Canton_Viaduct.jpg
JK  [autor] 26 AGO 2020 a las 9:38 
@NanoCE - Not quite sure what you're suggesting there? Can you give more detail or link to an example image. Thanks.
Nano 26 AGO 2020 a las 8:40 
I would like to suggest a pure bridge support bridge type that matches all the stone bridges this mod adds.
Exeed 20 AGO 2020 a las 5:44 
Too bad the bridges are not separated by category otherwise excellent mod
thomas.hopper94 15 AGO 2020 a las 9:34 
good
ばか 13 AGO 2020 a las 4:12 
This is the best selection of bridges so far. I especially love the steel ones. Awesome for some end XIX/early XX century infrasctructure!
Stealthy 27 JUL 2020 a las 6:07 
Great bridges but bit too complicated to get them right from a very crowded build menu without magnifying class on 4K resolution. I wish there was a way to handle these like stations or other buildings which can be configured afterwards.
JK  [autor] 22 JUL 2020 a las 1:13 
@nary_believe - Yes, that was probably part of the reason too. If it were in halves, the game would also put a half onto each end (like the standard stone arches) and would be able to put a flat segment in between two halves. Those are the limitations of the standard code, and doing other code variations gets much more complex. Thanks.
nary_believe 21 JUL 2020 a las 17:46 
PS - Beautiful work! Rude of me to not lead with that
nary_believe 21 JUL 2020 a las 13:58 
@JK Gotcha. I was looking at adding pillars for my own convenience and they ended up appearing at every *other* arch (the same actually happens in 5c as well). It looks like UG expects your model to represent *half* of the span between pillars and your models represent the full span between pillars. Have you considered chopping your models in half? Or does that have other nasty consequences I haven't thought of.