Darkest Dungeon®

Darkest Dungeon®

Cho's Abomination Rework
7 Comments
OpalGotMyHeart 24 Nov, 2020 @ 4:20pm 
Honestly Ive been trying to find use for the Abomination in my games for a long time, but with his stun being unreliable, blight being relatively weak and his impact to the team being so harsh I often just put him aside in favor of stronger, less harmful damage figures like highwayman or Grave Robber.

I really appreciate finally having a reason to bring the abomination, thank you for the great mod!
Chogex  [author] 29 Jun, 2020 @ 7:40am 
Glad you're enjoying the mod!

Unfortunately I'm taking a break from working on mods, I have a lot of irl stuff to stress about right now. Not sure if I'm gonna get around to fixing those sounds after all that.
Theo =UwU= 28 Jun, 2020 @ 3:57pm 
Absolutely in love with this mod. I love the Abomination, but I'm not really a fan of transform classes feeling gimped 50% of the time. This rework helps him fill the same role, albeit with more consistency and flexibility.

Is there any plan to fix the sound bugs? It's a bit of a bummer that the sounds are missing. It doesn't ruin the fantastic mechanical work that the mod puts forward, but it'd be rad to see it fixed!
Great work! I plan on using this a ton moving forward either way. :)
Chogex  [author] 20 Jun, 2020 @ 1:36am 
Yes. You'll just have all eight skills selected but you can unselect them to have it work normal.
Jesterofgames7712 20 Jun, 2020 @ 12:49am 
Is this compatible with an ongoing save?
Chogex  [author] 11 Jun, 2020 @ 10:24pm 
I know there is no audio currently, was too tired to fix that yesterday. I'll have that done after work.

I may conside boosting the chance of perma unleash, but it's really not meant to be something every abomination should get. Glad to hear you like the rework!
Mafe 11 Jun, 2020 @ 5:32pm 
An interesant twist of the original Abomination. I played a bit with him, and witouth any doubt, will become my default Abom rework to use. Good work!

Some things I think are worth mention:
-The mod atm has no sounds due to the removal of modes.
-While I like the "Permanently Unleashed" quirk mechanic, I think its chance its insanly low. I understand this, cause you probably wanted to make it "an occassional surprise", but considering that its impossible to spam the spell to "farm" it (You can only use it 1 time every 3 battles) I think that boosting its base chance from 1/2/3/4/5% to 5/7/8/9/10% would be enough to not make it insanly rare to see.