Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
											




这个mod在3.8.2仍然有用。
select a colonized planet, open the command console, enter "event akx.10010" into the console, then pick the first option of the event and it should spawn!
Bingo! That was exactly what i needed, thank you for finding that! The mod has been updated accordingly!
@Hyperspearman.swf
Two fleets I can think of off the top of my head are a Warform corvette with an unswappable leader of the same name, and the baby amoeba that you can name and use, which cannot have a leader at all (like what you want)
It spawns in whatever system has the Omega Alignment building in it!
@rllehman416
select a colonized planet, open the command console, enter "event akx.10010" into the console, then pick the first option of the event and it should spawn!
@Hyperspearman.swf
I've poked around in the files, but i can't find any code to disable admirals... Do you happen to know of a fleet with that code? If i can find an example i'm sure i can implement it!
i do kind of like the idea of an admiral riding the worm like the Kwisatz Haderach
Thank you for the advice, but I can't find any code for leviathans that prevents admirals from being assigned... Do you know where that code is located?