Arma 3
No Actions
36 Comments
ElPedroChico 23 Sep @ 4:21pm 
Could you add an option to remove artillery computer from the action menu? For ACE with artillery computer disabled.

Also to answer previous comment, the issue is fixed, as I was likely using a modified version of ACE for campaign missions :steamthumbsup:
johnb43  [author] 5 Dec, 2024 @ 10:54pm 
@elpedrochicoraulalfonsotejada https://github.com/johnb432/No-Actions/blob/b7fbe18a9f96408692ae9c8adf208faf28184394/addons/main/CfgActions.hpp#L103 and https://github.com/johnb432/No-Actions/blob/b7fbe18a9f96408692ae9c8adf208faf28184394/addons/main/initSettings.sqf#L112 are where it checks if you have ACE explosives loaded or not. Are you certain that you aren't loading the ACE explosives pbo? If you are, it will not show up.
ElPedroChico 5 Dec, 2024 @ 3:08pm 
Can you add the action settings for "Put Mine" even if ACE is loaded

I use ACE without ACE explosives and that feature removes the ability to place explosives
Valmont 14 Nov, 2024 @ 6:52am 
I have screenshots if you need them ;)
Valmont 14 Nov, 2024 @ 6:52am 
Must have mod, should have been in the game by default!
I still get some "take chemlight Blue" (hand icon) action from dead bodies, mostly for meaningless items like chemlights but I've seen the action pop due to other items in the bodies
johnb43  [author] 21 Aug, 2024 @ 11:28pm 
@RunForRest You can't.
RunForRest 21 Aug, 2024 @ 5:14pm 
Thanks for this! This should have been patched into the basegame 23 years ago!
Take notes Bohemia-Not-active!
Question though - i mostly use this to get rid of the place satchel bs action, which is the most outraging and dangerous one - how does one use satchels than, when not using ace??
johnb43  [author] 28 Jun, 2024 @ 11:44pm 
@Lima No, as they are different for each building.
Lima 5 Jun, 2024 @ 5:36pm 
Hello, could you add an option to remove the door interactions?
johnb43  [author] 7 Aug, 2023 @ 12:01pm 
@2ERQ Sorry, my bad, I should have test that before pushing the update, should be good now though.
B1g_B@nana. 6 Aug, 2023 @ 10:19am 
hi bro. i used new Ver. but not active bomb or active mine.
is " Put ....."
Put Explosive Charge
Put Explosive Satchel
Put AT Mine
B1g_B@nana. 5 Aug, 2023 @ 6:34am 
This garbage action is often accidentally pressed
johnb43  [author] 5 Aug, 2023 @ 6:30am 
@2ERQ Excellent, thank you, I see what you mean exactly now.
B1g_B@nana. 5 Aug, 2023 @ 6:23am 
like
Put Explosive Charge
Put Explosive Satchel
Put AT Mine
......
johnb43  [author] 5 Aug, 2023 @ 6:10am 
@2ERQ Can you give me an instance where that action shows up, so that I can test?
B1g_B@nana. 5 Aug, 2023 @ 6:02am 
plz add "put ..."
NOMAD420 21 Jun, 2023 @ 11:03am 
Oh okay it work now thanks bro ! awesome mods :steamthumbsup:
johnb43  [author] 19 Jun, 2023 @ 12:55pm 
@NøKKəN_420 Some actions will still appear, the actions in the settings can be turned off.
NOMAD420 19 Jun, 2023 @ 12:26pm 
I don't understand the action menu still appeair (sorry for that bad English)
nanner 1 May, 2023 @ 5:38am 
Your mod was featured in this video :) https://youtu.be/ye0JWGqn-cc
johnb43  [author] 30 Apr, 2023 @ 10:28am 
@nanner (Knightin) Thanks for the accurate the report. I will add it asap.
nanner 30 Apr, 2023 @ 3:30am 
Could you add the option to remove the action "Release UAV controls"?
Reproduce steps:
1. Start Showcase: NATO
2. Use ACE to connect to XM312A
3. Scroll using action menu controls > "Release UAV controls" appears
Geardo 23 Mar, 2023 @ 2:20pm 
Underrated mod :mcheart:
DartRuffian 14 Jan, 2023 @ 3:42pm 
@johnb43 just wanted to check to make sure!
johnb43  [author] 14 Jan, 2023 @ 12:51pm 
@DartRuffian Sure, that's what the github is for.
DartRuffian 14 Jan, 2023 @ 11:21am 
@johnb43 Yeah no worries, I get life is busy
Would you be okay if I take a look at your addon and use some of the code to remove the actions myself?
johnb43  [author] 14 Jan, 2023 @ 10:54am 
@DartRuffian I can look into it, but I'm very busy - it might take me a month or more.
DartRuffian 14 Jan, 2023 @ 12:00am 
Also, could you have the option to remove the "Get in <vehicle> as <slot>" actions?
DartRuffian 13 Jan, 2023 @ 11:54pm 
You have a setting to remove the action to disassemble a static weapon, but could you add the option to remove the assemble action as well?
Blackburn 9 May, 2021 @ 3:16pm 
good job. in case someone want to remove more stupid action menus: this mod removes action menu icons in the middle of screen https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1996335002
Vulpecula 15 Feb, 2021 @ 4:07am 
I have a 240 gb ssd just for arma, hahah. Anyways, I see that the issue is mostly on my end in that case. Thanks for responding, I'll try to troubleshoot the issue then. Have a nice one!
johnb43  [author] 15 Feb, 2021 @ 3:59am 
I'm guessing you have your game on a hard drive?
My testing has given:

Vanilla opening times:
3.22 s
2.80 s
2.65 s

CBA:
3.41 s
2.91 s
2.72 s

CBA + No Actions:
4.73 s
4.23 s
4.10 s

This testing was very rough, as I pressed start and used my phone to stop time :P

But there is a definite and measurable increase in loading times. I'm fortunately and have Arma on an SSD, making the perceived difference negligible.

I will look into making it less performance impacting, but I can't guarantee anything sadly.
Vulpecula 15 Feb, 2021 @ 3:55am 
I don't know if it's related but the issue might be on the cba settings integration. Because I tried to reset my cba settings for the mod and after clicking ok to close the settings menu the similar length freeze also occurs. Restarting after resetting did not help the issue although the freeze after closing cba settings has vanished. If you are unable to reproduce it's probably on my end.
Vulpecula 15 Feb, 2021 @ 3:06am 
I'm surprised too. I would hate to be unfair, so did more testing with just this mod and CBA of course. With just CBA, opening the virtual arsenal from the main menu after launch takes only 3-4 seconds on my system. However with the mod and CBA it takes about 16-17 seconds. Like the game freezes for about 10+ seconds after clicking the virtual arsenal button.
johnb43  [author] 15 Feb, 2021 @ 2:36am 
@Vulpecula Honestly I have no idea. Why do you think it's this mod? Like, how did you test the difference in loading times? I am genuinely curious, as I'm rather surprised to hear this.
Vulpecula 14 Feb, 2021 @ 3:07pm 
Hey there! Awesome mod! However enabling the mod causes a major increase in loading times (arsenal, missions, terrains). Any ideas why?