Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Skirmish Units in Scenarios
34 Comments
ghmd 10 Jun, 2024 @ 7:47am 
When a gunboat is 'built' ... where does it report? The weapons factory?
Same for the hovercraft.

Or does it just float out of it?
Mikebloke  [author] 5 Jun, 2023 @ 11:50am 
@Eelko76 Check if anyone else has done all units available from start, I imagine someone has - haven't looked at the code for 2 years but it is quite time consuming to edit a few numbers with the steam workshop system - so I probably won't be making any other versions of this, thanks.
Eelko76 4 Jun, 2023 @ 6:04pm 
I want it from mission 5 or so not 13. No way to change it.
Broy 13 Feb, 2021 @ 8:45am 
Thank you, your mod is awesome
Mikebloke  [author] 13 Feb, 2021 @ 7:38am 
This one is just units, but you can build the alternative walls as well in the other one.
Broy 12 Feb, 2021 @ 11:40pm 
What is the difference between this mod and "Skirmish and Scenario Tree in Main Game"?
Mikebloke  [author] 7 Aug, 2020 @ 9:51am 
Thank you everyone who is subscribed, please unsubscribe and resubscribe to ensure you get the updated version for Build 740600 (Patch 2).

Please note I have also added MCV (Mobile Construction Vehicle) for last mission as well.
Mikebloke  [author] 27 Jul, 2020 @ 6:45am 
Thank you 680 subscribers to this mod! I've had a few requests so I will do my best to fulfil them, the first is now out:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2179469644

This mod is the same as this one, but includes barbed wire and wood wall from mission 9 onwards.
Mikebloke  [author] 12 Jul, 2020 @ 4:02am 
Hi, Yes, I just booted the game up, Nod is still getting unlocked stuff in Mission 13, so its still working. As far as I'm aware there is no major updates since 1.153 release.
JokesPlays 12 Jul, 2020 @ 2:46am 
does this still work?
Master Tails 30 Jun, 2020 @ 12:48pm 
@Mikebloke Hi m8 i like your mod but culd you do thiseym thing with building as RA alrediy have Unholy alliance wich min bouth sides have all units and building:)
Your mod only have units for TD no all buildings as i seyed on start you need one as if you ask me i want it and if you ask other ppl they want it:)
Ryan Paul Fialcowitz 24 Jun, 2020 @ 10:49pm 
Any chance of making this compatible with CFE Patch?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2121899275&searchtext=
Mikebloke  [author] 22 Jun, 2020 @ 1:54pm 
Ok everyone, I thought I would get it out of the way, the updated version is for 1.153! All three of my mods is now updated for the new version as of 22nd of June 2020. Many thanks to the hundreds of you who enjoy my mods for Tiberian Dawn! It is much appreciated that you get to enjoy playing it as much as I do!
HAARP 22 Jun, 2020 @ 12:51pm 
It would be fantastic if there'd be a way in the new version. Also I doubt that it'll become a regular thing to deal with new versions once stuff is ironed out. And the new patch - at least for me - pretty much fixed all bug I noticed, yet your mod makes scenarios a bit more refreshing :)
Mikebloke  [author] 22 Jun, 2020 @ 12:50pm 
Just an update for everyone: Its getting pretty late UK time now but have made a start on updating this mod for 1.153, I should have it complete sometime in the next 24 hours.
Mikebloke  [author] 22 Jun, 2020 @ 11:43am 
thanks for the notification, I'll try and check this out tonight!
Master Tails 22 Jun, 2020 @ 11:40am 
Update a mod after recent patch as the mods are not working:)
Mackintoke 13 Jun, 2020 @ 9:47pm 
@Liquid Mercury You can only use one mod at a time, I've recently learned. For the most part. You using multiple mods?
AH Can't Balance 12 Jun, 2020 @ 8:10pm 
Also tried this one, yes enabled in mods. Doesn't work for me either.
Mackintoke 12 Jun, 2020 @ 6:50pm 
SSM was Nod exclusive unit from the get go.
Mikebloke  [author] 11 Jun, 2020 @ 2:13pm 
Does GDI have SSM for multiplayer? I didn't think they did
WarStalkeR 11 Jun, 2020 @ 1:30pm 
No SSM for GDI?
-=EDF=- Kouta Seto 11 Jun, 2020 @ 5:49am 
Frack the units from TD into RA. How do i get my Laser Orca in campaign? XD PATSUX 4 win back on PSX.
Elysia 11 Jun, 2020 @ 12:57am 
i wonder how difficult it is to add the tiberian dawn units to red alert
Locomotor79 10 Jun, 2020 @ 2:50pm 
nope keep iff you have the original box and stuff those are collector items
Mikebloke  [author] 10 Jun, 2020 @ 2:50pm 
Unfortunately for me I only played the Sega Saturn version at the time, and then the PS1 version which was probably slightly better. I have big box PC versions of regular + covert ops now, but probably will donate them now the remaster has come out!

I noticed someone else already has a mission 1 unlock of the same thing of this, so I'll probably avoid doubling up and look into the building mods. Won't promise a timeframe, working still and playing the game myself!
Locomotor79 10 Jun, 2020 @ 2:40pm 
i am a hardcore C&C fan from when it came out
Locomotor79 10 Jun, 2020 @ 2:39pm 
the lies version is also called the rocket version but its infact the MRLS.
the nod version only has 2 huge missiles on it and is the same chassis but diff weapon on
the later 1 is normaly in the skirmish mode to give nod some better units
Mikebloke  [author] 10 Jun, 2020 @ 2:36pm 
Hi Loco, I'll take a look at it and see what I can do about creating/merging the building mods! Quite the fan of them myself!
Locomotor79 10 Jun, 2020 @ 2:34pm 
can you make the mod also unholy war build in just like the RA version
and 1 gap between buildings and modern wall building
fasciana84 10 Jun, 2020 @ 1:18pm 
Yeah I know what you mean! ;)
Mikebloke  [author] 10 Jun, 2020 @ 1:14pm 
I've been searching it too much in the source code XD Thanks for the notice :)
fasciana84 10 Jun, 2020 @ 1:11pm 
Yes he is :)
Mikeagan 10 Jun, 2020 @ 1:09pm 
MLRP? Don't you mean MLRS?