Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

(Cheat) 2x Tiberium Growth Speed
24 Comments
Afevis Solmunko  [author] 30 Nov, 2024 @ 10:25pm 
Most mods usually aren't able to be run at the same time. I can't make this compatible with CFE, sorry.
W0rmh0leXtreme 30 Nov, 2024 @ 10:22pm 
I'm also having the same issue ZombieDubs has. Power plants can't be placed at all with this mod activated.
ZombieDubs 16 Apr, 2024 @ 12:49pm 
This used to work with the CFE Patch but doesn't seem to anymore? Anytime I try to place my power plant half the outline is missing and it acts like the area is obstructed. Deactivate this mod and it goes back to normal.
Legendary Goodman 7 Jan, 2021 @ 5:54am 
good deal, thank
Volkov 21 Oct, 2020 @ 2:56am 
think you
Afevis Solmunko  [author] 20 Oct, 2020 @ 4:22pm 
Updated.
Volkov 17 Oct, 2020 @ 5:30am 
need fix plz
rune1993 28 Sep, 2020 @ 8:02am 
same as the comment below i also get faild to load game missing dll so needs updating if can thanks you.
Bundeswave 28 Sep, 2020 @ 7:52am 
it is not working with me. Its says that i need version 102 or something
ICEBREAKER 9 Jul, 2020 @ 12:43am 
update?
redback 26 Jun, 2020 @ 1:34am 
thank you so much for you help!
fasciana84 26 Jun, 2020 @ 12:45am 
@redback

Afevis means, that he didn't changed IsForwardScan.

He just changed the tries! You arelady did change the tries to 3 and to 6! That's enough to get the growth done!

But keep in mind, that sometimes you can't see much differences cause of the old-fashioned TD enigine. The growth is totally random, that means that if the max cap of tiberium on the map is reached or it's pretty small map, it might seem that the growth modification don't work, but infact they do!

Alternatively you can raise the amount of credits you get for trading-in the tiberium. That works for sure! Tested it and I'm pretty happy with it!
redback 25 Jun, 2020 @ 11:14pm 
lol sorry but did you mean i have to change (IsForwardScan == false to true? thanks again :)
Afevis Solmunko  [author] 25 Jun, 2020 @ 7:22pm 
Redback:
Didn't change isforwardscan

IsTFast = 1 means if it's enabled. (0 means false, 1 means true.) 2 doesn't mean anything, but will still cause it to be seen are true

All you have to change to speed it up is the number of tries.
redback 25 Jun, 2020 @ 11:32am 
Hi im currently working on my own mod and was hoping if you could give me some advice as im a complete noob at modding C&C lol, could you please tell me if the following lines are correct and will increase growth speed?

if (TiberiumScan >= MAP_CELL_TOTAL) {
int tries = 3;
if (Special.IsTFast || GameToPlay != GAME_NORMAL) tries = 6;
TiberiumScan = 0;
IsForwardScan = (IsForwardScan == false);

and ive change this: unsigned IsTFast:2;
fasciana84 10 Jun, 2020 @ 12:54pm 
@Afevis Solmunko

Thank you so much that really, really helped alot!!!! :)

The whole time I was think of line 952, and my guessing was, that it might be the online/multiplayer setting. I'm glad that I was somehow right :)

And extra thanks to the tip according to visual studio! :) Great ! :)

Do you know a good site/tutorial or guide to learn more about modding especially according c&c remastered please, let me know. I literally searched my fingers wound to find something usefull in the inernet. But I couldn't find nothing that helped me :(

I'm realy thankful, thanks again!
Afevis Solmunko  [author] 10 Jun, 2020 @ 10:39am 
@HeadHunter Only whole numbers are valid, sadly.

@Fasciana84

You are correct about 951. The default value is 1 (normal speed.) Double would be 2, 4x would be 4, ect.

For 952:

|| means or.

Using Visual Studio, you can control click something to go to where something is defined, so if you click GAME_NORMAL, it'll take you to the defines file - where you'll see that GAME_NORMAL means it's a singleplayer game. Likewise, if you click IsTFast, you'll see it's a rule setting (that doubles the speed of tiberium since it'd be 2 tries instead of 1.)

So that line is basically just saying "if Fast Tiberium is enabled in the scenario's (the map's) rules, or if the game is an online / multiplayer match, change tries to double growth speed."

Since you'd want this number to double the speed, you'd want it to be tries * 2, so if 951 is 3, set 952 to 6.
fasciana84 10 Jun, 2020 @ 8:59am 
@Afevis Solmunko

THX for the mod and the lines where to mod.

But I have question to you.

I looked up the lines and played around with the values.

Line 951 this one --> int tries = 4; seems to be the general growth speed, right? In the game the Tiberium grows faster.


But what is line 952 doing? --> if (Special.IsTFast || GameToPlay != GAME_NORMAL) tries = 2;
No matter which value I insert here, it just seems to do nothing?

Might you be so kind and explain to me, what each line does? And might you give an example for 2x or 4x growth with correct values insert in both lines? So I can check if I'm doing alright? I'm new to modding and of course visual studio and c+++ (I now not the best base to start from).

Please help me to understand, thanks ahead

(79th NYSM)mike56034 9 Jun, 2020 @ 10:28pm 
im going to try this out. Hoping it works on missions as well.
HeadHunter_nieuweStyle 9 Jun, 2020 @ 5:52pm 
Can you make one with 1,5 times grow speed? Is nice it could a litte bit faster. But not to fast.
Luzifer212 9 Jun, 2020 @ 7:41am 
I LOVE IT! But can you do this for RA?
Afevis Solmunko  [author] 8 Jun, 2020 @ 8:49am 
@DavidM Keep in there is a hard limit to the number of cells on a map that can have Tiberium, so if you're playing a map that has very large or multiple Tiberium fields, the game will eventually hit a point where you won't see more Tiberium grow until you start harvesting it (and even then it's new location will be random, so it can end up throwing a new cell somewhere out of view and leave the just harvested location empty.)

I make sure to remove my local mods and test the workshop versions prior to publishing, so I can confirm this should be working as long as there isn't a conflicting mod installed.

@DarkStar This mod only increases the growth rates (tries) at 951 & 952 of MAP.CPP, MAP.H's potential cells per tick (TiberiumGrowth, assuming that's what you're referring to) number hasn't been altered.
DarkStar 8 Jun, 2020 @ 7:45am 
Did you modidy the settings in the Map header (.H) file as well as the map data file (.CCP)?
DavidM 8 Jun, 2020 @ 3:25am 
Thanks, but all of your mods have no effect for me.
I disabled all other mods to try it, but still nothing. I would have noticed the x80 if it worked.