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Afevis means, that he didn't changed IsForwardScan.
He just changed the tries! You arelady did change the tries to 3 and to 6! That's enough to get the growth done!
But keep in mind, that sometimes you can't see much differences cause of the old-fashioned TD enigine. The growth is totally random, that means that if the max cap of tiberium on the map is reached or it's pretty small map, it might seem that the growth modification don't work, but infact they do!
Alternatively you can raise the amount of credits you get for trading-in the tiberium. That works for sure! Tested it and I'm pretty happy with it!
Didn't change isforwardscan
IsTFast = 1 means if it's enabled. (0 means false, 1 means true.) 2 doesn't mean anything, but will still cause it to be seen are true
All you have to change to speed it up is the number of tries.
if (TiberiumScan >= MAP_CELL_TOTAL) {
int tries = 3;
if (Special.IsTFast || GameToPlay != GAME_NORMAL) tries = 6;
TiberiumScan = 0;
IsForwardScan = (IsForwardScan == false);
and ive change this: unsigned IsTFast:2;
Thank you so much that really, really helped alot!!!! :)
The whole time I was think of line 952, and my guessing was, that it might be the online/multiplayer setting. I'm glad that I was somehow right :)
And extra thanks to the tip according to visual studio! :) Great ! :)
Do you know a good site/tutorial or guide to learn more about modding especially according c&c remastered please, let me know. I literally searched my fingers wound to find something usefull in the inernet. But I couldn't find nothing that helped me :(
I'm realy thankful, thanks again!
@Fasciana84
You are correct about 951. The default value is 1 (normal speed.) Double would be 2, 4x would be 4, ect.
For 952:
|| means or.
Using Visual Studio, you can control click something to go to where something is defined, so if you click GAME_NORMAL, it'll take you to the defines file - where you'll see that GAME_NORMAL means it's a singleplayer game. Likewise, if you click IsTFast, you'll see it's a rule setting (that doubles the speed of tiberium since it'd be 2 tries instead of 1.)
So that line is basically just saying "if Fast Tiberium is enabled in the scenario's (the map's) rules, or if the game is an online / multiplayer match, change tries to double growth speed."
Since you'd want this number to double the speed, you'd want it to be tries * 2, so if 951 is 3, set 952 to 6.
THX for the mod and the lines where to mod.
But I have question to you.
I looked up the lines and played around with the values.
Line 951 this one --> int tries = 4; seems to be the general growth speed, right? In the game the Tiberium grows faster.
But what is line 952 doing? --> if (Special.IsTFast || GameToPlay != GAME_NORMAL) tries = 2;
No matter which value I insert here, it just seems to do nothing?
Might you be so kind and explain to me, what each line does? And might you give an example for 2x or 4x growth with correct values insert in both lines? So I can check if I'm doing alright? I'm new to modding and of course visual studio and c+++ (I now not the best base to start from).
Please help me to understand, thanks ahead
I make sure to remove my local mods and test the workshop versions prior to publishing, so I can confirm this should be working as long as there isn't a conflicting mod installed.
@DarkStar This mod only increases the growth rates (tries) at 951 & 952 of MAP.CPP, MAP.H's potential cells per tick (TiberiumGrowth, assuming that's what you're referring to) number hasn't been altered.
I disabled all other mods to try it, but still nothing. I would have noticed the x80 if it worked.