Sid Meier's Civilization VI

Sid Meier's Civilization VI

No Disaster Aid
5 Comments
=[NK]= Col. Jack O'Neil 9 Mar, 2021 @ 9:37pm 
I am using a bunch of mods, but I have had 2 disaster aids pup up. I'm about 180 turns in
william.xantos 5 Jun, 2020 @ 3:09pm 
Just what I was looking for. Especially if you play in apocalypse mode. Thanks for this!
sraweber369 5 Jun, 2020 @ 12:06pm 
This mod could be useful in nerfing the diplo win in apocalypse mode. On larger maps in apocalypse mode the disaster relief really becomes a problem with 5 of them going on at one time.
Emergent Rain  [author] 5 Jun, 2020 @ 10:26am 
I would suggest waiting just to be safe, but if you decide to try I'd be curious how it turns out. My test game had available disaster emergencies, but no active competitions when I was working on this.
branch? 5 Jun, 2020 @ 10:08am 
Should i wait for an ongoing disaster aid to complete before installing this mod to an active save?