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Good tracks :)
Not yet, I mean...it works with only 3 variants but nothing more than this. I've read that changing the scripts of this game can be a little of a headache, even more because officially, L4D1 has only 3 variants too...I recently tried to search and re-learn about mod making again and tried changing the script of the game (increase volume of certain songs), but it didn't work at all, so I end up only taking care of the songs.
In the future I'll try to contact someone who understands about script better and check the possibilities of adding the other variants to L4D1 campaings as well :)
And I sadly don't know how to work with sound design, because that heavily needs preparation where you live, acoustically speaking...but one day I may adventure myself in SoundFX creation XD
I've been told it does fit pretty good with it, although I only played it once or two before I made this mod...my computer didn't like it too much XD
R4H4
My favorite one is 15! But depending of the case or map, one can fit better than another XD
When I composed 28, I was running very low in ideas, so I'm glad there's people enjoying the last ones :)
SAVIOR? RISE AGAINST???????????
Bored Zorua
I'm aware of it, but back when I was developing this mod, for some reason, the "horde slayer" acted a bit weird, as in: Normally, it plays in gonstantly and in a good volume on moments of tension and huge waves, but after the mod, it started to play where the hordes are coming from specifically, and when you sometimes kill them with a very loud volume indeed. I tried working with it's volume again but then it went too quiet, because sometimes it was really quiet and sometimes really loud.
I was very confused and with nowhere to go, so I had to try to keep it the best way I could leave it, because before it was even louder xD.
Will try to fix that once I return working fully with my hobbies again, but I appreciate your feedback!
I never heard grindcore...maybe just once XD, So I know how vivid it may be
7ᴇᴍᴘᴇsᴛᴲ
Oh? I had no idea about that...you mean like, playing other different audio tracks in the same campaign?
I might study this possibility in the future, thank you 7empest!
Silver Fang
Thanks dude, Always a pleasure to bring some more Metal to games!
theOldBlueNorseman
\m/ d(-_-)b \m/
Po-Go。
WOOHOOOOOO YEAH
If you're interested it making it lemme know
I'm...not sure who those are, but I suppose they sound good! I'll check them whenever I can, I appreciate a lot your comment nonetheless ^_^ Rock on!
kemonirules
I suppose that is because of L4D1's files...I'll write that down in the description, thanks for reminding me! Basically Left 4 Dead 1 has only 3 variant that is uses throughout all its campaings, and Variant 2 is the most used due to being a more "climax" version of all the o ther ones, one that keeps going on and on while the other 2 variants usually are the first ones to play...I think there's no way to make the game play the other themes on L4D1 campaings, but I'll try to do it if I find a way!
7ᴇᴍᴘᴇsᴛᴲ
Monster Kill
I don't plan in making Rock version for now since there's still things to do to finish the metal themes...I'm not planning to do a rock version of things for now, because I'm facing longs art-block issues wheren othing interesting comes out, but I may consider it in the future...but it's not a promise, please! :D
I made it metal because it was the first thing I thought, considering Metal is one of the genres I work...I also planned to do Orchestral themes before, but that's tons of work...still, I want to make a good and big Metal pack for everyone! =)
:D
Just though i'd drop a request, apologies if they've been piling up lately! But I was wondering if you could create a metal track to replace both Skin On Our Teeth tracks when running to the escape vehicle/when it arrives?
Depends, there's the drums (the one I overwrote with the metal riffs), there's the horde slayer one (For L4D, it's some hard percussion hits, and for L4D2, a very distorted synth bass), and those were also overwritten by the one in the end of the video...buuuuuuuut, there's a few ones that I don't plan to change, because those are instruments dedicated to the campaing you are in...if you play Hard Rain, The Parish, Dead Center...you'll hear eventually some Banjos, Trumpets and so on...those are specifics of each theme, and those I didn't change because of that same reason, so those campaings can still have them playing for more immersion :D
So...All "Variants" plays in any campaing, no order exactly...even in Workshop ones (as long as the Workshop ones have been configured to play those)