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I basically had to create an entirely new map every time there was a map update to keep it compatible (several hours of work). Easy to do during covid because I was sitting on my ass at home and bored but getting paid, not really worth it now.
Simply enabling ports is a single file (1 min of work) and placing the port locations on ~150 provinces that would otherwise not have ports (20 mins) seemed like a good compromise.
I am planning to make an overhaul mod to After the End that'd likely overwrite some features, but would like to keep river ports and inland merchant republics intact for it.
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-Should launch with the new version (1.2a) of AtE.
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For the cut content. There was Seattle, Omaha, Pittsburgh, Las Vegas, and Hudson's Bay Company as Merchant Republics. Placed them in watered eras of the Map that were lacking Republics and that kinda made fun from a lore sense.
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-Fixed Texas titles glitches mentioned below
-Game will now launch and run with new version
-Unfortunately had to remove the new merchant republics I added. Too many changes to the areas they were in would have added a whole bunch of work and would have delayed the update from coming out. Makes this more of a "Vanilla" mod which has its benefits, but I might add them back later if I have some time.
Would be nice if it was implemented. Saves me effort updating every time they update.
Lead dev for AtE is on a half year break though so not like it will be much work anywhere in the near future.