RimWorld

RimWorld

Antimatter Annihilation
390 Comments
Epicguru  [author] 11 Oct @ 2:19pm 
If you want to make a PR for the update I would welcome that. You can keep your version up as long as you want to.
Xegaeon 11 Oct @ 10:29am 
@Epicguru Based on the below discussion, do I have your permission to keep my 1.6 update of your mod up on the workshop? The lack of an explicit license on the Github made me a bit confused; first time updating a mod for me.

I can also create a pull request if need be. (source files only as the compiled assemblies aren't on git.)
Epicguru  [author] 11 Oct @ 4:19am 
A retexture mod (or translation, expansion etc.) is different because you're making your own stuff.
Halituis Amaricanous 10 Oct @ 6:40pm 
Didn't think we would need permission to modify, had not thought to ask. Was working on a retexture project for this mod would that be alright?
don't know how to get proper permissions. other than just asking in the comments.
Epicguru  [author] 10 Oct @ 11:35am 
@Bardez while I am fine with it in this case, I don't appreciate parts of my mod being taken and transformed without permission. The mod source code and artwork does not have a license that would permit that. I am easy to contact on Steam, Discord or GitHub.
Bardez 10 Oct @ 8:25am 
I've added a mod to split the PowerNet console from AA as standalone:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3584240933
Xegaeon 9 Oct @ 2:39pm 
Temporary Update to 1.6 that I made here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3583860914

Hopefully it works for y'all
Rassmond 21 Sep @ 9:19pm 
update please! used hyperalloy for so many things!
Benjamin the Rogue 12 Aug @ 7:51pm 
I forgot how much stuff from this mod was in my game until I had to stop using it. I'm definitely in if a 1.6 update is made. It's a great mod.
Latex Santa 26 Jul @ 8:14am 
@Epicguru
The sprite work is just fine. I quite like it.
Doesn't really need updating IMO.
Latex Santa 26 Jul @ 8:14am 
@Epicguru
When you get around to updating Antimatter Annihilation, don't forget about the In-Game Wiki companion mod as well. Please and thank you in advance.
apmaaron 25 Jul @ 12:25pm 
hope you get it to 1.6 i use this mod all the time i played rimworld i still using it now but res i buying for traders lol
spartandued 22 Jul @ 6:33pm 
Cool. Hopefully someone will give it a go. If I knew how to do all of this, Id do it. Lol
Epicguru  [author] 22 Jul @ 6:05pm 
No, I'm not an artist and what you see is what I'm capable of.
spartandued 22 Jul @ 5:28pm 
@Epicguru, any chance of a retexture to a more vanilla art style? Not demanding, just asking.😁
Epicguru  [author] 11 Jul @ 1:17pm 
Planned but no ETA.
oscarmdsh69 11 Jul @ 1:14pm 
1.6 update coming?
Fantasy System 25 Jun @ 6:13am 
On that note, id also love a CE patch since rimforge eventually got one.
ゆきんこ 25 Jun @ 6:06am 
1.6 pls
Lumo 26 May @ 5:19pm 
Now it just needs a CE patch.
spartandued 21 Apr, 2024 @ 6:34pm 
Does anybody have a decent Vanilla-ish retexture for this? I'd love to add it to my list again, but the art style really makes my OCD kick in. LOL
xNaquada 9 Apr, 2024 @ 6:07pm 
Thanks Epicguru!
Kyrox 9 Apr, 2024 @ 2:54pm 
Absolutely based mod. 10/10
Epicguru  [author] 9 Apr, 2024 @ 2:16pm 
Mod has been updated for 1.5. 1.4 is still supported but will no longer get any updates. Let me know if there are any issues on either version.
Big Boss 2 Mar, 2024 @ 4:27am 
Thanks
Epicguru  [author] 1 Mar, 2024 @ 9:18am 
You must get them from raiders from the Ultratech faction. The in-game wiki has more information.
Big Boss 29 Feb, 2024 @ 3:20am 
How do I make Hyper Components?
Rassmond 6 Feb, 2024 @ 6:59am 
realistically it would be neat if u can only uninstall unpowered facilities. Or mb there is already mod like that?
Rassmond 6 Feb, 2024 @ 6:15am 
@Thundercraft Im not using Minify everything mod. @Epicguru Wrote comment just cos thought it was ur original idea since injector have Minify def, and reactor itself havent
Epicguru  [author] 5 Feb, 2024 @ 7:28pm 
@Thundercraft The reactor injectors are minifiable by default without any other mods.

@Rassmond Raiders picking up minifiable buildings is a dumb vanilla mechanic that you will need to install other mods to fix.
Thundercraft 5 Feb, 2024 @ 4:18pm 
@Rassmond
Let me guess: Are you also using a miniaturization mod - perhaps "MinifyEverything"? As the name suggests, it allows miniaturization of everything, including sandbags, walls and doors. But, this also allows raiders to miniaturize stuff and run off with them.

My suggestion: Try using the Don't Steal My Walls mod. From the mod's description: "It lets you modify the behavior of Raider thieving so that they will ignore certain types of objects that they would otherwise be able to snag. Exactly what objects can and cannot be stolen can be modified in Settings; by default, doors and walls are not allowed."

Alternatively, you could replace "MinifyEverything" with a miniaturization mod that is a bit more restrictive, such as "Cyber's Miniaturization" or "Minify More".
Rassmond 5 Feb, 2024 @ 3:29pm 
I thought I was smart building reactor injector killbox, but raiders just uninstalling and stealing them...
Gabeux 22 Jul, 2023 @ 9:57pm 
Would be fascinating to see this with CE. Godspeed to anyone who takes on the patching.
Fantasy System 3 Jun, 2023 @ 2:27pm 
*blesses your mod* I LOVE IT
indrageerts 28 Apr, 2023 @ 4:48pm 
I just finished building the Antimatter reactor. The graphics are amazing. Five stars, absolutely love.
Bardez 16 Feb, 2023 @ 1:36pm 
@TRON thank you for verifying my recent lag spike. Disabled and its working just fine (on a medieval colony that hasn't even reached industrial yet :( ... )
𝓔𝓶𝓲𝓵𝔂 27 Jan, 2023 @ 5:23pm 
Естественно, CE не поддерживается этим модом, а от сюда и возникают такие баги и ошибки.
Кавказец 23 Jan, 2023 @ 6:53am 
Вместе с модом Combat Expanded эт-тат мод как-та страна работает. Некоторые оружие не стреляют, а оружие ближнего боя не атакуют. При этом очень быстра прокачивается навык ближнего боя!!!
Demognomicon 12 Nov, 2022 @ 6:46am 
The only issue I have so far is you cannot directly command any pawns to load the composite refiner.
S O U P 25 Oct, 2022 @ 7:43am 
agreed huge W for Epicguru, thanks buddy
Catbot1310 21 Oct, 2022 @ 12:46pm 
can we all just take a second to thank the author for updating to latest game version despite being out from modding for now. because dude deserves it.

thanks
pedroekh 13 Oct, 2022 @ 7:46am 
Too bad it is not CE compatible...
Epicguru  [author] 5 Oct, 2022 @ 3:06pm 
Updated to Rimworld 1.4. It is still compatible with 1.3.
Fixed audio-related bugs - not sure how long audio has not been working for, sorry about that.

I have not had time to test much - but I have made sure that the mod loads and launches in the 1.4 beta. I have still not returned mod my mod-making hiatus, but when I do, I'll take another look at this mod. Thanks.
TRON 10 Sep, 2022 @ 2:22pm 
Mod works fine. Also with SOS2.
Everyone MUST turn off custom pathing in the mod menu for this mod though. You will have insane lag spikes if you dont
GAgaming 4 Jun, 2022 @ 2:22pm 
Does this work with SOS2?
Fallen2025 15 May, 2022 @ 12:27am 
@Epicguru would you be open to uploading your progress with the CE patch to github?
Epicguru  [author] 9 May, 2022 @ 9:30am 
@TheGodofFail Unfortunately no, sorry. I was working on CE patches a while ago but ran into issues with the custom turrets.

@Spark7979 I'll revisit this mod and patch it when I have time. I have many other things I have to focus on in real life.
Spark7979 8 May, 2022 @ 2:39pm 
This is 100% broken. Sprites don't appear, nothing accepts fuel or fires. Patch it.
zheega_low 27 Apr, 2022 @ 11:28am 
Planning on making it CE compatible in the near time?
angus_jo 23 Mar, 2022 @ 10:07am 
I am also using the performance mod. I have found that when I play at 1x speed, it works in phases. As if the query is stopped for a certain time. Manual refill is then also not possible. If I disable it, it works normally.