RimWorld

RimWorld

TradeHelper
346 Comments
Timmy  [author] 29 Sep @ 4:04pm 
从你报错信息看并不是tradehelper报的错。我这边测试确实没有这个问题,只有原版DLC+Harmony+TradeHelper的配置下,交易正常。你要试一下“验证游戏文件完整性”功能。
北风清泉 29 Sep @ 2:46am 
确认在仅启用Harmony和全dlc和此mod时出现,交易界面交易任何物品然后报错
Alignment was MiddleCenter at end of frame.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.Text:StartOfOnGUI ()
Verse.UIRoot:UIRootOnGUI ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
下面循环报错
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
Verse.Root:Update ()
Verse.Root_Play:Update ()
Timmy  [author] 28 Sep @ 3:41pm 
@北风清泉,漏了Harmony吧?我自己是没这个问题的,也没见别人提,无法复现啊。
北风清泉 21 Sep @ 9:28pm 
作者你好,我在单独启用全dlc和此mod和前置依赖时,mod失效了,打开开发者也不停爆红字
Rovstam 14 Sep @ 8:27am 
i posted a red error for you to take a look. Thx for the great mod.
B flat 2 Sep @ 4:31pm 
@Timmy I have a kind of similar request to the person below me: could we ask for a feature that makes it easier to see only items that you have? I prefer this mod over others, but one thing the clunky vanilla UI has is its way of easily seeing items you have vs items the trader has.
I was thinking of a sorting rule that basically preserves the options that are there, but with a checkbox to sort items you already have first, then everything else?
citizen 12 Aug @ 1:56am 
Hello,
I’m really enjoying your Trading Dialog UI — it’s been very useful.

I have a suggestion, and I’m not sure if you’ll read this, but I hope you will.

When I have too many items and the other party has very few, it’s quite difficult to make purchases.

Would it be possible to add a button that hides my items so I can view only the items the other party is selling?

Thank you in advance.:steamthumbsup:
Timmy  [author] 20 Jul @ 5:29am 
当然是支持1.6的纯净版本的,这个我是测试过的。
遊戲內顯示不支援1.6 這邊有請問現在下載的版本可以1.6嗎 因為現在交易商隊生不出來我在爬bug
幻想风靡 12 Jul @ 4:54pm 
@RYO 没法生成地图是Hugslib的问题
Timmy  [author] 12 Jul @ 3:13pm 
@RYO,读档无法生成地图跟这个mod没有关系啊,说明都写了,这个mod只会修改交易窗口的显示,跟你读档有什么关系?你需要排查其他的mod的兼容性。另外,换了大版本,当然是建议开新档啊,反正我玩的话肯定会开新档的。
RYO 12 Jul @ 5:02am 
不行啊 读档时说没法生成地图
Bee 11 Jul @ 9:42pm 
thank you so much for the update!!! i love this mod <3
LaeLena 11 Jul @ 9:17am 
Thank you so much for the update. Out of all the wonderful mods people have made for Rimworld, this is the one I'd hate to live without.
Timmy  [author] 11 Jul @ 7:58am 
BTW, don't forget to tick Harmony mod, I found Harmony is not automatically migrated and ticked in the new version of the base game (being a separate mod itself).
Timmy  [author] 11 Jul @ 7:55am 
Guys I've decided to work 11pm on a Friday night so you can enjoy the new version, and there you go, now it should support 1.6 (waiting for steam to approve atm), but this is not yet heavily tested though... let me know if you see any issues.
stups 11 Jul @ 7:45am 
Thank you!
Timmy  [author] 11 Jul @ 7:38am 
I will update it this weekend, bear with me guys.
DynamicGelato 11 Jul @ 6:53am 
1.6?
ZGC 10 Jul @ 11:53am 
什么时候出1.6
stups 6 Jul @ 3:17pm 
But there are errors in the player.log and the caravan menu is not usable
stups 6 Jul @ 9:30am 
I just tested it with 1.6 unstable and it appears to be working.
shawyer 4 Jul @ 1:57pm 
Love this mod, hope you have time to update!
mayonez 3 Jul @ 1:35pm 
will you be updating this? :ppg_human::ppg_knife:
Chromium 15 Jun @ 4:21am 
Only an UI mod, which is exceedingly useful.
By all means thanks for the reply I just hoped that maybe you heard about this settlement problem before. have a Nice day:darkangel:
Timmy  [author] 14 Jun @ 4:38pm 
Hi @Chromium, no it shouldn't cause settlements to sell nothing. This mod only tweaks the display of the trading dialog, it doesn't do anything to the data beneath it.
Chromium 14 Jun @ 7:59am 
@Timmy I m using this and some other mods and often the settlements have nothing to sell and also have 0 silver. What can cause that? Have you ever encountered with this problem?
Timmy  [author] 13 Jun @ 6:35pm 
@AlphaWolf, I think the search ability is built-in in the trading dialogue? look at your bottom left on the dialog and you will see a search box with a magnifying glass icon next to it, that'd be the search box.
Timmy  [author] 13 Jun @ 6:27pm 
@Zeracronius, congratulations! Hope to see more amazing stuff from your mod!
AlphaWolf 7 Jun @ 3:01pm 
would be nice to have the ability to search something in the trading dialogue.
Zeracronius 21 Feb @ 3:39pm 
@Iyonharted
I have already implemented a version of wishlisting/notifications and it is live on workshop.
It works by making a list of regex filters (which is how TradeHelper works too).
Each entry can then be toggled to be included in notifications.
In the regular UI there's now a notification bell that shows the number of matches, and clicking it will filter the list to just those rows.
Did it this way because highlighting could potentially conflict with columns.

I haven't had much feedback on it however.
lyonharted 21 Feb @ 9:36am 
@Zeacronius Anyway we can work out adding the wishlist feature?
Danlop_23 18 Feb @ 8:36am 
Is there a way to access the wishlist to add items to it on the fly? If I have to wait for a caravan to arrive to access the wishlist button I may forget what I wanted to add to the list in the first place.
Also, it would be cool if there were a way to flag an already owned item so when the caravan arrives I could click like a "add flagged items for sale" and all those flagged items appear in the selling trade window.
Zeracronius 3 Feb @ 6:34am 
Since Dynamic Trade Interface doesn't actually touch vanilla trade window and allows you to use both, it technically isn't incompatible.
Running both at the same time would show trade helper as normal when using the vanilla one. It just doesn't impact the custom one.

However, i have with Timmy's permission added a Summary section similar to TradeHelper's, as well as my own implementation of a notification system.
Artalus 23 Jan @ 8:31am 
As the description states incompatibility with "Trade UI Revised" and "Dynamic Trade Interface", do you think it would be worthy to put those into About.xml - so that the game itself and the mod managers like RimSort can benefit from it?
The additional entry would look like this I believe:

<incompatibleWith>
<li>hobtook.tradeui</li>
<li>zeracronius.dynamictradeinterface</li>
</incompatibleWith>
Ride It Like It's Stolen 5 Jan @ 8:41am 
so good should be base game, been using for years and cant play without it.
Etherium_Joe 15 Nov, 2024 @ 9:44am 
Heya @timmy, great mod. I just wanted to ask, is there a way to resize the window. It's a little small if your using a wide screen monitor. I wanted to use a bit more screen real estate so I can read the names at least.
TTAJ1bl4 5 Sep, 2024 @ 3:40am 
Hi! Is there a way to add mark to trading interface that item is currently equipped?
HIT DICK 23 Aug, 2024 @ 12:14am 
请问这个mod可以像A Petition for Provisions请求具体物品召唤商队前来送货吗,这个mod打太多了,这个mod每次加载很长时间,我想问问有没有类似的功能:GhostFlowerHappy:
Timmy  [author] 15 Jun, 2024 @ 8:51pm 
Hi @伽枫,跟RimTheme有一些兼容性问题,曾经尝试多次但无法有效复现和解决问题。
Timmy  [author] 15 Jun, 2024 @ 8:50pm 
Hi @BadgerTheBoss, I think you can try out Dynamic Trade Interface, TradeHelper only intends to add display functionality to the trading part of the game.
BadgerTheBoss 4 Jun, 2024 @ 9:42am 
Yo! Would there be any way to add a "Trade to total" button, where you can automatically click it with a resource and trade it until you reach the trader's silver total (or as close to possible)? It's a pain to have to fish through all my steel in order to get to the exact amount needed. If there's a mod that does this as well, feel free to direct me to it!
B flat 2 Jun, 2024 @ 9:35am 
Great mod. The wish-list window tends to overflow if more than ~8 items are selected, however.
伽枫 29 May, 2024 @ 9:19am 
不好意思,重启一下又没有bug了,
伽枫 29 May, 2024 @ 9:03am 
跟rimTheme一起用的时候有bug,显示不出来买和卖的东西
Timmy  [author] 23 May, 2024 @ 3:32pm 
Hi @星流之海, as long as other mod doesn't change how trading/caravan dialog is displayed, it should have no problem with TradeHelper.
Timmy  [author] 23 May, 2024 @ 3:31pm 
Hi @Zeracronius, thanks for your comment, I think it's easier for you to incorporate TradeHelper's feature into your mod, feel free to use dnSpy and use my code in your mod, but you will notice my coding is awful...perhaps it's easier to rewrite the function by yourself.
星流之海 13 May, 2024 @ 10:42pm 
I assume this is incompatible with Random's Gene Assistant ?
And if so, would it be in the realm of possibilities to get a compatible version? The genepacks highlight really useful。
Zeracronius 3 May, 2024 @ 2:26pm 
Been interesting reading the opinions here. TradeHelper support/integration has been over half of all the comments i got, and it looks to be quite an often requested feature here as well.
I have been looking into and considering this myself, but I don't use trade helper personally, so i have no sense of the requirements.

I would be happy to work with you on coming up with a version of trade helper that could be integrated into Dynamic Trade Interface.
I can usually be reached on Dubwise's discord, if you are interested.
Heu, Iterum Id Feci 3 May, 2024 @ 10:32am 
@Timmy, thx for your extensive answer. I thought as much, no worries man, you are doing a great job anyway and I did my fair share of modding myself. :)
Would've been nice to have both, but if it can't be helped, it can't be helped. Keep up the great work :)
Though I would second the request for the buy max buttons, they are so friggin useful :)