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UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.Text:StartOfOnGUI ()
Verse.UIRoot:UIRootOnGUI ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
下面循环报错
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
Verse.Root:Update ()
Verse.Root_Play:Update ()
I was thinking of a sorting rule that basically preserves the options that are there, but with a checkbox to sort items you already have first, then everything else?
I’m really enjoying your Trading Dialog UI — it’s been very useful.
I have a suggestion, and I’m not sure if you’ll read this, but I hope you will.
When I have too many items and the other party has very few, it’s quite difficult to make purchases.
Would it be possible to add a button that hides my items so I can view only the items the other party is selling?
Thank you in advance.
By all means thanks for the reply I just hoped that maybe you heard about this settlement problem before. have a Nice day
I have already implemented a version of wishlisting/notifications and it is live on workshop.
It works by making a list of regex filters (which is how TradeHelper works too).
Each entry can then be toggled to be included in notifications.
In the regular UI there's now a notification bell that shows the number of matches, and clicking it will filter the list to just those rows.
Did it this way because highlighting could potentially conflict with columns.
I haven't had much feedback on it however.
Also, it would be cool if there were a way to flag an already owned item so when the caravan arrives I could click like a "add flagged items for sale" and all those flagged items appear in the selling trade window.
Running both at the same time would show trade helper as normal when using the vanilla one. It just doesn't impact the custom one.
However, i have with Timmy's permission added a Summary section similar to TradeHelper's, as well as my own implementation of a notification system.
The additional entry would look like this I believe:
<incompatibleWith>
<li>hobtook.tradeui</li>
<li>zeracronius.dynamictradeinterface</li>
</incompatibleWith>
And if so, would it be in the realm of possibilities to get a compatible version? The genepacks highlight really useful。
I have been looking into and considering this myself, but I don't use trade helper personally, so i have no sense of the requirements.
I would be happy to work with you on coming up with a version of trade helper that could be integrated into Dynamic Trade Interface.
I can usually be reached on Dubwise's discord, if you are interested.
Would've been nice to have both, but if it can't be helped, it can't be helped. Keep up the great work :)
Though I would second the request for the buy max buttons, they are so friggin useful :)