Legend of Keepers

Legend of Keepers

Nightmare
15 Comments
Ichthyic 1 Dec, 2022 @ 6:09pm 
I also reworked it a tad so it fits a little better with masters that use demons. pretty much though, you can just import it into the current creature modder, change the passive, and reupload it. will work perfectly then. There are a LOT of very interesting new passives you can apply. There is one that will devour a monster next to it on its own turn to heal 50%, for example. you could turn it into something very interesting, where the player would heavily start depending on it as a solo fighter because it will eat its companions during a fight :)
madman  [author] 30 Nov, 2022 @ 2:18pm 
I haven't updated this mod since 2021 so I don't know why it works but i'm glad it does
Ichthyic 30 Nov, 2022 @ 1:57am 
so far, this is the ONLY creature mod I got to work in the latest version of the game.
1. appears in shops
2. appears in archivist list
3. fully functional EXCEPT for what Tux below mentions; the passive gained at level 3 does not work.

seriously, I tried dozens of more recent mods, and NONE of them even appeared at all. I don't know what's going on, but it must be there have been recent patch(es) that have broken most of them, and this one was just lucky, or the author mostly updated it and did not file a change note.
Tux 21 May, 2021 @ 4:01am 
passive ability does not activate in general
Lex 19 Oct, 2020 @ 3:12pm 
Guys, monsters spawn randomly in merchant's store or other events when new mosters can appears in roaster (for example as the prize for winning a battle) but only in custom mode with mods.
Emily 19 Oct, 2020 @ 11:51am 
How do you get him?:steamsad:
Obi-Jihn 5 Oct, 2020 @ 4:20pm 
How do you get him ingame?
CyanFire 5 Oct, 2020 @ 2:11pm 
How do you get him?
Chungledown Bim 3 Sep, 2020 @ 9:14am 
Too OP... massive health and damage
madman  [author] 13 Aug, 2020 @ 5:14am 
I'm fairly certain that's a game bug. New updates tend to consistently break mods.
ScrubCompactor 12 Aug, 2020 @ 8:41pm 
i'd like to report a bug, it seems that with each fight Nightmare's Health, Power, and Resistances increase permanently. by the time my run ended he had 1350 HP, almost 650 power and 100% on all types of resistance. i did max him out of course but even after hitting max level he continued to grow more powerful with each fight.
The Seraph of Tomorrow 17 Jul, 2020 @ 8:58pm 
Would it be possible to get a Nightmare from SC2 version?
Demoman 14 Jul, 2020 @ 1:42am 
Круто!
EvilRamenNoodle 1 Jul, 2020 @ 10:32am 
This is a very cool unit. Now, we need a Cervantes now with Skeleton typing to pair with this. xD
Zeus 6 Jun, 2020 @ 10:09am 
Great work really

I believe his damage is high but not a big deal