Space Engineers

Space Engineers

[HS] CEU Gray Wolf Missile Frigate [GMFR]
33 Comments
GigaCars 6 May, 2024 @ 8:41pm 
to answer your question
per a comment he made back in 2020 for this same item

"This ship has multiple scripts meaning it will only work properly in Experimental Mode."

anyway, despite being quite ancient, this looks like a great ship to fly around in patrols or as a support craft in a battle
Sergeant-Major Hellstrom 16 Apr, 2024 @ 9:07am 
Hey, got a question. How do I make the heavy gatling turrets work? Designator seems to do nothing. It's a shame since those look hella nice to have for CIWS purposes.
DRACH 8 Jun, 2023 @ 9:15pm 
Looks great!
CrimsonKNight_05 23 Feb, 2023 @ 2:53am 
@5URGG3 and Whiplash141


This ship is a proper example of a well armed missile guided frigate, properly planned, well executed... :selike:


Thanks so much with your ship, I have learned so much on your ship :se:
I'm ready to build my first space warship... :selike:
EMANON 12 Feb, 2022 @ 12:19pm 
new missiles dont create, what i msut do?
Kaito 19 Apr, 2021 @ 4:56pm 
This thing is damn lethal. Good work :)
5URG3  [author] 4 Jan, 2021 @ 1:21am 
@Korin420 - If you're going to credit and link, that's ok with me.
Korin420 3 Jan, 2021 @ 5:12pm 
I'm building a ship, and would appreciate it if I could get your permission to use direct copies of the missile system you designed here. Full credit to you goes without saying, and I'd be putting a link to this build in the description as well.

Would you be alright with this?
Ballistix 5 Dec, 2020 @ 10:12pm 
Downloaded both scripts pasted this in survival, when trying to target a ship that is 3 km ahead of me and is an enemy all I get is searching... no lock on. All PB and timer blocks are on.
Boinky-Doink 22 Aug, 2020 @ 5:26pm 
so uh, how do i fire the missiles? i see all the bits in toolbar 1 but i don't see the "LockOn/Off" people are mentioning
Abdultawaab Popoola N’omusa 8 Aug, 2020 @ 2:20am 
Thank you
5URG3  [author] 7 Aug, 2020 @ 12:01am 
@EX1 - Use a timer to trigger the programmable block four times.
Anthrax 6 Aug, 2020 @ 5:04pm 
@EX1
I doubt he's coming back to SE anytime soon. Check out the description on his last ship, you'll see why.
Abdultawaab Popoola N’omusa 6 Aug, 2020 @ 5:27am 
@5URG3 I really need an answer
Abdultawaab Popoola N’omusa 27 Jul, 2020 @ 1:17am 
Im back... Again.. Hehe sry

How did you set up the missiles to fire 4 at a time?
GromGrok Dagoor 19 Jun, 2020 @ 4:54am 
first impression love this ship.. pasted into a combat zone it sprung to life and murdered everything.. now to learn to use it proper with the missiles
5URG3  [author] 15 Jun, 2020 @ 7:01am 
@N1CK3R - Yes, that's fine. Just put a link back to this ship in your description and it's all good.
Abdultawaab Popoola N’omusa 13 Jun, 2020 @ 8:13am 
@5URG3 - Thank you for the answer. I am building a missile ship (ish) like this one, and I was wondering whether I could use your missile design (with credit ofc)
5URG3  [author] 13 Jun, 2020 @ 7:31am 
@[ZD] Jobey - Not sure why that would be, sorry. My only idea would be to check if the firing PB/Timers are switched on as by default the system is disarmed. Other than that, check out the WHAM script and see if others are having a similar issue.

@N1CK3R - "Arm Missile System" opens the doors and turns on the firing timers. It's like a safety switch.

"Lock On/Off" is used in conjunction with the "Targeting Camera" to lock on to an enemy ship. Basically you point the ship at the target and press the button and it will attempt to lock on. You can then fire and the missiles will automatically home in on the target. When spawning the ship it is off.

@Masterdude94 - Loads of people have said it looks like the Kumari and I totally see it. Not intentional, but I did like that ship when I first saw it.

@Mantha - What N1CK3R said. ;)

Thanks for all the positive comments guys! I have more ships on the way!
Abdultawaab Popoola N’omusa 13 Jun, 2020 @ 5:55am 
@Mantha - Becuase people are bitches who downvote other builds to boost their own creations. Downvotes are really powerful on the workshop
Abdultawaab Popoola N’omusa 13 Jun, 2020 @ 5:54am 
@5URG3 -Does the "Arm missile system" just arm the warheads - Or what does it do? Also are the "Lock on/Off" on or off by default when spawning in the ship? And what does it do?
[ZD] Jobey 9 Jun, 2020 @ 6:00am 
Amazing ship and really looking forward to making new friends with it on our server, quick question, i built it and added the missiles from a blueprint i made and its all setup however when i lock on and it gives me tone i am unable to fire, sent the command in different ways to Missile Control PB "fire" but its just wont lunch anything, any idea what i am doing wrong?
Masterdude94 1 Jun, 2020 @ 2:04pm 
Looks like a mix between the SSV Normandy and an Andorian Kumari. I love it!
Grimir 31 May, 2020 @ 2:29am 
I tend to like smaller Ships, with a decent punsh. But this one is outstanding. Really good work !


I cant comprehend why someone would downvote excellent work like this.
Also.. i dont know how to Upvote...
Mantha 30 May, 2020 @ 12:58pm 
Why are your builds getting downvotes? They're beautiful and well-made ships, what reason does anyone have to downvote them?
5URG3  [author] 30 May, 2020 @ 3:57am 
@Mantha - Thinking about a cruiser or something. By builds are getting quite a few downvotes these days, so I'm not exactly motivated right now.

@Anthrax - This is setup just for camera homing mode, but you can use the arguments given in the LAMP description on the LAMP programming block to change things up if you like.
Anthrax 29 May, 2020 @ 5:56pm 
Really great ship! I can't figure out how to change the fire control options, is it done through the toolbars?
Mantha 27 May, 2020 @ 7:22pm 
Yay, more heavy ships! This one's a beaut as always. Any plans for a fully fledged battleship? I know about the Beowulf, but what about one that fits within the block limit?
5URG3  [author] 27 May, 2020 @ 8:53am 
@Te-Ika-A-Whiro - They seem to be working for me. They should automatically fire on enemy grids. Alternatively they can be controlled from the main control seat using Toolbar 3, Hotkey 5/6.

This ship has multiple scripts meaning it will only work properly in Experimental Mode.
Te-Ika-A-Whiro 27 May, 2020 @ 8:21am 
I cant seem to get the Heavy Gatling Turrets to work properly. Is there some setup for them that I'm doing wrong or something?
Stratus 27 May, 2020 @ 6:04am 
*Angels singing*
Rhea.licious 26 May, 2020 @ 10:58pm 
I am legit concerned that you are gonna put WDM out of business xD
Nutso27 26 May, 2020 @ 7:03pm 
I love your ship designs! I am super excited and can't wait to use this ship!