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You have not met the civ yet, but they have attacked your vassal.
When you meet the civ, you will already be at war with them and can't make peace right away.
Yes it does
Best mod ever
Also, if anyone knows of a fix for this you would be my hero. Reloading does not fix it. The city state banner shows that it used to belong to a civ that doesn't exist in the game anymore.
My attempts to tie this to something else, say a Suzerian requirement, or to a specific policy have failed spectacularly. It's not that that they don't do anything, they just do very bizarre things. It may be that I just haven't properly attached a modifier to a modifier, but if so, I can't figure it out.
Let me know if you would like to see what I did.
@razbo99 - Unfortunately, there's not really a lot we can change in regards to the trading system, so I don't think that's possible sadly.
It's a shame there is no Pledge to Protect like in Civ5. When a cs is attacked some options beyond a) ignore, b) denounce, and c) go to war would be nice.
So here's a thought for a new mod. Suppose there is a new unit that looks a lot like a Trader, except that when you make a trade route to a city state with this new unit, you get no benefits, but the CS gets, say, +50 production. The AI might be able to figure out to use that production to make new units if it is being attacked. The maintenance cost of the new unit could be high enough to make you think twice about just creating 'em willy nilly. And it would use a trade route slot, so there is also that opportunity cost.
I know just enough about modding to make me I could create such a thing with much painful trial and error. (Except for the artwork -- I have no clue at all about that.) Is there any obvious reason you think this couldn't or shouldn't be done?