RimWorld
Medieval Medicines
79 件のコメント
Nuno  [作成者] 9月20日 12時35分 
Mod has been "updated" to 1.6 (I added 1.6 to the version list in the About file). Please let me know if there are any issues with this mod in 1.6, thanks.
DethSturm 8月22日 17時29分 
Any chance that these could be craftable at the VFE Medieval 2 Alchemy Bench?
Nails+Tape 8月12日 8時27分 
even if it says 1.5, it works fine with 1.6. truly the game is making up problems lol
Beugle 7月25日 11時45分 
still not updated for me still says 1.5
Fatato 7月24日 2時03分 
@Geneva Thanks for the info!
Geneva 7月15日 2時41分 
works on 1.6
dr650cp 7月14日 18時26分 
1.6 plis
Nuno  [作成者] 7月11日 19時32分 
My mods will probably be updated to 1.6 in the coming weeks, this one specifically will likely only need a version number change.
jesiiiiii126 7月11日 14時57分 
1.6 ?
Nuno  [作成者] 7月9日 13時36分 
@K3VIN1992, That's not a feature of this mod specifically, is that a vanilla feature now? I haven't done a Rimworld playthrough since 1.4 unfortunately.
Nuno  [作成者] 7月9日 13時36分 
@Goliath, it's derived from one of the "fathers of surgery" Ambroise Pare.
Goliath 7月5日 4時59分 
this might be a silly question but im curious where did you source the term paresian, I cant find it anywhere else and want to know if the term refers to anything else
K3VIN1992 4月18日 0時25分 
Is there now a way for Medieval Medicine to be automatically added to the inventory?
Zalera 2024年6月12日 13時38分 
Cheers! Thanks for the update!
Nuno  [作成者] 2024年6月12日 13時22分 
Mod has been updated to 1.5
Nuno  [作成者] 2024年6月12日 13時19分 
@SanDimas this mod just adds some medieval-tier medicines, it doesn't remove or modify anything from vanilla.
戴戴好爸爸 2024年6月12日 8時01分 
1.5 update please
SanDimas 2024年5月2日 7時27分 
just a suggestion or a question, does this mod should delete the normal medicine or this just add more medicines?
Nuno  [作成者] 2024年4月25日 10時35分 
Mod will be updated after my current semester ends in a few weeks or so. I intend to address some of the issues being mentioned in the comments
Bosh 2024年4月16日 1時17分 
1.5?
Robot_Prince 2024年1月14日 15時23分 
What the other robot said, Cant find a way to make the pawns used these
Mr-Roboto 2023年12月24日 22時11分 
It doesn't remove the industrial or glitterworld med. I cant get my pawns to hold these new meds.
Velvet 2023年12月15日 12時24分 
@I grief animals That's because the Workbench in Medieval Overhaul isn't set up to inherit crafting spot recipes. You should most likely be able to use something like the crafting bench from Vanilla Expanded Classic, though, or any other mod that adds an improved crafting spot that automatically inherits all crafting spot recipes.

VE Classic is the only mod I know for sure has such a table, though.
Ðagorath 2023年3月29日 19時02分 
Would be dope to add a tea (or something) for tribal or medieval birth control, cant find any birth control mod for those eras, I ride Dragons so I dont have issue with "realism".
lock in 2022年12月11日 2時11分 
Love the mod!!

The idea is there and it's a great mod but I is there anyway for it to be crafted somewhere else rather than just a crafting spot? ( yes it's only craftable in a crafting spot, not sure, maybe conflict with M.O) is kinda over the top,imho.
DangLonsDo 2022年11月5日 13時21分 
glittertech nedicine now science never stops's medicine whats next a mod that adds a type of medicine that instantly heals them to full health and after immortal??
Khalagar 2022年11月3日 16時34分 
Capatania, that mod says it's not for 1.4
Taliensin 2022年11月3日 6時28分 
thanks for updating,playing neolithic starts without your mods is just...meh
Capataina 2022年8月25日 13時52分 
For those looking for a cheaper alternative to this mod that adds medicine between industrial and herbal, check out my mod. The work required is a lot less and there isn't a new research tree for simplicity, instead you need drug or medicine production for 2 different medicines.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2852583190
Detour 2022年8月13日 18時03分 
So do these not show up instead of the old ones? I can't even have people carry anything but the old herbal medicine because it still shows industrial and glitterworld. And top medicines to use still show old ones as well. Please tell me this is a mod conflict issue.
JoeOwnage 2022年6月29日 5時22分 
Try these for reorganized cheaper research, less work time for prosthetics etc. Also puts recipes on medieval overhaul workbench

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2637345203

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2819436137
JoeOwnage 2022年6月7日 5時47分 
Is there a way to hide vanilla meds while using this mod? My UI has them plus medieval meds
The Plant 2022年5月29日 22時42分 
What stations can these medicines be produced at?
NeveHanter 2022年2月22日 15時30分 
Could we get an option for cheaper research for non-medieval playthroughs that want some additional meds? I think dividing the cost by 5 for 500, 800 and 1100 is quite good taking into account that each subsequent medicine require previous one.
Holgast 2021年12月14日 1時13分 
So Pharmacists is a requirement?
Perturabo's Right Testicle 2021年9月22日 23時40分 
Is it normal that i can't harvest organs with Paresian medicine either? I'm on a Medieval playtrough with all advanced techs removed so that might be the problem, but "remove X" operation is still in the option for patient, so i think it should still work.
Aurani 2021年8月25日 22時09分 
Alright, it seems Pharmacist (Forked) needed to be loaded before this mod or else it renders the medicines useless.
Aurani 2021年8月25日 21時36分 
Same issue as orb, no matter what I do I can't get my tribals to use anything other than herbal medicine or they tend using nothing despite there being plenty of early and late medicine.
DkHyacinth 2021年8月8日 12時42分 
thanks for update!
(≡◉‿‿◉≡) 2021年7月25日 19時13分 
1.3 please :)
DkHyacinth 2021年7月20日 8時02分 
love this mod, do you have plan to update it to 1.3?
Holgast 2021年7月4日 1時03分 
@orb - same problem here, for some reason I got it to work once though!
s'lurpings. 2021年6月26日 22時24分 
Research cost is WAY to high
sergal saturn (they/them) 2021年6月23日 15時38分 
This isn't actually working for me, I'm not sure why but even with "best medicine" enabled my colonists are exclusively using herbal or no medicine at all. Even recipes that call for medicine (i.e. autopsies courtesy of post mortem) aren't working either. Help?
Scrungle Bungle 2021年6月22日 22時20分 
Love this mod but would also love a compatability patch with more general options for the alcoholic component instead of just beer.
OwO Sukunyan 2021年6月20日 14時06分 
@137nty I was having this issue due to using 'Steam World', which takes out neutroamine entirely, despite using the mod 'Underground Foods' which allows you to farm a mushroom to craft it. To work around this I got RIMMSqol and used that to patch the recipe to need the raw mushroom material "Raw Neutrophyria" instead of the processed neutroamine. You could use RIMMSqol to remove the neutroamine ingredient entirely, or change the ingredient as I did to something you can acquire in your playthrough.
FentyPops 2021年3月30日 18時01分 
How do you make neutroamine? This mod is awesome but the Paresian requires neutroamine which you cant craft in a medieval playthrough. Please help?
DisKorruptd 2021年2月27日 13時09分 
I can't help but notice that this and Medieval Prosthetics both have their own research tab, why not just pop both of them into one tab, "Medieval"
Miguel V-DF 2021年2月8日 2時42分 
wow, that was quick! thanks!. this will be helpful in my medieval run!
Nuno  [作成者] 2021年2月8日 2時39分 
@Leugimimi, I don't know how I overlooked this, but I have updated the mod. It should no longer overwrite the vanilla medicine base. Thank you for bringing this to my attention!