RimWorld

RimWorld

Bun Race
603 Comments
Spanky_H  [author] 29 Aug @ 1:58pm 
weird. Maybe steam needed to redownload the mod or something. Glad it's fixed!
KUMO 29 Aug @ 1:08pm 
One last update, it just sorta.....fixed itself?



Sorry for spamming the comments, just know its resolved now.

Thanks for responding regardless.
KUMO 29 Aug @ 12:54pm 
alright, reinstalling also didnt work sadly.

Im still gonna assume its a problem on my end however if it works just fine for you, and hopefully someone can help me out with fixing it.
KUMO 29 Aug @ 12:51pm 
sorry type, I removed all other mods besides the bunrace and manly buns.
KUMO 29 Aug @ 12:50pm 
Weird, I tried this aswell and seem to still have the problem, all other mods besides the bunrace and manly buns added with HAR.

I tried removing manly buns just incase that was the problem too but the same thing occurs where none of the have heads.

Ill try reinstalling rq and see how that goes.
Spanky_H  [author] 29 Aug @ 11:52am 
Seems to work fine for me with just HAR and Buns. :/
KUMO 29 Aug @ 10:27am 
The new update for rimworld seems to have caused issues finding the textures for the bun race's head, are you able to do a quick fix soon? I know other biotech mods could do the same thing for it but I do like the addition of them being actual races with different xenotypes rather than them being another xenotype.
Dman 22 Aug @ 11:16pm 
same thing happened in my game and i can't figure out why. i thought it was the male bun mod cause the problem but that don't seem to be it so i have no idea
Svela 20 Aug @ 3:15am 
I have a similar issue to TheSquirrelofHuscurl. I created a new discussion in the discussions page discussing problem. If you could review it and kindly let us know if anything can be done I'd appreciate it.
Spanky_H  [author] 19 Aug @ 11:14am 
Yea textures work fine on a clean mod list (just HAR and Buns). Probably a mod conflict with something else. I can check for incompatibility if you can narrow it down or make a good guess at what it might be, but otherwise not much I can do. :/
Spanky_H  [author] 19 Aug @ 11:11am 
Hmmmm... Not sure why that would be happening. I'll try to reproduce it and get back to you.
TheSquirrelofHuscurl 19 Aug @ 10:13am 
Hey! I've been getting a weird texture error on male buns. They generated as male, and it's been fine for a while but something broke recently and I don't know what. Suddenly all male buns have an error for their body texture; I can switch them back to the Female bodytype, but they will switch back to male immediately and throw this error:
"Failed to find any textures at Bun/Bodies/ while constructing Multi(initPath=Bun/Bodies/, color=RGBA(1.000, 0.937, 0.741, 1.000), colorTwo=RGBA(0.039, 0.651, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()"
Chocolate Pie Kitten 11 Aug @ 3:06pm 
yes the bun dog need love i use the mod for it. Thanks
Spanky_H  [author] 11 Aug @ 11:27am 
The bun dogs will probably end up as a standalone mod at some point. ;)
The Intern 10 Aug @ 10:09pm 
You say this may be redundant at this point, but let's be real: what other mod is gonna give you fun puns and BUN DOGS? D:
Shawamba 24 Jul @ 1:12pm 
thought that might've been the case. ty for the response!
Spanky_H  [author] 24 Jul @ 11:15am 
Probably because you don't have Anomaly. Those errors should be harmless, but they shouldn't show up anyway.

I should have a fix uploaded shortly. :)
Shawamba 24 Jul @ 9:36am 
ayo, mod looks nice but I'm getting 4 red error texts on load, all referring to "Ghoul_Normal", "Ghoul_Heavy", "Ghoul_Narrow" and "Ghoul_Wide"

Could not resolve cross-reference: No Verse.HeadTypeDef named Ghoul_Normal found to give to AlienRace.ExtendedGraphics.ConditionHeadType AlienRace.ExtendedGraphics.ConditionHeadType
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Firsty 22 Jul @ 9:12am 
ahh ok thanks
Spanky_H  [author] 22 Jul @ 9:10am 
Ok, sorry about that, didn't realize the scenario defs had been reworked for 1.6. They should be fixed now. Might have to force Steam to re-download the mod, but once you do it should work. :)
Spanky_H  [author] 22 Jul @ 8:51am 
Ah. Lemme take a look.
Firsty 22 Jul @ 8:34am 
The Bun Scenario doesnt work by me. I cant start the scenario and in the description stay "cannot read data"
Spanky_H  [author] 22 Jul @ 7:24am 
?
Firsty 22 Jul @ 2:43am 
can not read data...
Spanky_H  [author] 7 Jul @ 12:37pm 
Thanks! Glad it helped you find the answer! :)
ArmoredAmpharos 6 Jul @ 8:41pm 
I appreciate this mod, and that you have in depth changelogs. By looking through your changelogs I was able to figure out what I was doing wrong with my own race(a pack animal I made for them refusing to ever spawn in the caravans). Thank you very much.

Also I love the bun dogs. Very cute.
Spanky_H  [author] 25 May @ 6:38pm 
Buns are baseliners. Baseline Buns. :)

They use the older Humanoid Alien Races framework, not the newer biotech xenotype framework, so they don't get their traits from genes.

I've made a few attempts to adapt them to use genes, but I haven't really been able to figure it out in a way that works (and isn't more of a pita than I want to deal with.)
MrGarretto 25 May @ 12:52pm 
I'm not sure if there are known mod conflicts or if this mod just replaces the baseliner race entirely but the bun race doesn't seem to show up at all. I'm assuming this is like a hussar/neanderthal etc option. Everything else seems to show up and work normally but things like the bun factions just have baseliners. The added bun factions seem to look fine when they attack, they look like the buns in these pics but they say they're baseliners.
ozeola1 17 May @ 10:16am 
somebody knows mod texture quality improvement for this race? like higher resolution
Spanky_H  [author] 28 Apr @ 11:13am 
No worries! Glad it sorted itself out. :)
LukieDukes 28 Apr @ 5:58am 
oh it appeared after i reloaded the game so odd it didnt have it right after the operation sry to waste your time lol
LukieDukes 28 Apr @ 5:49am 
still missing an ear visually with the cochlear implant i tried bionic as well no luck ty for the reply tho its just cosmetic so I guess it isnt that big of a deal
Spanky_H  [author] 27 Apr @ 6:01pm 
There should be. Any regular ear replacement should work. I believe the prosthetic ear is called the 'Cochlear implant'. :)
LukieDukes 27 Apr @ 4:42pm 
hi love the mod just a quick question is there a prosthetics ears for when our bunny friends meets a bug infestation and happens to lose their ear? Im checking my machining table and dont see any and was looking threw the research as well
Oburi 24 Apr @ 9:09pm 
thanks for the answer! I'm gonna check
Spanky_H  [author] 24 Apr @ 12:59pm 
Unfortunately I don't use facial animation mods, so I really have no idea. Might have better luck asking over there. :/
Oburi 24 Apr @ 8:27am 
is there a way to force facial animation head type into the bun race? mostly cause the bun race head size seems too big in comparison
Spanky_H  [author] 1 Apr @ 6:53pm 
all surgery or specific operations?
Alex 29 Mar @ 10:06am 
I have a problem where pawns from this mod do not allow surgery. I have a long list of mods so I am sure it is some sort of conflict. Can anyone point me in the right direction?
BacC0rCr1H4lP3n777 2 Feb @ 4:05pm 
Okay so Rimsort's suggested modlist apparently fixed this issue but I'm not sure what happened to begin with??? I'll figure this out later. I was using a Rimsort sorted modlist with only minor variations to begin with but I guess whatever was causing the issue just needed to have its load order readjusted.
Spanky_H  [author] 2 Feb @ 2:25pm 
Oof, keep me posted, that sounds wild
BacC0rCr1H4lP3n777 2 Feb @ 1:27pm 
I really should just wait to add these all into one comment, so might delete and reformat my chain later just so it's not just a wall. Anyways using debug actions to spawn a bun colonist did not create an invisible bun. I unfortunately do not know how to spawn a bun of any other faction.
BacC0rCr1H4lP3n777 2 Feb @ 1:25pm 
Amendment to my first comment: On the old save that I was in the middle of before this issue occurred, just about ANY bun that was not in my colony ceased having a body.

That being said, I made a new run, and when an invisible bun from a hostile faction showed up, I use CE to 'replace pawn with new random pawn of same race', which also automatically recruits them, but now they have a body. Nothing should change by doing so, but I had to check, and using CE to reassign the newly regenerated bun to another faction did not make them invisible again.
BacC0rCr1H4lP3n777 2 Feb @ 1:16pm 
I should specify too that this happened midsave and I hadn't made any changes to the modlist directly prior to this issue as far as I'm aware. So I think a mod just updated and broke everything.
BacC0rCr1H4lP3n777 2 Feb @ 1:04pm 
Yo so uh, I just had an issue where any NEWLY generated buns just don't have any bodies/skin, just fur, hair, and ears. I see a little bit of what I presume are the eye textures. Any bun colonists (both in my own colony and those previously generated in other factions) still look normal, but I am probably gonna have to wiggle mods around until something snaps into place. As far as I know, nothing in the devlog is freaking out about pawn generation/drawing whenever these partially invisible buns appear in the map.
Spanky_H  [author] 28 Jan @ 4:34pm 
Ok the empty eyes thing should be fixed now. There is some weird behavior with hair/ear colors not matching up sometimes, but I think this is a HAR issue. Regardless it should resolve itself when you load the game.

Let me know if you see anything else weird!
Spanky_H  [author] 21 Jan @ 6:34pm 
I'll take a look
DigitalHare 21 Jan @ 1:25pm 
Since I can't edit the post, I apologize for the double comment. https://i.imgur.com/wf4JM5T.png Seems it's more than just the South heads like I initially thought, though Character Editor shows it fine. Even paring it further.. Only Harmony, HAR, Bun and Character Editor, the masking issue remains. I've resubscribed and forced a redownload. I need to learn all the changes from 1.5 on, so I can't really help figure it out yet.
DigitalHare 21 Jan @ 12:49pm 
Having an interesting issue that I was trying to patch myself, but not something I'd be able to figure out immediately, so reporting it in general. Even trying with a bare list of mods (Buns, character editor, vanilla armour and altered carbon 2). Seems to be some layering issues on clothing with certain heads. It shows the armor neck area and things below it through the eyes https://i.imgur.com/ArdC7C0.png A masking issue?
Spanky_H  [author] 14 Jan @ 5:12pm 
Hmm, it is possible something changed in HAR that I didn't keep up with. And I wouldn't catch an issue like that with most of my testing since I haven't been playing rimworld much for a while. I'll check it out and see if I can catch something.

Thanks!