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I propose to remove the constant increase in the WAAAGH scale from +1 to -1 (well, or at least to +0)
In its current form, the mechanic of WAAAGH on the company map looks like OP ...
Similar mechanics for Skaven and Har Ganet force them to play aggressively for the sake of getting bonuses ... And for the greenskins at the moment you can play as a non-aggressive faction ...
Because the savage warboss and the big shaman not have the greentide skill.
I have no problem removing it if it's too much, my thought process was that it would make sense to roughly match the Goblins in this case. It doesn't always make sense to give them the same buffs (that's boring), but in this situation it seemed roughly appropriate. Let me know!
Other than that, great mod man thanks a ton.
Also, my mods will be compatible with We’z Speshul.
While we're at it, don't know if CA will fix it, but atm campaign waagh armies controlled by the AI do not get battle waagh ability, even though there is a tooltip on the campaign waagh units that says they do. Would be nice if someone looked into it. CA can take quite a while to do these fixes.
Thanks for the mod, am loving it so far.
This might be a bit outside the scope of what you were trying to do, but could you give Skarsnik the Goblintide skill? With you giving Greentide to all Orc lords, Skarsnik is now the only lord without a racial buff (either for Goblins or Orcs) and its a bit feelsbad.