XCOM 2
[WoTC] Return of the space egg from the 8th dimension!
22 Comments
Oniwabanshu 3 Aug @ 12:53pm 
Yo, this is fucking scary.
Nice job!
Who 17 Jul, 2022 @ 8:29pm 
@WeaponisedMoron_2 I use rpgo to build super soldiers for fighting all the modded nighmare aliens. It does require submods for some things though, so if that's not your cup of tea you could always try better rookies or a better arsenal. Using 2, or even 3 of these mods together would be overkill though
WeaponisedMoron_2 30 Oct, 2021 @ 3:36am 
Yo Claus what kind of mods would you use for one's soldiers and weapons so that i can fight your dope custodians and buffed enemies like this? :steamthumbsup:
Claus  [author] 10 Jun, 2020 @ 2:58pm 
@Valvatorez: If changing their stats on the normal .inis don't affect them in TLE then i don't know what could be the cause, there is a characterstats.ini in "\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\DLC\TLE\Config"
But that only has the stats for units introduced in TLE, and i can't find any .ini where stats for the units fought in TLE are defined, so i honestly don't know. My suggestion would be to join the modding discord and ask there, there is a link to it in the Xcom2 mods reddit.
Claus  [author] 10 Jun, 2020 @ 2:54pm 
@TheAshenHat:
This seems to be a recurring random error with any mod that uses perk packages, as far as i know no one has figured out for sure what causes it, so this isn't a surefire solution, but if you're using the Advent Warlock or the Flame Viper mods, those could be the cause. The issue seems to happen when you have different mods using different ways to load "perk content packages", and from what i remember those mods used a different method than the method used by most mods that use perk content packages now.
But again as far as i know no one has figured out for sure if that is the cause, there could also be other mods using yet another method to load perk content packages.
Also if you're curious the reason there are different methods is because Firaxis broke something when they released WoTC and you cannot load these packages the "normal way", instead you have to use work arounds to get the game to load them.
Flashstriker 10 Jun, 2020 @ 5:10am 
So along with our Clauspods, we get Clauskeepers? Neat
TheAshenHat 2 Jun, 2020 @ 2:12am 
"[45744.21] Log: Error detected attempting load of package: Perk_AnimaGateRedux"

Full error string
TheAshenHat 2 Jun, 2020 @ 2:01am 
Error detecting anima gate redux, hard crash to desktop
Valvatorez(Cox Cable = awful ISP 29 May, 2020 @ 3:48am 
@Claus So there is no way to change ADVENT health values for TLP missions? Because I messed with the TQL file to give soldiers stronger weapons because It Came From the Sea sucks hard and losing Magnetic and Plasma weapons during Avengers Assemble and Lazarus Project didn't make much sense.
Black 26 May, 2020 @ 4:40pm 
Ah! Ok. Good to know there is a counter of sorts then. Cheers Chief!
Claus  [author] 26 May, 2020 @ 8:24am 
As far as i know items like mindshields and the overdrive serum just makes you immune to mental effects, so the gatekeeper's slap would have no effect on a soldier with a mindshield.
Black 26 May, 2020 @ 12:18am 
Given that there is no will roll, how does the mind-control interact with abilities/items that normally disable mental effects? Does it ignore the immunity or...?
4rrakis 23 May, 2020 @ 10:38am 
@MrMister the FAQ says no.
MrMister 23 May, 2020 @ 10:37am 
And will it also buff ABA's Sectopod Prime?
CptnHappyTimePie 23 May, 2020 @ 8:50am 
Well both installed and yours is loading later in aml so can't wait pew pew zap
Claus  [author] 23 May, 2020 @ 6:31am 
It should
CptnHappyTimePie 23 May, 2020 @ 6:23am 
Would i tplay nicely with https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1131046131

Love The Very Angry Sectopod mod really looking forward to this
Claus  [author] 23 May, 2020 @ 4:13am 
@Valvatorez: That's pretty weird, i looked just now because i assumed that maybe they would have a separate .ini entry for TLE, but that doesn't appear to be the case. No idea to be honest, didn't even know they had different stats.
@MrMister: No, if it hits it mind controls.
MrMister 23 May, 2020 @ 1:07am 
Is there a will test for the Anima Consume mind control?
Redrumm 23 May, 2020 @ 12:19am 
NOPE!
Valvatorez(Cox Cable = awful ISP 22 May, 2020 @ 10:07pm 
Is there a way to buff Gatekeepers and Sectopods in TLP missions? Look all over the ini's and nothing works.
Buffed their health to make them mini bosses and it works during the campaign but it doesn't carry over to them.
Skipper 22 May, 2020 @ 8:08pm 
>Does the name of the mod mean anything?
>Nope.

LUL WUT