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in my case I have a player board where draw is on the left and discard is on the right of the board. currently i cant see how to seperate your draw and discard while keeping the coding
I'd love to hear if you have any additional thoughts. :)
I'll toss some money into the PP.me, hopefully you can get around to it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2167731205
I'm not sure what type those are, but I felt it was important to state.
"Hey, I have a function in my mod that prevents you from clicking a button unless you are using left click or one finger touch. This is so you don't accidentally click buttons when moving the camera with right click and middle click. It looks like VR uses a different input. Add me on steam, and we can figure out what input VR uses, and fix it.
Btw, all of the buttons in the mod are XML buttons.
Edit: We tested and it turns out VR players just can't click XML buttons on the table. Hopefully TTS fixes that in the future."
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I turned on Big Buttons by making the save state loader check always return false and making Big Buttons true in the default config, and another time by having a friend on Desktop enable it. Didn't work, unfortunately. Theirs was working fine, luckily. :P
"There are two types of buttons in tts ones made in the xml, and ones created with the createButton() function.
If I remember correctly vr players can't interact with the latter types of buttons though may be off on that. Though if you can't point at it and click the trigger to interact with it there's a fair chance you just can't."
Also, an option to make the buttons taller on the back would be nice. They're very narrow right now so they can be easy to miss if we're zoomed far from the tool
Have fun and welcome to the world of scripting! If there's any problems with my script, let me know.
Am quite new to TTS and haven t started with scripting. Found your little toy and am interested to use it within my mods. Is this possible? May I use it and how can this be?