Tabletop Simulator

Tabletop Simulator

Deck Re-Shuffler • for Deckbuilding Games
31 Comments
Liyarin  [author] 19 Oct, 2022 @ 4:30pm 
Ah, I see what you mean. No, currently it's not possible to do that, it'd require me to code a new set.
T3chN1nja 19 Oct, 2022 @ 4:25pm 
your draw and discard sits as one object. This is useful if they are next to each other.

in my case I have a player board where draw is on the left and discard is on the right of the board. currently i cant see how to seperate your draw and discard while keeping the coding
Liyarin  [author] 16 Oct, 2022 @ 4:02pm 
I am unsure of what you're asking
T3chN1nja 16 Oct, 2022 @ 9:29am 
Oooh I see yours works independently since they are both one object. Is there a way of separating the two?
Liyarin  [author] 16 Oct, 2022 @ 7:53am 
T3chN1nja, you right click it, then save object. Then you load whatever game you want and you can import as many of these as you want from your saved objects
T3chN1nja 15 Oct, 2022 @ 4:52pm 
Is there a way to have two sets of these for 2 player deck builder games? I am unfamiliar with scripting in TTS so excuse me if this is a dumb question
Dr. Snickity 19 Apr, 2022 @ 7:18pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2797036975

I'd love to hear if you have any additional thoughts. :)
Liyarin  [author] 18 Apr, 2022 @ 5:07am 
@Dr. Snickity Sure, feel free. Sorry that I didn't get around to it.
Unreal Ed 17 Apr, 2022 @ 7:05am 
Please post a link here once you have, I'd be curious to see your version
Dr. Snickity 17 Apr, 2022 @ 5:44am 
Sorry, meant to say edited your item to make it function, didn't make one from scratch.
Dr. Snickity 17 Apr, 2022 @ 5:42am 
I ended up making my own version. Do I have permission to upload it to the workshop, linking back to this page and mentioning you?
Liyarin  [author] 31 May, 2021 @ 10:35pm 
And thanks for the tip. I'll try to do it once I have time for it.
Liyarin  [author] 31 May, 2021 @ 10:35pm 
It's hard to explain the difference, but I believe that all the buttons in this tool are XML buttons. It's just the way that they're created, it's often easier to create them using XML when there's a lot of buttons in a close space
Dr. Snickity 31 May, 2021 @ 10:31pm 
What type are each buttons so I can get it straight? Which type are the ones in the middle and which type are the rest? I'm assuming that's how it is.

I'll toss some money into the PP.me, hopefully you can get around to it. :Hearthian_Wink::p2cube:
Liyarin  [author] 31 May, 2021 @ 10:24pm 
Oh, if it's the XML buttons, I'd need to recreate all the buttons again. I'll keep that in mind for the next time that I update this, but that's currently a lot of work for an update that's very low priority for me, seeing as not many people use VR
Dr. Snickity 31 May, 2021 @ 4:57pm 
Speaking of buttons on Tables, I tested and I was able to interact with the buttons on the Scripted Carcassone Reupload.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2167731205

I'm not sure what type those are, but I felt it was important to state.
Dr. Snickity 31 May, 2021 @ 4:56pm 
And according to /u/Ramun_Flame on reddit,

"Hey, I have a function in my mod that prevents you from clicking a button unless you are using left click or one finger touch. This is so you don't accidentally click buttons when moving the camera with right click and middle click. It looks like VR uses a different input. Add me on steam, and we can figure out what input VR uses, and fix it.

Btw, all of the buttons in the mod are XML buttons.

Edit: We tested and it turns out VR players just can't click XML buttons on the table. Hopefully TTS fixes that in the future."
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I turned on Big Buttons by making the save state loader check always return false and making Big Buttons true in the default config, and another time by having a friend on Desktop enable it. Didn't work, unfortunately. Theirs was working fine, luckily. :P
Dr. Snickity 31 May, 2021 @ 4:56pm 
According to /u/mrsuperjolly on reddit,

"There are two types of buttons in tts ones made in the xml, and ones created with the createButton() function.

If I remember correctly vr players can't interact with the latter types of buttons though may be off on that. Though if you can't point at it and click the trigger to interact with it there's a fair chance you just can't."
Liyarin  [author] 31 May, 2021 @ 10:58am 
@Dr. Snickity I definitely did not think about VR with this, try turning big buttons on, and see if it still happens. If it does, can you explain why they're not working?
Dr. Snickity 30 May, 2021 @ 10:12pm 
Clarification: the only buttons that work in VR are the two main ones
Dr. Snickity 30 May, 2021 @ 10:11pm 
Howdy! This is really useful in VR, but I can't hit the draw to X buttons or the onee on the back. The two main on the front work great! But if there was a vr friendly version thats configurable via the script or smth, that'd be greater! I added you to discuss further :)
Liyarin  [author] 8 Apr, 2021 @ 2:57am 
This tool should work much smoother now, let me know if you have any other suggestions.
Liyarin  [author] 6 Apr, 2021 @ 6:45am 
I'll be doing an update to this soon
Unreal Ed 15 Oct, 2020 @ 8:21am 
It would be nice to have an "reshuffle if can't draw full hand" option on the back. It would make the tool auto-reshuffle the discard back into the draw when you use the "draw to X" button and you still don't have enough cards in hand

Also, an option to make the buttons taller on the back would be nice. They're very narrow right now so they can be easy to miss if we're zoomed far from the tool
Unreal Ed 2 Sep, 2020 @ 6:58am 
A "Discard X random hand cards" button could be really useful too
Liyarin  [author] 4 Jul, 2020 @ 7:12am 
Yes, feel free to use it in any mods, I'd appreciate it if you give me a mention, but it's not totally necessary.
Have fun and welcome to the world of scripting! If there's any problems with my script, let me know.
Isveryverygood 3 Jul, 2020 @ 6:55am 
Thanks - found already a way to install it! Thanks for this object!
Isveryverygood 2 Jul, 2020 @ 2:43am 
Hi Liyarin
Am quite new to TTS and haven t started with scripting. Found your little toy and am interested to use it within my mods. Is this possible? May I use it and how can this be?
Liyarin  [author] 24 May, 2020 @ 12:10am 
I'm doing a small test with this mod, if anyone finds your game to be lagging while using this, please let me know.
Liyarin  [author] 23 May, 2020 @ 5:25am 
You're welcome. Let me know if there's any issues
darleth 23 May, 2020 @ 12:20am 
Thank you...