Sid Meier's Civilization VI

Sid Meier's Civilization VI

[GS] Drenghbar's Strategic Resources Tweaks
17 Comments
Chrissant 13 Oct, 2022 @ 3:06am 
And also, units like mechanized infantry, helicopter, air units, and especially naval units like carriers.. they all are modern mechanical units. It makes sense for them to consume 1 oil. It also makes oil that valuable.
Chrissant 13 Oct, 2022 @ 3:04am 
For example, 15 Iron and 5 aluminum to make a unit, but only 1 iron to maintain - this way most factions can trade for aluminum and create modern units.
Chrissant 13 Oct, 2022 @ 3:03am 
It might be just me, but I think it makes sense for modern units to require a hybrid amount of aluminum and iron. I mean, it's not like they use mostly aluminum, they use steel. Perhaps a 3:1 Iron to aluminum ratio might be a good compromise?
Oltron 16 Sep, 2021 @ 4:15pm 
@danithaca There are two type of submarines which are "nuclear". One carries nuclear weapons, and one runs on a nuclear reactor. (You might have both even).
danithaca 6 Sep, 2021 @ 8:29pm 
I'm not an expert but nuclear submarine seems to be carrying and launching nucleus weapons not to use it as fuel.
King David 6 Sep, 2021 @ 5:23pm 
Being a Nuclear Submarine sounds like it uses Uranium, do you think? That a side, could you make a tweak in your mod for it to need Uranium of some sort. (Cost 10 Uranium and uses 1 Uranium, something like that) Just a suggestion for your mod. Thanks for your reply
Drenghbar  [author] 6 Sep, 2021 @ 10:47am 
In the vanilla game (with gathering storm) Nuclear Submarine costs no resource. My mod did not change that.
King David 6 Sep, 2021 @ 6:41am 
Is your Nuclear submarine changed in your file to Uranium costing one resource. As im having trouble with other mods similar to yours with this not showing up or appearing. Can you help with this issue on your mod or check if your mod works or it could be a game glitch thing? Thanks
Drenghbar  [author] 4 Sep, 2021 @ 2:26pm 
Thanks. The .sql file of the mod can be modified with notepad++, the code is short so it shouldn't be too hard to identify the values you want to change.
danithaca 2 Sep, 2021 @ 7:16pm 
Great mod. Is it easy for people to modify the cost in a text file or something?
Oltron 8 Jan, 2021 @ 9:49pm 
Great tweaks, they make it more realistic.

However, I like the idea of a unit needing constant maintenance, like ships and soldiers needing ammunition, or fuel. That makes it more strategic, because then you can strike enemy mines, wells, and damage their supply chains. That makes it worth while to bomb tiles like oil, and coal, because in real life these are relied upon. When the allies reinvaded German Territories in WW2, many bombing targets were oil wells and roads for supply chains to hinder the German Army. I would suggest to make certain units, realistically, require resources per turn, as in fuel and ammunition.

It would need tweaking though, because there's not really enough resources out there to provide sufficient needs for a large army.
ashton2879 7 Jul, 2020 @ 4:24pm 
I think making Iron relevant even in late game would be a nice touch. Currently Iron becomes a useless resource around the modern era. Maybe require iron for tanks, modern ships, GDR's, etc. Thank you for you time.
Dr. Oz The Great And Powerful 9 Jun, 2020 @ 2:45pm 
@Torchfire I find it odd that infantry used oil in the base game. Up to and during WWII, armies still relied primarily/heavily on HORSE power if anything. TBH to keep horses relevant a little longer, it would make more sense for artillery and infantry to require a horse maintenance.
Torchfire 9 Jun, 2020 @ 12:21pm 
I find the change to not using PETROLEUM for infantry is good. This game doesn't have alternative oils (such as mineral oil, olive oil, whale oil, etc. etc.) that were used for gun maintenance long before petroleum was used. Kerosene was derived from COAL before it was made from petrol. A resource overhaul that reflects this would be nice.

Submarines should still use petrol oil though, they used diesel for fuel before going nuclear.
Remlap1223 3 Jun, 2020 @ 9:16pm 
I've been looking for a resource overhaul, and couldn't find one that wasn't bugged. Helps late game balance as well as makes climate change less punishing. Great work.
totalslacker 21 May, 2020 @ 4:07pm 
Thanks for this. I've been meaning to test some similar changes to see if it would help the AI, primarily.
Portalcat 21 May, 2020 @ 3:06pm 
Not Like Guns And Cars Need Oil....