Stellaris

Stellaris

UI Overhaul Dynamic + Plentiful Tradition Addition for Expanded
17 Comments
ajacksonian 23 Mar, 2022 @ 7:37am 
Plentiful Traditions Additions has been abandoned.
Dreena  [author] 4 May, 2021 @ 9:16am 
Update should be live and is working on my local copy. If you find any problems or bugs, please let me know and I'll get them fixed asap
Bald 3 May, 2021 @ 8:19pm 
Finally its the time <3
Alraen 3 May, 2021 @ 1:42am 
The PT Addition mod has been updated.
Kingdark 27 Apr, 2021 @ 12:32pm 
Does iron mod manager help with figuring out incompatibility? (and damn, but that's a mouthful to say and to write.)
Dreena  [author] 27 Apr, 2021 @ 12:04pm 
Until Plentiful for Expanded I would suggest so. I can provide you with an alternative to the PDX launcher for managing mods though; Irony Mod Manager. github.com/bcssov/IronyModManager/releases/tag/v1.15.20
Kingdark 27 Apr, 2021 @ 10:27am 
So it would be better to unsub from all of them if they rely on each other and they aren't updated? Because I've got a mod list +50 already. (Haven't played in months, am starting again now.) Long story short, am rebuilding my mod list from scratch, but I want to avoid mod incompatibility with each other as much as I can;
Dreena  [author] 22 Apr, 2021 @ 2:14am 
@Alraen I'll give it a look over the weekend, but do mind that not all of the dependencies are updated
Alraen 21 Apr, 2021 @ 12:25pm 
Could you, please, update it for the 3.0.X patch? It missing the new crisis tab, rather inconvenient.
st 21 Mar, 2021 @ 7:06pm 
Nevermind - noticed after accidentally starting without https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1380578777 loaded that that's where the issue is (specifically the file in ./common/defines that hardcodes the number of ascension perks), not with this mod.

If anyone else is wanting to use a number of ascension perks other than 42 (or was it 44?) they can do so by altering (or removing) the file in ./commons/defines in that other mod. Mods like https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2064561705 that also attempt to rewrite the ASCENSION_PERKS_SLOTS NGameplay variable fail apparently due to the fact that the common/defines file in the other mod has more z's at the start of it's filename - adding a bunch of z's to the name of the common/defines file of the 109 ascension perks slots mod makes it override the plentiful traditions addon mod's limit - order of the mods in the list doesn't seem to have any impact on which takes precedence, just the filenames.
st 20 Mar, 2021 @ 10:57pm 
I'm a programmer, but haven't dipped my toes into the world of stellaris modding much at this stage. Just noticing that the .gui file in this mod mentions 108 ascension perk slots (on lines 264-372), but only 42 are shown in the UI itself when the mod is loaded.
Wondering why that is? My first thought was if a later setting (like something in the # TRADITION ASCENSION PERKS section) might be setting a viewport too small and those AP slots were still there, just not visible, but that doesn't explain the single ap slot on the last line - the ap_* settings in the top part of that file don't seem to indicate a partially filled row at that spot.
Anyhow thanks for any clue you may be able to give as to what's happening there, all the best :)
Dreena  [author] 22 Nov, 2020 @ 2:56am 
I haven't played Stellaris in a while, but I'll have a look at it over the coming week
Cadsives 21 Nov, 2020 @ 7:20am 
Will this get an update?
Dreena  [author] 22 Aug, 2020 @ 3:19pm 
I don't think it should, but I haven't tested with 56 ascension perks. I'll look into it
raw666 22 Aug, 2020 @ 2:41pm 
Is this supposed to affect the number of slots avalible for it seems to only show 42 even with the 56 option include from the author of Orries?
Uriel 9 Jun, 2020 @ 10:29am 
Thanks
Toxic 21 May, 2020 @ 7:29pm 
Nice thanks!