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Is it intended so you can only trade to these components or is it an oversight?
@Nopeacesigns & @cheep deer, I've just realized that I did away with crafting those a while ago. Crude parts are not crafted as tangible bodyparts, they're treated as peg legs are: the ingredients (1 log) are gathered by the surgeon and installed directly.
no stress if its particularly hard to get working tho
Looking forward for the update <3
@Kris, the eye transplant is meant to be decorative and to "fill the hole" more or less. Since it's a medieval implant it doesn't actually do anything to improve your sight.
@LaSchuii, A tongue could probably be added, I'll have a read about historical tongue replacements and see if there's anything interesting.
would you consider adding a tongue as well?
If you are currently using this mod in a 1.5 save, please make a local copy ASAP because the mod is being restructured and your save will break. Pre-1.5 saves will not be affected.
1. In the meantime I can write some instructions on editing xml files in the context of Rimworld mods: https://pastebin.com/5xAAgJDN
2. While I recognize that the Medieval Overhaul mod is "the" medieval mod, I do not use it because of bloat/performance and personal preference. I may heavily edit it for my own personal use but otherwise I do not use the mod. That said, another user has made a patch for all of my mods and Medieval Overhaul: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2883228057
3. I intended to add a mod settings page with a slider so that users could configure the work times for their own tastes but I never got around to it. I'll have a look at it right now and see if I can quickly implement that feature.