Project Zomboid

Project Zomboid

West Point Suburbs and Farm
41 Comments
Wrath of the North 17 Jan @ 8:35am 
Yeah, the only pressing omission here is a lack of in-game map support.
Puddings 20 Apr, 2024 @ 10:38am 
I'm willing to pitch in money if that helps to adding in a map + making it compatible with West Point Expansion mod >_>

I was thinking maybe somewhere here since it's near a farm? https://map.projectzomboid.com/?desc=WestPointExpansion_20201130L0#897x209x82

Could be nice in the woods too. You can clear up some of the woods in the front for a fancy road https://map.projectzomboid.com/?desc=WestPointExpansion_20201130L0#677x229x37

Idc tho you can have the final say I just want them together <3

I assume you can't just copy/paste tho right? You would have to redo it from scratch?
Zack_Batcountry 2 Apr, 2024 @ 8:48pm 
wish we could get map support or at least something for INgameMaps mod
BrasileirinhoPe 7 May, 2023 @ 5:35am 
Conflicts with "WestendBunker" and " west_point_expansion"
CapitanJusticia 27 Aug, 2022 @ 10:54am 
please. add it to the map!
Huazontle 11 Jul, 2022 @ 11:45am 
I love this map, it's very nice with the farm and the houses on the lake, I would love to have my base in this part of west point but it's not on the game map and you can't forage on it :(, it would be great if you update the mod and continue with this great map
Puddings 7 Apr, 2022 @ 12:48pm 
Yeah can you please add the suburbs in the map please?
MikeyRyu 20 Mar, 2022 @ 7:15pm 
Will this possibly be ggetting a update for the recent versions of build 41? with the new in game map system, etc?
Forbidden_Evil  [author] 27 Mar, 2021 @ 9:49am 
@I dunno
Thanks for the suggestion. I was also thinking of adding a small military base or camp in the southern area of the map near the farm. there's a lot of unused space there
I dunno 26 Mar, 2021 @ 2:12am 
A suggestion that I have is that you could add a heavily populated (by zombies) army surplus store with military vehicle spawns. It would be a very cool addition to this map mod.
Forbidden_Evil  [author] 24 Mar, 2021 @ 11:59am 
@Devilheretic yes
Mondongow 24 Mar, 2021 @ 11:04am 
does it overlap with West Point Expansion map?
Forbidden_Evil  [author] 17 Mar, 2021 @ 12:35pm 
If you have any suggestions or ideas you'd like to see implemented in the map, this is the right time to drop a comment and let me know, since i'll probably drop this project definitely after this update.

Thanks again to all of you who have downloaded, played and enjoyed this map :)

2/2
Forbidden_Evil  [author] 17 Mar, 2021 @ 12:35pm 
Hi everyone, I hope you are still having fun playing this map. This mod was born as a small side-project of mine to kill some time, and as you might have noticed, I have been quite absent from further developing it. However, due to the generous popularity this map has gained in the past year, i decided to work on one last final update to thank all the PZ community for the interest and support shown.

So far i'm aiming at:
-Fixing some minor visual issues
-Fixing the light poles preventing longer vehicles to enter the car workshop
-Fixing the missing ceiling in the car workshop
-Remove or rearrange at least one car jack to avoid vehicles getting stuck inside the workshop
-Redo the farm house and barn from scratch (unfortunately the source file of those buildings has been lost)
-Maybe add more buildings both near the workshop and the farm
-Extensively test out and polish everything since i'm working on a very old project and things might have broke a bit

1/2
Xtal 13 Mar, 2021 @ 3:48pm 
hey, is there any chance you could make a version of the car shop without those two jacks? I keep getting stuck, they're not wide enough to park a car there and move around it
Starman 3 Jun, 2020 @ 5:56pm 
Ah I don't mind doing the work for you. If we could link up somehow, I mod for PZ and have some maps currently in progress myself. Albeit, not as good as yours :) Just offering to help. :)
Forbidden_Evil  [author] 3 Jun, 2020 @ 10:01am 
@Starman

Thank you! Unfortunately I'm kinda new to the PZ modding scene and i wasn't aware of that mod when I initially released my map. At this point I think it would be too much of a change to completely move and rearrange everything somewhere else.
Anyhow, I'd like to work on more maps that adds similar locations around the whole country but right now I'm too busy with my job to even think about it... maybe in the future :)
Forbidden_Evil  [author] 3 Jun, 2020 @ 10:01am 
@ww2commander

At the moment I'm really busy with my job and don't have much time to dedicate to side projects like this mod, but I really appreciate your feedback and I will test and eventually modify the map like you suggested as soon as I have more spare time.

Regarding the apartments complex, the building is inspired by soviet era Russian apartments (Khrushchyovka if i recall correctly) and it's really common for this kind of buildings to have separated wings with an independent entrance for each one.

As for the empty space near the car workshop, i'm looking forward to add a couple buildings there too, hopefully i'll be able to work on an update soon.



Starman 2 Jun, 2020 @ 3:10pm 
Like your other map, this overlaps West Point Strip Center map. Be great if you could offer an alternate location. :)
ww2commander 1 Jun, 2020 @ 5:56pm 
Just to help others who might not be aware, specific to the garage doors not opening, you just need to right click and select 'unlock' and they will then open from inside...no need to destroy them
ww2commander 1 Jun, 2020 @ 5:43pm 
Fantastic map! Still running a base out of car-shop with my current character. Tensions is just about right with not being too far from the danger and not dying of boredom.

Based on my run, here are a few observations/suggestions:

1. Reduce the number of poles around the parking lot and maybe change them to be 2-level high like vanilla poles. Current config looks a little weird and prevents longer vehicles accessing easily garage doors (e.g. Filibuster's used-car mod trucks).

3. It feels strange that one wing of apartments (accessible via the main foyer side) is not connected to the other wings of the building internally. Suggest maybe converting apartment next to foyer area into connecting walkway.

4. Access road to the corn farm seems very tight with trees in the way.

I gather you plan to add more buildings adjacent to the apartments and car-shop. That empty grass 'square' area is begging for an interesting small strip of commercial buildings with a parking lot out back.
Damien Darkside 29 May, 2020 @ 11:14pm 
@NmRage I am loving the act of making buildings. I however don't know how to find the cells for Zomboid to add my own buildings.

My second question is: If I make a building pack, would you like to check it out? I am making it Here [theindiestone.com] and wouldn't mind some ideas. I am starting small, but wouldn't mind doing more if you want to expand the area.
PAMiR 27 May, 2020 @ 3:21am 
do you know where i can find the game's map in game files to open it in project zomboid world edit? i'm doing a map , i'd really appreciate it if you could answer
Forbidden_Evil  [author] 27 May, 2020 @ 1:02am 
@Damien Darkside

you can use WorldEd, TileZed and any 2D graphic application like Photoshop, the process is very easy. Check the official Indie Stone forums for tutorials and resources: LINK [theindiestone.com]
Damien Darkside 26 May, 2020 @ 9:35pm 
Are you using a program to make the level? What are you using, and is it somewhat easy?
LeSpaghetti 23 May, 2020 @ 12:34pm 
Awesome!
老人家 20 May, 2020 @ 7:56pm 
不行啊
老人家 20 May, 2020 @ 3:36pm 
心塞!就不能来中文说明吗?
fluvius22 20 May, 2020 @ 3:30am 
Very cool.
Higgins 19 May, 2020 @ 4:24am 
@NmRage

I will hold off for a bit then. Worth the wait i think. :) Thanks for the answer.
Forbidden_Evil  [author] 19 May, 2020 @ 2:05am 
@BiteMe

glad you like the map! i made some testing and it seems that unfortunately an update might cause some bugs like buildings not rendering properly.
i believe it's possible to merge an old save folder with a new one containing the updated map, but this will likely be too inconvenient.

anyways, i'll try to speed up the work and see if i can release a final version in the the next few days.
Higgins 18 May, 2020 @ 11:31pm 
Have been running around having a look and it is pretty awesome. One question though; if i start a new game with this and use it as a base, will it break the game when you put out updates? In that case maybe i should wait a bit before i start using it?
SpacePup90 18 May, 2020 @ 9:32pm 
ok im on the latest build so i dont think its supposed to be happening. its not a big deal tho. i can just destroy them and build a double door wire gate
Forbidden_Evil  [author] 18 May, 2020 @ 9:02pm 
@ austin3rockr3

if you are playing on the IWBUMS 41.36 build of the game that's indeed not intended since you can open garage doors from the inside in this version of the game. however, if you are playing the stable build 40.43, your only option is to use a sledgehammer and destroy the doors to create an opening. there's no other way, beside maybe using mods, to open garage door in that version from what i know.
SpacePup90 18 May, 2020 @ 12:46pm 
i agree with not making it too overpowered. the compound needs just a little work from the player to be fully locked down and thats great. although i did notice on 3 different game files that i couldnt open either one of the compounds garage doors. theres no keys on zombies and i cant seem to open them from the inside. is it supposed to be this way?
Forbidden_Evil  [author] 18 May, 2020 @ 11:31am 
@ austin3rockr3

I have a bunch of ideas for new buildings but i also want to carefully though them out to be sure not to give too much of an advantage to the player.
I like the idea of needing to drive back and forth to the city and the nearby gas station, so i won't add one in the mod, at least for now. on the other hand, i was thinking of adding a storage building like you suggested, or a construction site.
I'm also considering the idea of adding a suburban russian style residential compound on the main road, which could also legitimate a corner store nearby!
Other ideas include a farm and more wood huts around the forest, but I still need to figure out whether they will crowd the map too much or not.

SpacePup90 18 May, 2020 @ 10:04am 
ya its sweet! i like the compound/ garage. def has everything youll need. thumbs up for sure. what plans for more buildings do you have? a corner store or gas station would be a nice addtion. maybe a storage building filled with crates
Forbidden_Evil  [author] 18 May, 2020 @ 9:53am 
@ austin3rockr3

You're welcome! thank you for playing my map!
SpacePup90 18 May, 2020 @ 9:15am 
ah good to know. ill subscribe and switch the 2. getting kinda bored of the strip mall anyways. would like to check this out. thanks for the quick response!
Forbidden_Evil  [author] 18 May, 2020 @ 6:03am 
@ austin3rockr3

unfortunately both mods uses the same cell (41x23) so yes, they will conflict with each other,
but because west point strip center actually replace two cells of the game (40x23 and 41x23), you could in theory mess with the files and merge the two mods together in order to load the 40x23 cell from west point strip center and the 41x23 cell from my mod, but i'm not entirely sure if this is possibile.
SpacePup90 17 May, 2020 @ 10:14pm 
isnt this close to west point strip mall map mod? will these 2 mods conflict or overlap?