RimWorld

RimWorld

Better Map Sizes
225 Comments
Zencerd 9 hours ago 
how big can i make the maps in this mod?
Snowdrop 11 hours ago 
Thank you for your work. As you updated the main mod, I can discontinue the fork version. I just made a fork version with the mind to have it "just working", as I don't program in C# on a daily basis.
Madara Uchiha  [author] 12 hours ago 
@BlackWaterAquifer, the only things this mod "destructively" touches is InitNewGame() and Dialog_AdvancedGameConfig (the map size and starting season selection dialog). If there's any other mod that touches those two places (the start of the game after finalizing your colonists, and the map size selection dialog), those are the suspects. Without your mod list it's impossible to tell, but I wouldn't expect a specific fix for this mod any time soon, this mod is very small and very simple.
Zairya 15 hours ago 
hurrei \o/
BlackWaterAquifer 17 hours ago 
I moved this mod to the top and then bottom of my load order, and it crashes on embark. I dont know how to export logs and my mod list is huge. thank you for 1.6 Op, i will wait until this plays better with my mod list.
Madara Uchiha  [author] 29 Sep @ 10:26am 
@Sterydziak right now! Thanks for the patience. I released the 1.6 update a couple minutes ago, it should also resolve the bug introduced by the update (and not fixed in the fork) where the settings page superseded the world generation selection.

pings: @brady @NuJi @4Csongor4 @namoth @Skodalek @Snowdrop
Sterydziak 21 Sep @ 5:23am 
When can we expect the mod to be updated to version 1.6?
brady 26 Aug @ 3:59pm 
Thank you for looking into updating this fantastic mod. Good luck!
Madara Uchiha  [author] 22 Aug @ 1:06pm 
Updating this mod to 1.6 appears to be more tricky than simply recompiling against the new version. I am looking into what's going on.
Skywatcher68 17 Aug @ 10:29am 
NuJi 16 Aug @ 6:17am 
pls 1.6
4Csongor4 15 Aug @ 6:41pm 
pls 1.6
namoth 30 Jul @ 8:43am 
any chance it be uppdated for 1.6 ? i like my mortars actually having some resonable space to counter siege across ^^
Skodalek 29 Jul @ 3:02am 
1.6pls!!!
Dark 27 Jul @ 2:59am 
Amazing must have mod. Very tragically incompatible with Alpha Biomes. Causes a crash on map generation.
Snowdrop 11 Jul @ 12:26pm 
Update: I have uploaded new version with fixed Advanced menu. My job here is done.
Snowdrop 11 Jul @ 12:01pm 
Update: I managed to get working advanced menu, but first I will confirm everything before release
Snowdrop 11 Jul @ 10:13am 
Maybe in the future I will fix advanced menu, but first I need to get know API first
Snowdrop 11 Jul @ 10:10am 
Also, as mentioned by Noverian, use mod settings instead of advanced menu
Snowdrop 11 Jul @ 10:09am 
I made a fork with a fixed About.xml to show compatibility with the new version. Also, I bumped all libs versions.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3522897843
Noverian 11 Jul @ 9:20am 
Seems to work on 1.6, but you need to change the map size you want in the mod settings and not on the advanced settings when generating a planet.
Marcel 11 Jul @ 8:55am 
Pls we need this mod to be compatible for 1.6
Server Hamster 11 Jul @ 8:50am 
Is this going to work for 1.6? It seems to be generating a 250x250 even when I set it to larger. I need my *b i g m a p*
VelxraTV 8 Jul @ 4:09am 
Hmm added this to my current game and it prevented the colony from rendering correctly. Most of the colony was grey and the lower left of the screen would appear while also flashing. Started a new colony to test that issue and it continued there to. This was in 1.5

Really hoping this gets patched and also working for 1.6
cc0518 6 Jul @ 2:31am 
1.6 please?
Madara Uchiha  [author] 1 Jul @ 1:54pm 
@Thurnis Haley it is not.
Thurnis Haley 30 Jun @ 2:28pm 
Is this the mod that's added the plant density and animal density sliders underneath the map size slider when I click "Advanced" in the tile selection screen?
10-4 Apricot 27 Jun @ 12:06pm 
Im having an Issue with the custom map size input not showing on the menu when making a new colony, I assumed it was a mod conflict with RimCities custom map size but disabling it didnt work does anyone have any ideas? i dont have a log that crashes out when i open it so im lost of what it could be.
Tree4Life 25 Jun @ 11:01pm 
need this for 1.6 i wanna inject it into my veins!
AzoorFox 15 Jun @ 1:44pm 
UPDATE WHEN????????????????
Sheyka 26 Apr @ 1:06am 
@Àlpharus was is good?
Alpharius 9 Apr @ 11:23am 
I made the mistake of trying to run 3000x3000 on my steam deck.
Madara Uchiha  [author] 18 Mar @ 12:14pm 
@Themanguykid Not aware of such a mod, but you can fairly easily edit your savefile and change the world generation Width and Height properties. You will need to find the correct file to edit, open it with a text editor, locate the correct properties, make your change, then load the file and the next tile you settle should have the new size (the old, already generated tiles will not be affected). If you need more help, the fellas on the RimWorld Discord can help you for sure.
Themanguykid 16 Mar @ 12:44pm 
is there a mod that allows me to change map size mid game? I'm looking to move to a new tile but everything is too small.
Madara Uchiha  [author] 1 Mar @ 1:58pm 
@Errant_Prophet I believe that is the default.
Errant_Prophet 28 Feb @ 8:06pm 
Is there a way to make your 2nd or 3rd colonies on the same map the same size as the initial colony?
Madara Uchiha  [author] 28 Feb @ 4:35am 
@SylviaGrim the author of Geological Landforms tested and found no inherent incompatibility.
SylviaGrim 23 Feb @ 7:13pm 
How old is the description info for Geological Landform incompatibilities?
Centrelink 18 Feb @ 2:08pm 
@Nazzanbexs make a 499x499 map :P
Big [REDACTED] Marty 16 Feb @ 1:05pm 
@nazzanbexs what in the RimWorld™ do you need more than 500x500 for that 500x500 can't provide?
Madara Uchiha  [author] 16 Feb @ 1:01pm 
@nazzanbexs "NOTE: There are no checks on the sizes you input. If you put in sizes too small or too large, it may fail in spectacular ways. If that happens, please send me a video of your computer catching fire."
nazzanbexs 14 Feb @ 11:59pm 
please help when i choose a map sizer bigger then 500 the games crashes the maps smaller then 500 not big enough
what is love 30 Dec, 2024 @ 5:44am 
thanks you
Big [REDACTED] Marty 13 Dec, 2024 @ 11:12am 
@m00nl1ght thanks, i still had it turned off just in case, and it turns out that version of land forms was breaking my outpost gen, all factions had 1 settlement i had no idea why, so this being fixed again is worth it to me
Madara Uchiha  [author] 13 Dec, 2024 @ 8:32am 
@Icarus that is correct. This mod modifies the height and width properties created during world generation. It does that one time at the start of the run, and this information is stored in the save file. You can, however, edit your savefile and change the values there. Note that I don't think this works for encounters, I think those have a different sizing.
Icarus 7 Dec, 2024 @ 2:33am 
"Does not affect existing save files", does that mean I can't change the size of NEWLY generated maps in a save, like in an encounter?
m00nl1ght 30 Nov, 2024 @ 3:20am 
@Big [REDACTED] Marty

Yes, however I would not recommend less than 50x50, most landforms will just look weird at that point.
Big [REDACTED] Marty 29 Nov, 2024 @ 3:07pm 
@m00nl1ght does it support smaller than vanilla, but still square, map sizes?
Madara Uchiha  [author] 23 Nov, 2024 @ 3:52am 
@zParticle my guess is that this is some sort of game limitation to make sure nothing spawns too close to the edge. This mod only unlocks map sizes, it doesn't do anything to the rest of the game.
zParticle 22 Nov, 2024 @ 12:49pm 
On tiny maps (such as 25x25) the ground-penetrating scanner only ever finds resources in the center of the map, which means they overlap and you have to mine through one resource for another to show up. It's not game-breaking but would sure be nice if there was a way to fix it so resources appeared normally.