Noita
Unlimited Spells
33 Comments
󠀡󠀡 20 Apr, 2024 @ 6:10am 
not compat with apotheosis still
Conga Lyne 16 Sep, 2023 @ 7:28pm 
Hmm, a better workaround might be to do a late append to gun_actions.lua and set every entry of max_uses to -1, this will make every spell infinite while still maintaining variables in the gun system some spells may expect to exist.

I've had some spells break because of the missing gun.lua data and I could imagine a few other modded spells which expect the charges data to be there to break as well.
TheBird  [author] 16 Sep, 2023 @ 4:24am 
@Conga Lyne I tried doing that but no luck, placing my changes at the end of the file like Apotheosis does didn't work either. I think there is a way to alter another mod's files so I will look for another mod that does that to see how it is done after I figure out how to change the Apotheosis function without breaking mana usage.

It is after 4 AM my time so I can't do any more on it for now, I should have time this next week to look at it some more.
Wandering Stars 16 Sep, 2023 @ 4:10am 
alright, for the time being ill just use the perk, which only partially gives infinite spells
Conga Lyne 16 Sep, 2023 @ 4:10am 
@TheBird you *might* be able to fix it by running the gun.lua changes later into the initialization process, as Apotheosis runs it outside of any functions
TheBird  [author] 16 Sep, 2023 @ 3:41am 
That makes sense, thanks for the clarification. This compatibility issue is because of something Apotheosis does but not to block stuff or nerf things. It seems to be in there for a good reason and I think I just need to look through their mod some more to figure it out.
Wandering Stars 16 Sep, 2023 @ 3:37am 
oh, as in an apotheosis moment i meant that apotheosis nerfed something, which resulted in this mod not working together with it.
TheBird  [author] 16 Sep, 2023 @ 3:35am 
@eight golden coins Sorry that it no longer works with Apotheosis, I do not know how you got it to work at all. I just spent an hour and a half trying to get my mod working with Apotheosis with no luck regardless of which method I tried.

Apotheosis adds a copy of the function my mod alters to give unlimited spells and trying to edit their function like I do the main game's function results in infinite spells and infinite mana so I don't understand what their extra copy is doing exactly yet.

Is "moment" another mod or a spell from Apotheosis? I will try to make my mod work with Apotheosis at some point but no guarantees about if or when, sorry.
Wandering Stars 16 Sep, 2023 @ 1:26am 
i dont know why but this doesnt work with some mods now, apotheosis moment???
TheBird  [author] 12 Sep, 2023 @ 5:09pm 
I tested the change with several spells and it worked with all of them so I think it will work with everything.
Conga Lyne 12 Sep, 2023 @ 5:04pm 
I can't 100% guarantee my suggestion works since I just wrote it up in theory, but if you managed to get it working in-game that's awesome
TheBird  [author] 12 Sep, 2023 @ 4:40pm 
@Conga Lyne Thank you for the comment, I did not know how to do that. I have made the change like you suggested.
Conga Lyne 12 Sep, 2023 @ 7:00am 
Hello, I'm not sure if you're still active on this mod, but overriding the entire gun.lua file causes incompatibilities with other other mods which affect the file, it should be possible to gsub "c.action_max_uses = action.max_uses" to "--c.action_max_uses = action.max_uses" along with the other change in init.lua to make this more compatible with other mods.
Sphendrana 29 Jun, 2023 @ 6:04pm 
Not Balanced? GOOD. Exactly as I enjoy Noita, being an immortal god with the ability to do whatever I please. Sometimes you just need a good ol relaxing slaughterfest amirite?
enty 9 Apr, 2021 @ 3:03pm 
wait i just noticed the "start with active mods" my bad. it work my brudda :>
enty 9 Apr, 2021 @ 3:01pm 
is no work :<
7th3 8 Dec, 2020 @ 2:58am 
It's useful, Mr.Bird:praisesun:
TheBird  [author] 3 Nov, 2020 @ 2:57pm 
@Yaddah I just made the mod you want, it adds 3 uses to any spell that has a maximum number of uses. Everybody will want different numbers for how many extra uses are added and I don't know how to let you pick the number in game so I'm not going to keep the mod updated but I wrote directions for updating the mod yourself right next to the change in the file.

It's not too complicated, look for "--START EDIT" in gun.lua. The 3 lines that don't start with -- are the ones that actually make the change and you can change the number of extra uses there as well, just change "+ 3" to "+ 12", or "+ 47", or whatever you want.

If you need more help with it or I didn't explain something well enough then let me know. Here is the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2276646311
Yaddah 3 Nov, 2020 @ 1:08pm 
Thanks. Hey, since you're able to tinker with spell use checks, could you make a mod that simply increases the uses instead of making them unlimited? I tried going through the files in your mod, but I have no idea what I'm even looking for.
TheBird  [author] 3 Nov, 2020 @ 10:26am 
@Yaddah It does. I didn't see the last update until now so I just updated the mod real quick. It is up to date again.
Yaddah 3 Nov, 2020 @ 3:44am 
Does this work with 1.0?
Sev7n 21 May, 2020 @ 10:06am 
this game is so difficult! i was looking for a mod like this to break the balance a bit! thanks!
jacket 19 May, 2020 @ 11:51pm 
You killed balance... But thanks :D
TheBird  [author] 19 May, 2020 @ 4:48pm 
@Chotato I've uploaded the new mod, it is called "Unlimited Power". You do not need this mod if you use the Unlimited Power one, that mod includes the change in this one. Not sure what happens if you have both enabled.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2102506229
Chotato 19 May, 2020 @ 3:13pm 
That's exactly what I want! I've seen you can mess with the dev tools to build custom wands, but this plus the other mod you're talking about would be so much less of a hassle. I'm not worried about game balance at all, just wanna see what kind of crazy stuff I can make when there aren't any restrictions.

Thanks so much in advance! I couldn't have predicted you'd already have the mod created lmao. We must have the same wand creation goals in-mind
TheBird  [author] 19 May, 2020 @ 12:42pm 
@Chotato You want infinite mana and for max mana to be ignored right? I made a mod that does this but I haven't uploaded it. It still displays the yellow warning about not having enough mana in the inventory but I was able to cast blackhole with the starting bomb wand as much as I wanted.

If that's what you want then I can upload it as a new mod. It does break the balance of the game a LOT though, even more than this mod does.
TheBird  [author] 19 May, 2020 @ 11:56am 
@fantaselion Are you talking about the perk? I didn't know that perk existed until I looked at the wiki just now. I made this mod for myself when mod support was first added and have not played much since then. I updated this mod for myself a few days ago and saw that there is workshop support now so I figured someone else might like it. Using this mod gives you the effect from the start.

Besides, it's not like me uploading this mod takes a space that someone else could use.
Fantaselion 19 May, 2020 @ 10:28am 
This is already in the game, why is this a mod?
Chotato 18 May, 2020 @ 2:40pm 
Any way you could make an update or new mod that gets rid of mana requirements? Really looking to make some OP wands and max mana always puts a stop to my plans.
Jareika 17 May, 2020 @ 8:10am 
There is a originally perk called unlimited spells. Most of the spells are unlimited then.
leeal 16 May, 2020 @ 8:36pm 
liked, favorited instantly
thank you kind stranger
TheBird  [author] 16 May, 2020 @ 10:21am 
@Derpy_Penguin It should, I haven't tested it with modded spells though. This mod doesn't modify the spells themselves but removes the global check for number of uses any spell has so it should work with any spell.

Like with the Bomb spell you start with, with this mod it still has a defined limit of 3 casts but the game no longer checks that limit so you can cast it an infinite number of times.
Derpy_Penguin 16 May, 2020 @ 9:37am 
AWSOME!!! one question tho will it work with other modded spells?