Garry's Mod

Garry's Mod

gm_landscape_conquest [V2]
39 kommentarer
Universe Archblade  [ophavsmand] 15. maj kl. 20:41 
@Snekenjoyer6
This map doesn't, no. Sorry.
Though, I could look into adding Air Nodes into the later version of the map. Since I do still to occasional updates on that, and could look into adding them.
Snekenjoyer6 15. maj kl. 20:05 
Immm guessing this map doenst have air nodes?
Universe Archblade  [ophavsmand] 15. okt. 2024 kl. 9:11 
We have officially launched the final version of LANDSCAPE CONQUEST! :104::ccknight:

Click below to check it out:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3349271459
mel gibson's oldest soldier 14. okt. 2024 kl. 9:13 
yoooooo
Universe Archblade  [ophavsmand] 14. okt. 2024 kl. 7:54 
Final version releasing within the next 24 hours! :zommetal:
Universe Archblade  [ophavsmand] 15. sep. 2024 kl. 7:52 
October 15th, 2024
Universe Archblade  [ophavsmand] 29. maj 2024 kl. 1:39 
Goddamn. I really should at some point XD

Absolutely feel free to take a gander at the map's Trello page to see what stuff is in store for you once it finally comes out of the woodworks. :104::ccknight:
https://trello.com/b/qSs3EuSB/mapping-list
mel gibson's oldest soldier 5. maj 2024 kl. 21:07 
bro PLEASE upload or finish it if you haven't already, it would be so good for a tactical infiltration type thing
Universe Archblade  [ophavsmand] 26. jan. 2023 kl. 21:38 
Let's hope I have the drive to go through the uploading process at some point. XD
But here are a few sneak peaks to the current version, if you wanna get a tid bit more excited!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2924106590

And here's the project page I often update as I'm working on the map :)
https://trello.com/b/qSs3EuSB/mapping-list
The Duende 26. jan. 2023 kl. 21:03 
I'm telling ya man, You gotta upload it.
If you've optimized it, and it's as good as you say I'm pretty exited.
epicplayer40 25. jan. 2023 kl. 5:41 
That'd be good. I was thinking of retheming the map to something else for the version I'd make.
Universe Archblade  [ophavsmand] 25. jan. 2023 kl. 4:10 
I do! But there's also a dramatically improved version of this map with fully-fledged hangar bases, compounds, warehouses, tunnels, cave systems, etc.

Still just gotta be bothered to upload it XD
If you would like to try it out, you can friend me and I can send you a private version of the map to take a peek at! :ccknight:
epicplayer40 25. jan. 2023 kl. 3:50 
Hey do you still have the VMF for this? I'd like to make a new version of this map.
Universe Archblade  [ophavsmand] 19. juli 2021 kl. 1:11 
The current version I have is a lot more developed, but even then I'll need to keep going at trying to boost frames when looking a the centre.
It's always on my mind, and I'll try my best to fix it.

Btw, if you love the map now, I'm sure you'd enjoy the new tunnel systems, easter eggs, underground sites, beaches, and full hangar bases. :P

Thanks for playing the map! :ccknight:
The Duende 18. juli 2021 kl. 20:53 
Please optimize this map, Id love to play this more, but its *just* too much for my computer to handle. I lag quite a bit whenever I look at the center of the map. but other then that, fantastic job.
Universe Archblade  [ophavsmand] 12. jan. 2021 kl. 13:16 
Currently there is no way to close the hangar doors themselves, but there is a way to close the blast doors on the window in the cubby area, just by pushing a button on the console.

That's actually a good thing I should add to the map when I work on the map again. Thanks for the idea! :ccknight:
SkyShrimp_ 12. jan. 2021 kl. 9:56 
Is there a way to close the hangar doors?
MarshmallowTTV 25. maj 2020 kl. 4:10 
Dam this map got me very stiff
Universe Archblade  [ophavsmand] 23. maj 2020 kl. 11:07 
Don't worry, I've been trying to optimise it as much with a friend behind the scenes. Both before and after the release of this version. :happy_creep:
Rainbat 23. maj 2020 kl. 11:05 
This needs more optimization
Universe Archblade  [ophavsmand] 23. maj 2020 kl. 1:07 
If you're referring to the tiny houses at each corner of the map, then don't worry. Those placeholders are eventually going to be shacks of sorts with tunnels leading down into the quarry hallways down below. :rrazz:
Grok 23. maj 2020 kl. 0:33 
i think the dev house is pretty unfitting
Universe Archblade  [ophavsmand] 20. maj 2020 kl. 23:09 
That's really good to hear, thank you! :2018salienpsychic:
Rey 20. maj 2020 kl. 20:02 
issss increcionante:steammocking:
Universe Archblade  [ophavsmand] 20. maj 2020 kl. 9:41 
If there are any more problems, I'd love to hear what needs to be improved. Furthermore, if there are such issues making the map unplayable or irritating in any way, be sure to rate the map negatively. It'll help me understand just how much I need to improve things. :winter2019happydog:
Universe Archblade  [ophavsmand] 20. maj 2020 kl. 9:34 
That's really unfortunate to hear. But I'll see how much more I can optimise the map for future versions. :cozyspaceengineersc:
Tankist 20. maj 2020 kl. 9:29 
this is piece of shit very big ping cant play
Universe Archblade  [ophavsmand] 18. maj 2020 kl. 16:19 
It has been optimised a decent amount with nodraw textures, func_detail, and func_visclusters. But it may still need a fair bit, so thanks for notifying me that some are still getting a drop in frames. :lunar2019grinningpig:
★★Corporal★★ 18. maj 2020 kl. 15:49 
The map is laggy, I dont know if it has been optimized or not but Im just pointing that out.
Universe Archblade  [ophavsmand] 18. maj 2020 kl. 12:01 
Done.
Boner of a Lonely Fart 18. maj 2020 kl. 11:54 
Could it also be possible to remove the kill zones from the water?
Universe Archblade  [ophavsmand] 18. maj 2020 kl. 10:59 
Oh of course. It's gonna be so much more amazing with AI Nodes all throughout the treelines. :lunar2019piginablanket:
Zuletzt bearbeitet von REMO 18. maj 2020 kl. 9:58 
Would be nice if we could get more nodes. If that's possible.
Universe Archblade  [ophavsmand] 17. maj 2020 kl. 14:26 
XD
Don't worry, I work on this randomly every so often, and definitely still have plans to keep going!
Night variations have also been played around with in the past, and even pretty recently, so hopefully you can see some big changes in future versions. :winter2019happyyul:
Boner of a Lonely Fart 17. maj 2020 kl. 11:51 
Please for the love of god keep it up with this map. It is genuinely awesome.
Universe Archblade  [ophavsmand] 17. maj 2020 kl. 0:59 
:cozybethesda:
ZeldiaKun 16. maj 2020 kl. 17:33 
Nice
Universe Archblade  [ophavsmand] 16. maj 2020 kl. 2:09 
:ccknight:
dopeyschmuck 16. maj 2020 kl. 0:25 
cool